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Page 661 in The Baratie
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Average Rating: 5
Number of people who have voted: 3


By the same author as Grand Line 3.5
Comments:

Raxon

Raxon




13th Feb 2015, 12:22 AM

Swimming is never a good choice. The water is full of sea kings.

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BakaGrappler




13th Feb 2015, 1:56 AM
"Tell a Story: About a time you were attacked on a voyage"

Nothing good ever happens when you travel by ship. Especially when the ship is reliable. That's the GM getting the party confined on a moving platform in a desert of water, with no way to escape.

It's a trap, every single time. Tell us about a time when you were boned by your GM while out on the water.

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Malroth

Malroth




13th Feb 2015, 2:15 AM

every single space ship trip ever in a multi generational sci-fi campaign that went on for 10 years, especially since the DM's FTL method had us sitting helplessly in empty space with no coms or non suicidal escape for 1 day per lightyear.

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Raxon

Raxon




13th Feb 2015, 3:52 AM

"I accept your quest, Lady Judith. I will travel to the great market, and retrieve the medicine which you so desperately need."

Call of Cthulhu. Dude who had previously been driven mad by looking at an elder thing and being spit on by it. Literally, he was going to the supermarket for cough medicine and aspirin.

Three times he got mugged. Each time, the muggers freaked out when their knives drew black, tarlike blood, that sounded faintly of screaming, and the cracking of bones. Turns out that being tainted can be an advantage. Oh, and the blood infects you with it, causing the most horrifying sounds anytime you bleed...

CoC is one of those games where I take great pleasure in describing the myriad of ways a character can be tainted or harmed, physically and mentally.

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Inbetweenaction




18th Feb 2015, 5:45 PM

Torch the bloody was never the sanest member of the party, even at the best of times. Normally, they would just point me in the direction of the enemy, tell me they where in liege with the ducks, and watch the bodies go splat, followed by Torch falling asleep in the blood and entrails.

That is, until we went out on a ship, and Torch the bloody, whom made plate clad demons of war into swimming pools, instead of slaughtering the enemy went of to sit in a corner, rocking slightly and banging his head against a wall due to his aquaphobia manifesting...

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Sirkman




13th Feb 2015, 3:59 AM

Hullo hullo, all you fine folks. This story prompt bears a special significance to me, so I thought I would respond to it, with the reason why I quit Everquest.

As may be noted, Everquest is a MMORPG, not pen and paper, but I think it still fits, if only for the magnitude of the experience. You see, Everquest had a swimming skill, which could be increased by swimming practice; the longer you swam, the more your stamina drained, if you stayed still, you sank, and you lost oxygen underwater til you died; fairly standard stuff, and swimming more gave you more stamina to work with.

Now, importantly, I was playing a Gnome Warrior (who wielded a normal sized magical staff like a two-handed sword), and the Gnome's home city was underground, approached by entering a cavern mostly filled with a large lake. Halfway around the lake, you could cross a bridge to a large steampunky building in the lake, and from there cross to the rest of the city on the backside. However, once there, you would have to reverse your path, and walk all the way around and back to exit.....or you could swim back across the lake to the entrance, if you're that perfect mix of lazy / crazy person I am.

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Sirkman




13th Feb 2015, 4:00 AM

So, after playing for a good bit of time, exploring my home continent, and gradually training myself up to olympic-level swimming ability, I decided to try visiting another continent, easily accessible by a nearby ferry. Or so I thought, at least. Getting on the ferry was easy, and free, and I was happy, content with my enjoyment of the game, as It trundled along the ocean. And then, halfway across the water, for some godforsaken reason, the ship met another, and it quickly became apparent that crossing the water was somehow accomplished by transferring ships in the middle of the ocean.

Whatever, I thought, I'll just walk over, and continue on the rest of the voyage. Oh, if only that were the case; as my brave little Gnome casually went to walk from one ship to the other, for what reason I do not fully understand, he fell right goddamn through the gap. While I floated there, treading water in shock, the two ships began sailing away in opposite directions, leaving me with little choice but to swim after the one heading to my destination.

I was confident, at least, that if anyone could make the journey swimming halfway across the ocean, it was my Gnome, and, for a while, it seemed like I was right. Aside from the dreadful tedium of swimming across a generally featureless ocean, trying not to push him too hard, it worked. After about an hour, I was nearing the limits of his stamina, and my patience, forced to let him sink for alarming amounts of time to let the lactic-acid buildup in his muscles drain away, before frantically pushing him to the surface to regain oxygen, and continue paddling on his way. Eventually, I found an island where he was able to rest, and, once more at the peak of his condition, when I resumed after taking a break for dinner, I was able to swim all the way to the city I had intended to visit what felt like so long ago.

The sight must have been strange to any viewers; a strange, moving dot on the horizon, coming ever closer, eventually resolving itself into a Gnome, swimming his way into the city next to the ferry landing. As I walked out of the water, exhausted physically in character, mentally and emotionally myself, I was content in my accomplishment, which I felt likely no-one had dared (or wanted to) try before, proud at my character's marathon swimming skills, and very, very, thankful that I had bothered to swim that lake so, so many times. I smiled, saved and exited, and never played Everquest again.

