Page 666 in The Baratie
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Page 666


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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

*Sigh*




25th Feb 2015, 12:27 AM

Story time!

Tell a story of a time when your character would have run into a situation that your player probably knew was a bad idea. (Basically RP over gameplay stories)

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Raxon

Raxon




25th Feb 2015, 12:58 AM

Between what's in character, and what's a good idea, I take the option that's more entertaining.

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Roscoe Wrongrighter




7th Mar 2015, 4:09 PM

As I would expect from a man with a Deadpool avatar.

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Jarmakla




25th Feb 2015, 10:24 AM
"Releasing a Demigod"

So I was paying a dumber than stone Barbarian who would tend to rush into things without thinking.
My DM would throw situations that he was sure if we thought for a bit and didn't do stupid things.
Sadly, he had me in the campaign, and I play characters to a fault.
Long story short, we were trying to figure out a puzzle, but my character technically had no hand in it (since I was dumber than stone). So she went and admired a Sarcophogus (the thing we were trying to safely open).
This thing was solid gold. So, I did the safest thing, and began opening it. No one had decided to tell my character to stop until I was on the last hinge, in which we had learned that there lay inside a half-green dragon Troll ho was pretty much on the path of becoming a demigod...
We ended up failing the puzzle, unable to find it out, so they used the next best thing: me. I knew it wasn't a good idea, but I ended up busting open the lid and pretty much dying in 2 rounds, until our healer could manage to get to me...

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Patrick




25th Feb 2015, 11:28 AM

I was DMing a game of DnD that had a fighter who was of average intelligence, but fairly inexperienced when it came to dealing with monsters. For the first time, the party was battling a mind flayer, who was hovering over the battlefield and shooting spells at them while his orc minions were distracting them on the ground. After the rogue managed to improvise a catapult and knock the mind flayer out of the sky, the fighter, not knowing what a mind flayer was, immediately tried to grapple it. The only reason his brain wasn't eaten by the mind flayer was because the wizard (who had succeeded on a knowledge roll), blasted the mind flayer off with a magic missile and pinned it with a hold monster spell.

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Guest




25th Feb 2015, 1:23 PM

I played a wizard with 7 wisdom. We were in a tower, ad we had just found out there were probably Gargoyles outside. So I did the obvious thing - I stuck my head out the window and looked around.
Between that, the Golems, and the Transmuter specializing in Animate Objects (All in the same dungeon), he now makes a habit of nuking every statue he sees.

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Spare Parts




25th Feb 2015, 2:05 PM

And don't forget the weeping angels.

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Disloyal Subject

Disloyal Subject




26th Feb 2015, 12:16 PM
"Don't Blink"

You bastard. I had forgotten them, and I'd like them to stay forgotten.

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Thaxan




25th Feb 2015, 7:01 PM
"Like talking to a wall"

I played a warforged who dumped int during a campaign once. His name was wall, since trying to get him to comprehend a plan was a lot like talking to a wall.
Also, whenever a character would make a bluff check, Wall would loudly declare that whatever that character was saying was not so, and laugh about how funny that was. For example:
"We don't want any trouble."
"Haha, that's what you said when you ripped that other guard's face off and took his stuff."

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fox61524




26th Feb 2015, 7:01 PM

The character: a paladin, emphasizing the gung-ho, cavalier attitudes.

The scenario: a demon summoning in an abandoned warehouse. The rest of the party is already fighting in this room, we've killed a few cultists, and several people have just succeeded on a knowledge checks to realize the portal is violently unstable. Quite reasonably, we are running like hell. AWAY from the portal.

The decision: with the rest of the party and the surviving cultists fleeing, the paladin runs straight at the portal, sword raised overhead. The party shaman, seeing this, screams "wait until I clear the blast radius!"
Completely ignoring this, the paladin thrusts a holy weapon into the heart of a dangerously unstable, unholy portal.

The result: after some saves and damage calculations, we all, including the paladin and the shaman survive. The shaman has 1 HP the paladin has more than 20.
We all agreed that this was an appropriate, in character action. We also agreed that the paladin would need to be continually watched by wiser party members who had access to forced teleportation spells.

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GoomBard




6th Apr 2016, 6:55 AM

Okay, so playing a half-orc fighter/cleric in 5e, the party had been imprisoned by a bunch of drow. We break out and start a riot, but the drow high priestess heads us off before we could escape. The DM clearly wanted us to flee further into the prison, but instead my character casts light on his glaive and charges (by the way, this was a level 4 character against a CR 7 monster). Not only do I hit, the light spell gives my barbarian friend advantage on his next attack, and together we take out half of the drow's HP, forcing her to flee.
...I mean, she killed all our fellow non-PC prisoners before she left, but hey, still did it!

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Madman




21st Feb 2017, 5:13 PM
"Traps. Yay!"

