Page 668 in The Baratie
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Average Rating: 5
Number of people who have voted: 5


By the same author as Grand Line 3.5
Comments:

Kyosuke Nambu




2nd Mar 2015, 12:05 AM

Doing the right thing isn't always easy, but then, that's why we call them heroes.
Tell a story about the time a character when above&and beyond the call.
(In the interests of modesty, it doesn't have to be about one of your PCs. Though it can be)

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Kyosuke Nambu




2nd Mar 2015, 12:05 AM

Doing the right thing isn't always easy, but then, that's why we call them heroes.
Tell a story about the time a character when above&and beyond the call.
(In the interests of modesty, it doesn't have to be about one of your PCs. Though it can be)

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Cloy552




2nd Mar 2015, 2:16 AM

Mentioned this earlier but... the guy sacrificed himself to kill a lunar god and became a giant velociraptor constellation as a consolation.

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KageLupus




2nd Mar 2015, 8:22 AM
"I'm Not Sorry"

Sounds like a pretty good... constellation prize.

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BakaGrappler




2nd Mar 2015, 1:41 AM
"Tell a Story: About that Double-Edged Sword"

Some times to do damage, you gotta eat damage. Sometimes spectacularly.

Tell a story about a time you or someone in your view decided to damn the damage to himself, and just went for it. And hopefully survived, cause everyone loves a happy ending.

(Does not necessarily have to be combat based. And yes, someone asked for a story before me, but mine feels more appropriate to this comic.)

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PivotBR




2nd Mar 2015, 9:44 AM

It was my first game of d&d ever, 4th edition. I was playing an eladrin rogue, and through events involving me, attempting to hide a dagger uncomfortably, and a horribly derailed storyline, we ended up fighting the guards of a hamlet. Ended up killing them all, my only real contribution was leaping off a building to do a flying kick to the guard captain. I took more falling damage than I dealt to the guy, it wasn't exactly spectacular. We were only 1st level after all.

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Yuko Hoon

Yuko Hoon




2nd Mar 2015, 12:44 PM

I think I've already told the tale of the elven rogue who ate each and every trap laid between her and the lich's philactery. Funny enough, that didn't kill her. What killed her was the troll the group found later that decided that the over-protected mage (surrounded by a warrior and two NPC paladins) was too much a hassle and used its rake attack on her.

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Spirit




2nd Mar 2015, 12:55 PM

I lit an entire cave of vampires on fire while the party was still inside. Everyone almost died, but at least I got 30+ vampire kills out of it.

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Zangevi




2nd Mar 2015, 3:10 PM

A friend of mine always played a barbarian in 3.5, even when the party didn't need another melee fighter. At any rate when our group switched over to Pathfinder some years later and this guy found out about the Titan Mauler archetype he knew he had to play it even though our party already had plenty of melee focused characters. Nevertheless, he went forward with his plan and ended up with what amounts to Guts minus the arm-cannon. Lack of range options made the first several scenarios troublesome, but we powered through. Half way through the campaign we encounter... well I can't recall what it was but it was a pain to deal with, I think it was a homebrew monster with regeneration and poison spikes that injured you if you hit it in melee. As I said earlier we had very few ranged options and were thus forced to fight it in close quarters. Thinks were looking pretty bleak, the cleric was running low on heal spells and most of us were heavily injured when the barbarian who was on his last legs downs his last healing potion, activates rage, and charges back into the fray. What followed was epic. He started laying into this monstrosity with blow after blow from his oversized greatsword, each attack wounding him severely but he just kept going until the thing stopped moving, an action that nearly killed him. Ever since we have stopped giving him grief about picking a class we already have plenty of

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Otaku

Otaku




2nd Mar 2015, 5:25 PM

A d6-based Star Wars RPG where the better you were at something the bigger your dice pool and one die needed to be obviously different because it was your "Force" die; if it came up as a "6" you got to roll it again. Also whether you were a Jedi or not you had "Force Points" that could be spent... for something that made it easier to be awesome. Kind of drawing a blank. =p

Why all the mechanics stuff? I was running a Gamorrean mercenary or pirate (I can't remember which) that for whatever reason (seriously its been a while XD) was on a mission to take out the prototype for a new kind of TIE Fighter. As we learned later, this plot was lifted from one of the PC Star Wars games since no one else in the group was a PC gamer.

So after sneaking around for a bit, we see the prototype in the middle of the hanger with no guards around which was of course a trap. After we went to investigate it we were surrounded. I don't know if this should have worked with the source material's version, but our version of the prototype in the trap was real and had some of the more delicate, explode-y bits exposed. Plus the GM had the Imperials with enough hubris to use the ACTUAL prototype in the trap - not a mock up.

Being gamers, we had our weapons out as we were investigating and as we were commanded to drop them, I had my character apologize to the others as I fired (more or less) point blank into the things explode-y bits to ensure we didn't fail our mission.

Biiiiiiiiiiig explosion that failed to kill the others and the big surprise... failed to kill me. This version of the game allowed Gamerreans extra dice for soaking damage, I burned a Force point for whatever bonuses I could, and I rolled insanely well, with the Force die coming up for a re-roll repeatedly. Obviously the GM gave me a shot since he rolled the damage in the first place, but he also rolled horribly.