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Sirkman




13th Feb 2015, 4:03 AM

Also, I'm currently in a FATE game taking place in an ocean world with eleven moons, but pretty much everything there takes place on a ship or structure built over water, so having to improvise explosives out of barrels full of rancid pork to escape a leviathan trying to eat our ship when we went fishing just isn't as special as my Everquest debacle.

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Mikenvolous




13th Feb 2015, 8:02 AM
"Dramatic Sailing"

I am part of a group that plays Blade of the Iron Throne and we have our serious moments in this group. Then we have moments like this in which we need to get from one continent to the next, and no one in the group has any sailing skill. Instead of you know hiring a crew to do it for us. One of the party members declares we shall do DRAMATIC SAILING.

Now picture every movie, story, or scene where the ship is rocking in stormy weather. The sails were needing to be raised and lowered constantly, and luckily my character is the strongest man in the world so it got reduced to him practically using blinds. The person in charge of the wheel was throwing that thing back and forth constantly.

Well at one part of this trip a whirlpool forms,and of course we must go in because drama. As we are in there a kraken comes up from the depths and attacks the ship. The ref looks at my character and says make a brawn check to fend it off. To which I pick up 13d12 (9 for his brawn and 4 for his passion of attainning glory. And got all successes. To which he then describes my character pummeling the crap out of the kraken and shovelling the kraken into the kitchen where another party member proceeded to cook the thing so fast a dramatically that flames were just pouring out of the back of the ship.

And to sum up, when our characters make land at their destination a week has passed and no one has gotten any sleep because we were to busy being dramtic.

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NorthernDruid




13th Feb 2015, 11:59 AM

So in this sci-fi/horror space campaign, FTL-travel went through hyperspace, which unbeknown to most people was basically a hell dimension (a shielding effect on the FTL engine-thingy made the outside look completely black, but 'hyperspace' was basically full of c'thulu-space-demons).

Us, the players, were members of a secret organization who went around fighting these things, and on our way to one of our missions, the small ship we had chartered (or at least aquired passage with somehow) was invaded due to bad safety routines.

This involved the ship's nanobot/3dprinters being possessed and spawning murdermonsters clad in flesh from the food machines.

We defeated them alright but it was kinda horrifying, and apparently later on, after we left the ship, it got attacked again and was completely infested.

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Spare Parts




13th Feb 2015, 3:05 PM

So was that based on Warhammer 40.000 or Event Horizon?

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Disloyal Subject




14th Feb 2015, 1:38 PM

Heh. That reminds me; I had beginner's luck at Dark Heresy. Of all our space travel, we only triggered any ill effects twice, and the first was just a minor incursion of Bloodletters (lesser Daemons of Khorne, the Chaos God of hatred, rage, and bloodshed). Normally that'd be a problem, but see, this was OUR ship, we were safely holed up on the bridge, and said ship was full of archeotech Mechanicum war robots, the perfect counter to soft, squishy (but horrifying) Daemons. The second triggered effect was just some kind of metaphysical 'barrier reefs' that slowed us down, damaging our hull and inflicting comedic nausea on those who couldn't stomach the turbulence. Admittedly, we were overpowered by that point, but I think we still get points for rolling lucky every time we chartered for Warp travel... Using the Webway for most of the voyage was definitely a good plan, if heretical.

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Spare Parts




13th Feb 2015, 3:11 PM

There was that time when space pirates entered our space ship. They incidentally looked like the miniatures I had lying around (me not being GM). The captain represented by an uncompleted miniature got a hit by crit to the exact arm the miniature was lacking. During the encounter our pilot somehow managed to take out their sniper and took his rifle so that she too would start to look like her representing miniature. Good times.

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StoneCliff

StoneCliff




13th Feb 2015, 10:59 PM

Literally anytime I've ever gone on a voyage, ever. After all, a random encounter's bound to happen sooner or later, right?

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Dairo




3rd Mar 2015, 10:19 AM

This is actually a tale of one of the few times being a Kalashtar Soulknife actually came through for me. As some of you may know, Soulknives in 3.5 were a broken class. As in, they were all but entirely useless outside of roleplaying scenarios. Fortunately for me, my DM was very generous with what he considered "fluff" attributes of races and classes. Like giving all psionic races and classes free, uninhibited telepathy. And by extension the capacity to communicate with virtually anything.

So we were trucking along in this airship we stole from a mega-cult that was basically our party's employers enemy force when we were attacked by a flying Warforged (I forget what it's called, but it was essentially a mechanical Roc). My character, being one of inhuman compassion and who considers all Warforged to be living beings (helped that we had one in the party) took it upon himself to befriend it.

The GM told me he would have to make direct contact with the monstrous mechanical bird in order to establish a psychic link with it. So I had him wait for it to swoop in for an attack and jump onto it. The DCs for the Jump, Tumble, Strength, and Diplomacy checks were all in the low 30s, requiring me to have to make four consecutive rolls in the late teens.

Long story shorter, one of my Soulknife's epic campaign-specific perks is the ability to summon a giant robot eagle thing about once a week or so.

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Poker




3rd Nov 2017, 2:22 PM

look like DM put them through some hardcore traveling.
the kind that make them regret GM sea-railroad navigation.

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