Page 675 in The Baratie
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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

Raxon

Raxon




18th Mar 2015, 12:11 AM

Luke seems to come from the Quentin Tarantino school of diplomacy.

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Lina

Lina




18th Mar 2015, 2:21 AM

I wonder who is more anoyed about not being able to hit him... Don Krieg or the GM?

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Raxon

Raxon




18th Mar 2015, 2:34 AM

Krieg really only has to attack Luffy's feet. The AoE will handle Luffy just fine.

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Zilfallion

Zilfallion




18th Mar 2015, 3:15 AM

This is somewhat true. Area of Effect type attacks/hazards are one of the best way to do damage to the characters you just can't hit. I speak from experience. I mentioned Slugzor the Tormentor... in one comic or another. The first fight I had with him, our druid cast barkskin on me before I went to go solo what the GM described as a full-party boss. It could not land a single hit on me between my AC and defensive abilities. [AC fluctuating between 37 and 43 plus Combat Precognition[See PF Stalker class] up for almost every round. And a martial counter or two, as well as a 3.5 Shadow Cloak I had to use once].

This is not to say it didn't do any damage to me, it nearly killed me without ever actually hitting me with anything. I dodged the exploding slime cones, I dodged the spear, I couldn't dodge the rather large 50-ft radius area centing on it, that it had set aflame. It's slime was HIGHLY combustible and created a rather nasty fire hazard and caused you to take fire damage from attacking it. It was roughly 10 fire damage a round.

Luckily, I managed to force it to flee underground before I would have burned to death.

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Keirgo




18th Mar 2015, 6:28 PM

This kinda depends on the system though. Not every rule book does AoE the same. For a good few all it does is allow multiple targets to be clustered under the attack.

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Disloyal Subject

Disloyal Subject




19th Mar 2015, 4:22 PM

The Warhammer RPGs usually allow Agility checks to dive out of the area, though that might just be if you haven't burned your dodge reaction that turn. Fun thing is, dodging also uses Agility, so with that high enough, you're pretty much unhittable barring traitorous dice or explosions too big to dodge.

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Zilfallion

Zilfallion




19th Mar 2015, 6:00 PM

This was more like trying to fight after dumping a truck full of oil into the battlefield and lighting it on fire. You can dodge the bursts of oil that are sprayed at you, but when the entire area is alight in flames. It's more hazard that attack.

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Disloyal Subject

Disloyal Subject




20th Mar 2015, 4:15 AM

Heh... The only 40K games I've played so far have been so high-powered that being on fire, normally a probably fatal condition, was a minor inconvenience at most. Seriously, by the second half of the campaign, every enemy and half the PCs negated the ongoing damage from being on fire.

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Sumguy




18th Mar 2015, 11:59 AM

I once achieved this same effect when I rolled up a Monk with high Wisdom and the Vow of Poverty feat.

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Raxon

Raxon




18th Mar 2015, 5:28 PM

Vow of puerility.

Yes. This is going in my next monk.

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