Pity I wasn't a brighter player; the Imperials assumed I was dead as they were removing the debris because "Nothing could have survived that..." but I was a bit too ready for action still (I took very little damage in the explosion to boot!) but in my zeal I tried to ready my weapon when they were actually lifting debris off of me... and they saw... and dropped the debris back down, stunning me long enough to get captured. XD

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Disloyal Subject

Disloyal Subject




3rd Mar 2015, 3:49 AM

My instinct would be to go with the first storytime... But I actually have stuff for this. More than once in Dark Heresy the party refused to stop, drop, & roll despite their "Oh Throne, I'm on frakking fire!" status bringing them near death, preferring to keep fighting until there were no more targets to shoot.
Admittedly, that wasn't so much psychotic bloodthirst as it was healthy fear of how hard the stuff we fought hits. If the xenos would one-shot you anyway, may as well just grit your teeth and suffer through the flames until you kill everything or lose consciousness. Last one standing wins.

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GoomBard




6th Apr 2016, 7:00 AM

Playing a pirate (funnily enough) in a game of Feng Shui 2, it was the final session and we were fighting the BBEG on top of a tower. So he starts wrecking our shit, completely ignoring my character cause I keep missing. My character then pulls out a length of rope, makes a noose, and finally gets a good roll to lasso it around the BBEG's neck.

Next turn, I jump off the tower, still holding the rope, taking the BBEG with me. Luckily, I have a martial arts leap I could use to get back to safety, but instead I leap straight at the BBEG and split him in half with my cutlass. We both die when we hit the ground. My character's last words?
"I told you not to ignore me, you little shit"

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Kira




2nd Mar 2015, 8:48 AM
"GNOMES"

Leaving this here beore Raxon does

http://1d4chan.org/wiki/Old_Man_Henderson

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Raxon

Raxon




2nd Mar 2015, 1:19 PM

The wee men are precious!

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Keirgo




2nd Mar 2015, 10:28 AM
"Last man standing wins."

During a one-shot with a homebrew run by a friend I was playing a burly swordsman type. One of the enemies we faced basically had 3 skills to him. He could place a mark on an opponent which meant any damage HE took would affect those with the mark. He could also teleport and had a healing trick.

After a prolonged battle against our party's healer, I caught up to the fight and decided to wade in. I was immediately marked and the GM looked smug, preparing to kite me to death.

The only thing was he couldn't IMMEDIATELY teleport away, and I asked him a simple question 'who has more health, him or me?'

Our healer realised what I was on about and began removing their mark again before I poured everything I had into a series of attacks on the enemy.

It certainly helped that my character was a combat nut and just laughed as every wound he poured onto the guy appeared on his own body. The look on the GM's face was glorious too ^^

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Zilfallion

Zilfallion




3rd Mar 2015, 7:39 AM

You know, there's actually an item. The Retributive Amulet. Splits melee damage between you and whoever hits you. Very nice item, 40-50k iirc. I got one on a character once, and it was quite literally a life-saver many times.

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Raz




3rd Mar 2015, 10:09 AM
"Storytime"

3.5 game I was running a few years ago. Large game with 12 players (we had people constantly turning up and missing games, so we Kenderbagged them). All players were between level 12-15 at this point.

The setting included an island of magic in the middle of the ocean, where all the worlds mages went to for training and to trade magical items. Essentially, no magical crap was allowed to be sold or bought outside of this island.

The group had just managed to beat one of the islands 8 High Mages, an epic-level Cleric, through some incredibly clever thinking and shenanigans. They were dealing with selling her gear, when two of the players discovered a certain pair of magic artifacts. The Grimoire of Truenames, and the Dice of Possibilities.

So, the group starts taking turns rolling the dice, while a couple of them start trying to figure out what the Grimoire can do.

One of the players is having a really bad time with the dice, he basically crippled his character in every way with bad rolls. In a moment of fury, he decided to crush the dice. Given that I was in a "if you can do it, then do it" GM mood, I allowed that the dice were only as physically strong as real dice, so a good hit with his warhammer was more than enough to destroy them both.

I then revealed what happens when you destroy a magical artifact, in close proximity to other magical artifacts, on an island filled with magical items. The explosion was large enough to vaporize the island, disrupt magical travel for a month worldwide, and cause a tsunami that devastated all cities and towns that bordered that ocean. Total TPK.

When they all rerolled, out of spite I had them start the game on a ship that got caught in the tsunami, washing them ashore with only the gear they were wearing at the time.

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Silentking




3rd Mar 2015, 3:52 PM
"Luffy is epic"

This is an example of why I love Luffy. No matter what happens to him, he will do anything to beat down the guy who wronged the ones he love. Hell, I think he only beats up people who wronged his loved ones and friends. Even when he beats up people over them damaging is more over the fact that the hat is keepsake from his idol Red Haired Shanks than because it is something personal to him.

The only thing I can think of where he attacks people because they wronged him personally is over food and that is played for laughs.

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