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Page 650 in The Baratie
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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Author Notes:

DragonTrainer

DragonTrainer



17th Jan 2015, 6:50 PM

Okay, so I've started recording my first Let's Play of "The Secret of Monkey Island" and... dear God, my voice has no presence whatsoever. Also, the video's choppy and my commentaries keep getting drowned out by the music. I'll add in subtitles for the introductory part of the first video, but... yeah... sorry... >_>

Anyways, first video will be uploaded on Sunday, so... look forward to that, I guess? ~_^

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Comments:

Nom




19th Jan 2015, 12:19 AM

Well, at least you realize your voice has no presence.

How are you recording the game audio and you're voice anyway?

Also, for those of us who don't know, could you post a link to your videos somewhere? The Links section seems appropriate.

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Raxon

Raxon




19th Jan 2015, 12:37 AM

I just thought of something. When Sanji travels to queer island to spend two years fighting dudes in dresses, he comes back way more powerful. His new catchphrase should be "Kick it up a notch! Bam!"

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Malroth

Malroth




19th Jan 2015, 12:50 AM

Bam Another Notch.

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QuarianRogue




19th Jan 2015, 2:38 AM
"Storytime"

Tell a story about when your dice failed you at a critical moment.

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Tyrantviewer




19th Jan 2015, 3:00 AM
"via proxy"

It wasn't critical but it was a critical failure, my friend went to buy a map while we were waiting to see people about a job, she rolled a one on her search and found a brothel. she memorized the location and sent the paladin there later, instead of to the pawn shop she eventually found. HE was confused and said he was looking for knick nacks, the madame locked him in a room only to send in a very muscular half orc in later, both the paladin and orc were male. The paladin's player knew what was going on most of the time but went along and most of the group practically died laughing.

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Yuko Hoon

Yuko Hoon




19th Jan 2015, 11:18 AM

This is not my tale, but I was told once of this BESM campaing based on Slayers that found a rather abrupt ending when the group's wizard rolled a fumble trying to control certain spell. To be specific, the spell that can, and will, destroy the entire world if not casted properly. Yep, the campaing ended with an earth-shattering kaboom.

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Guest




19th Jan 2015, 3:05 PM

While exploring a semi-deserted island my group came across an observatory used for viewing and traveling to different time periods (including the present). Since mine was the only character capable of working the controls for the device I got to be the one stuck making all the important rolls.

I actually rolled just fine up until the very last check (the one needed in order to open the portal to where we wanted to go.) I passed the check but failed the save that came with and went insane.

This led to me disintegrating our paladin of freedom (who crit failed her save) and killing off one the two original party members in the group (it was the other original member who beat me senseless)

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Booke




19th Jan 2015, 10:47 PM
"STOP MISSING"

I was playing in a psionic Pathfinder game in which I was a cryptic, which is basically a psionic rogue that has a special attack they can do that's a touch attack that does 1d6 at first level. The plot is some big shot's sister and a young boy are kidnapped by this powerful guy that we're literally steps behind while he's heading towards a port or something.

During him heading to his destination, other npcs have been attacking him and such so that when my group finally get to him, we notice that he's very hurt, but still has great armor & weapon. One of my friends goes up to him and tries to attack him, whiffs badly, and gets hit with non-lethal and almost dies to his one attack. I think this is the perfect time for me to step up and take him out of the fight.

I had literally 15 free shots on the guy and all I needed was to roll like above a 12 or 11. During this "pot-shot", he's just casually telling the rest of the group he's taking them all hostage except one who's going to go out and tell everyone out there that he has more hostages. I volunteer myself, walk out, wait a little, then I go "HA, GOT YA!" and rolled a 2, completely missing the guy that had no idea this was my idea.

I just go "Forget it, I'm done. Someone else head out, I'll be a hostage. I can't even hit the guy." The thing that really makes the story: As we're walking out in cuffs surrounded by guards that want to attack him but can't due to not wanted to hurt us, the friend that attacked him first woke up due to auto-hypnosis and just mind thrusted him so he drops. This would have been a perfect end except for one of the PCs killing one of the previous hostages while they were tied up in front of everyone. Oh well, can't save everyone.