We were fighting with some Undead Lord. I, playing a rogue, had almost no chance of hitting him. The rest of the party was not doing much better. For me the most sensible thing to do (It was most certainly not because I was bored...to death ;p) was to trigger a trap (Acually, it was a kind of a riddle. We had to put a red gem in a stone fountain with a fire sign and a blue gem into a one with waves. I was quite curious as to what would have happend if we had got it wrong so during the fight I changed the placement of the gems.) It turned out that it triggered a multi-target Power Word: Kill. I didn't really cause a TPK because of my boredom

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Disloyal Subject

Disloyal Subject




25th Feb 2015, 12:32 AM
"It Was Only Gonna Come Around Once"

Secondary storytime: tell a story about summoning or dealing with evil outsiders & fiends, be they diabolic, demonic, or otherwise.

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Sir Applecore




25th Feb 2015, 3:30 AM
"Double Story Time"

Primary story happens on a regular basis, when I play Sakurion Lothrani, a Ranger from the Elven lands. He has suicidal tendencies, but is honour- and dutybound to strive for the success of his and his companions' mission. To balance this, he's taken up point blank archery and the concept of kiting to an artform. He's quite good at it, and hasn't died yet, but he's often stupidly closeto negative hp

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Sir Applecore




25th Feb 2015, 4:12 PM
"The Other Story Time"

One of my characters once found a magical artifact in his possession, a rod with a bound demon inside. When touching this rod, his mind came into contact with the demon's. It (an NPC) turned out to be quite the intellectual, and the pair discussed literature and philosophy at regular intervals. They even sang in harmony with each other, a practice that regularly unsettled people...

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Ech




21st Feb 2017, 5:20 PM
"Summoning..."

The question should be what did we not summon? Our whole campaign was about desperatly trying to stay alive. All our enemies were a lot more powerful than us. (Usually they had about 10 levels more) So most of the time we made deals with them. Demon A tells us to kill Devil B. We agree. Then we loose to Devil B. He very politely asks us to kill Fiend C. After a few rounds of a massacre (it can't be even called a fight) he orders us to kill Evil Outsider D. Then... You get the gist. We never actually had a chance to do anything.

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Tempest Fennac




25th Feb 2015, 3:34 AM

I've recently been using a Lutrai ( https://www.fur.com/~ollie/sutrai.html ) Barbarian named Flicky in a freeform game. Flicky is pretty dim while having a tendency to come to ridiculous conclusions (eg: in one other game I used him in he assumed the term "women of the night" referred to super-stealthy assassins due to the context he heard the phrase in). In the freeform game, in order to have him introduced to the Lutrai-free area the game takes place in, he woke up in a slave caravan which was attacked by demons shortly afterwards.
He leaves his cage and finds the wagon where his stuff was, along with things taken from other prisoners, and proceeded to shout "I found everyone's stuff!" because he didn't want to risk the demons stealing other people's property before they could retrieve it. Obviously this attracted the attention of some demons, which shocked him because he knew the stuff didn't belong to them. He was able to kill the demons easily enough with the help of another player who admitted to face-palming when he shouted about finding the equipment (which is the reaction I was going for; luckily the other player found this amusing rather than annoying).

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BakaGrappler




25th Feb 2015, 6:19 AM
"Tell a Story: About a time you totally ate it."

Adventuring is hungry work. So is playing Table Top games.

Tell a story about a time your characters had to eat something improbable, either for survival, or out of minding another culture's manners or the like. Or about a time you as a gamer were forced to eat something unusual at a gaming session in order to keep going.

And yes, I know that it's a really thin connection between "Eat Pellets!" and food, so shut up.

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Spare Parts




25th Feb 2015, 2:10 PM

Could we maybe get back to one story time per page, please?

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Raxon

Raxon




26th Feb 2015, 12:28 AM

One is good. Two is okay sometimes. Three is too many. Five is right out.

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Disloyal Subject

Disloyal Subject




26th Feb 2015, 12:19 PM

I concur. I'll come up with somthin' for your prompt next time there's no storytime call, Grappler.

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Yuko Hoon

Yuko Hoon




26th Feb 2015, 12:49 PM

Someone has a (understandable) trauma, it seems...

On my part... Well, there's my jedi who never leaves her "sister" behind, and all the problems that it causes since said "sister" always do stupid things. There were far too many moments in that campaign to put on written form XD

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tenney




26th Feb 2015, 7:14 PM
"gameplay"

my friends and i were playing my modified D&D (resident evil) campaign. my friends (the PCs, i was the DM) were in a hallway battling a snake-hybrid human thing that was carrying a gattling gun. i had the snake monster confused, be cause it was a clone of one of the PC's brother and it refused to attack two of them (another of the PCs was the brothers GF). the last member of the PC group decided to go ahead and rush the creature. on that note, he rolled for his attack and got a 1, meaning his gun jammed. in the end, my friend's PC was cut in two with a critical on the gattling fun attack roll. yeah, fun times.

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poker




3rd Nov 2017, 2:46 PM

I usualy try to come up with a in-character reason why my character would do what i, as a player, find the best solution.
It requier some mental gymnastic on occasion.
Now if there's no way the character would do one thing instead of the other, i go for what's in-character.

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