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luca0483




20th Jan 2015, 4:44 PM
"Give it a foot and it will take a leg"

The context:

So in this warhammer 40k RPG (forgot which), me and my fellow party-members were on a desert planet, in a multiple-floors underground medical facility filled to the brim with corpses and mutants.
Having gotten what we came for, we fought our way through the levels towards the top, while we, due to unfortunate circumstances, were very poorly equipped, and had a techie with broken energy-core, making him use on hand to walk around with an external substitute, making his combat one-handed, in addition to his penalties for carrying such a large item.

Now, as we was on the -2nd floor, we encountered the big daddy mutant, which was making tunnels between the floors for the other mutants.
Our pistol- and rifle- caliber weaponry did almost nothing harmful to it, and what little did go through revealed that it seemed to have slow re-gen.

As we half-explored/half-fled into a part we hadn't went into on our way down, we came across the incinerator of burning, cleansing, holy flame(used to dispose of test-subjects before the place got overrun). Thanks to a lucky ultra-crit with a knife, we got the big one into the chamber, before all running out, the last man activating the cleansing from the control panel.


And for the failing at a critical moment:

The guy who was to do the activating did so succesfully, but failed his dex to get out before the blast-door shut, but only by a couple of eyes on the dice. The GM thus ruled that he would lose his foot, cut off around the angle. After second thought, he consulted the tables, calculated the damage and crit damage, and came to the conclusion that he actually had lost his leg, just under the knee.

We were in the middle of a giant desert, with little equipment, running for our lives from the only place in megametres that had medical supplies.

The poor bastard's wound had to be closed by burning with plasma-cutter, and the leg had to be replaced with a frakking piece of metal, bolted to the bone.

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Some Guy




21st Feb 2015, 2:29 AM
"Dice Failure"

It wasn't my dice, but the GM's once. I mentioned in a comic a while back about an ironclaw campaign I was in. Our first major boss fight was some local bandit leader we were supposed to capture, pretty sure he was a badger.

So, my character's profession (Jailer) means he has a pair of manacles in his trappings (basically items that if lost the GM HAS to come up with a way to replace or return), and my species and profession both added to my wrestle skill which I had also put as many points as I could in.

So round one, I haul bear-ass over to the bandit leader who was across the room from his underlings for some reason and attempt to wrestle him to the ground and hand-cuff him. I roll my 5 dice for my wrestle attempt, which ranged from d4 to d8 I believe, and the GM pulls out the one D12 for the leader's dodge check. He rolled a 1.

And that's the story of how I incapacitated the main boss of an encounter in the first round. The guy cast a few spells using a wand or some nonsense, but he was a really terrible mage and he was having trouble casting on account of the manacles and giant bear sitting on him, so they never ended up doing anything.

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Sliver




19th Jan 2015, 4:00 AM
"Let's Plays"

I've done some let's plays before, so I know it can be a bit hard to find the right balance... If you can't have your mic and game audio be on different tracks, I suggest using the audio mixer to lower the volume of the game. Problem with a game like Monkey Island is that you want it to be heard...
I found that comedy games are hard to do a successful Let's Play of, though...

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Guest




20th Jan 2015, 2:17 AM

DETECT
EVIL

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Guest




20th Jan 2015, 2:18 AM

Er, wrong comic. That's meant for TLPC.
...And how long have I been posting as 'Guest!?'

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Disloyal Subject




20th Jan 2015, 2:19 AM

The ability to edit has made me sloppy, it seems.

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Clonchrooper




20th Jan 2015, 10:32 AM

Ok. I cannot be the first one to notice this, but if Sanji fights with his feet to avoid getting his hands dirty, which he uses for cooking, why is he doing handstands almost this whole strip? The deck has got to be just as dirty as whoever he'd be punching in the face. This is not consistent with his previous motivation for not fighting with his hands.

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guest




20th Jan 2015, 12:11 PM

It's not to keep his hands from getting dirty, it's to avoid potentially injuring them. You can always wash your hands if you get some dirt on them, but if you break your fist on someone's face then you're going to be out of commission for quite some time.

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