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Page 646 in The Baratie
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Average Rating: 4.67
Number of people who have voted: 3


By the same author as Grand Line 3.5
Comments:

Warlach572

Warlach572




9th Jan 2015, 12:25 AM

Well that's interesting. I wonder how Luke is gonna get around this.

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Raxon

Raxon




9th Jan 2015, 12:37 AM

As I am stoned on cough medicine, I will call for storytime about pearls and other gems! Tell about gems of importance!

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Silenc




9th Jan 2015, 3:25 AM
"Who cares about gems and gold?"

I'm actually right now in a spot bother, not least, because my party (I'm DM) does not so much care about the gold apparently.

They killed an old black dragon, which is no small feat, since its CR is 16 and they are level 13. There is a huge pile of riches. Gold, Gems, Pearls, etc... just like a good old fashioned dragon should have...

What do they do? "Ok, how much is it worth total? yeah ok. Now whar can we get out of the dragon?"

Some calculations and one estimate about a dragon's weight later: A party of enlarged humanoids and one tiger(Animal Comanion) are draging the corpse of a large black dragon through the landscape towards the next dwarven city...

Big question: how much can they get for it? Gold, I mean. Bragging rights are a given.

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Gnar




9th Jan 2015, 9:25 AM

First of all the cost of materials for a Masterwork Dragonhide suit of armour that'd be a Medium banded mail / Small Half-Plate or 2 Medium Hide armours each set of armour with a dragonhide heavy or light shield.

This is the easy part to calculate. Dragonhide costs double the price of masterwork armour. ofcourse materials for armour cost 1/3rd So you'd need to double the price and then take 1/3rd of that and that's what an armoursmith would be willing to pay for your Dragon's hide.

Now we have a carcass with no skin. This thing is going to rot if it does not get there in 2 days, the meat and everything else will be useless and all you have is some fancy bones. I've got nothing on those.

If fresh you can decide whether the meat of an acid dragon is or is not considered edible and next whether it is a delicacy or a bad meal.

An ox is worth 15gp a piece so between 2-3 oxes worth of meat I reckon? Make it a quarter that if they don't trust the meat or up to ten times if it is considered a delicacy.

There's this thing called Dragoncrafting but it's a special feat and they'd need to be lucky to find a Dragoncrafter. If they do and it's fresh that's 500g in materials.

and then all you have left is bones. Do what you want with them.

but don't forget, dragging a dragon's carcass around draws the ire of other dragons and a settlement might want you to stay far away from them with that dragon.

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Disloyal Subject

Disloyal Subject




9th Jan 2015, 4:31 AM

I don't have much, but my Orsimer Favored Soul always took gems and jewelry over gold when given the choice, mainly out of appreciation for fine smithing. Gold is so... Impersonal. If we were talking brass, I'd have a few stories, oh yes.

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Otaku

Otaku




9th Jan 2015, 8:51 AM

Huh, not much of a story but I had a Combat Op (GURPS Black Ops) that began as a "Super Normal" (high point value human lacking any Super powers, in a Supers setting) because as we were teenagers at the time, we had this nasty habit of either starting a new campaign or changing the old one to match the latest GURPS supplement we got.

Plus its GURPS, so universal compatibility was kind of the point. ;) I think halfway through designing the Black Ops game (unless it was intended that way the whole time) the GM must have gotten that "classic fantasy" itch because while working with an experimental space craft we found ourselves stranded on an alien world with a fairly typical fantasy/medieval bent.

I don't know whether it was for my convenience or the GM's, but apparently a common magical modification to the Elven warriors of the world was to remove an eye and replace it with a magical gem that allowed you to not only still see as if you had a fully functioning normal eye, but to see things that are invisible (maybe more, I mean this was nearly 20 years ago =P). We had salvaged enough from our ship that I was able to remove my original eye but keep it properly preserved so that when we finally made it back to early and the magical eye started failing (Earth being mostly no mana with some areas of low mana for that campaign setting), we got me patched back up.

Yeah I know, weak for story time. XD

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Solokov




9th Jan 2015, 11:34 AM
"I think I may have told this one before..."

But this one time the campaign I was in was traveling through Brightstone keep, for one thing we'd already gone well off the rails because in the heat of a battle with a set of brother necromancers my cleric had used a raise zombie spell on the brother we had killed, and the first command I could think of in the hectic battle was "**** thy brother!".....and yeah that's how we killed the other necromancer...

Anyway with the rest of the party still in shock our dragon said something about smelling gems and took off into the keep, I the cleric (and because I was playing him as a rogue was doing the most damage) followed after her. I have no idea if our DM was just throwing stuff together or not but we somehow wound up in the heart of a volcano, and there was a massive emerald on the far side of the lava and an inscription in draconic, the dragon read it outloud and a path rose up out of the lava.

Meanwhile the rest of the group had gone off found a loadbearing dwarf that had been trapped on a throne for a few thousand years and had managed to bring down part of the keep and had gotten lost in some catacombs with some kind of crystal egg, and a puzzle with portals.

Instead of doing the puzzle properly the actual rogue decided to smash the egg after praying to the lady of pain (and should have died for that), then that part of the group went through the portal.

The cleric and the dragon had a nice meet and greet with what actually turned out to be an emerald dragon and not a giant emerald, they then climbed out the top of the volcano and headed back to the town they had gotten the quest to go to brightstone in the first place and found it was a thousand years in the future.

And that is the abridged version of how we managed to break time AND get Kayden Kalien and the Lady of Pain hitched.

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Lloyden




11th Jan 2015, 3:03 PM

Gems. Gems are truly outrageous. They are truly, truly, truly outrageous.

I had a group run through a graveyard, fighting off ghosts and whatnot, before making their way to a grave. After a little interaction not unlike the place where you get the Lens of Truth in Ocarina of Time, they unearthed a chest to find a large circular gem. After finding out it was worth about as much as a rock of the same size, None of them thought much of it until it got tossed at the party psionic- who discovered it interacts with telekinesis, enabling him to make magic-damage based attacks with it.

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Lina

Lina




9th Jan 2015, 2:23 AM
"Okay, I'll bite"

I'm not familiar enough with DnD (my friend wants to introduce me to it but the date get pushed further and further away) so... what is Robilar's Gambit?

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Guest




9th Jan 2015, 2:48 AM

Robilar's Gambit is a feat that lets you attack of opportunity anyone who attacks you, at the cost of giving them +4 on accuracy and damage, and unlike other means of gaining attacks of opportunity, you make it after the trigger.

I suspect the thing that's troubling is the fact the feat has +12 base attack bonus, which means he's at least level 12. I've lost track as to what level the Straw Hats are, but I don't think they're that high yet.

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Rev666




9th Jan 2015, 8:29 AM
"Sure"

I'm pretty sure they're 7th level. Ussop was introduced at level 5 in comic 247 and they've had a fair bit of experience since then. Plus Sanji is level 7 (as seen on 585) and it makes sense to introduce a new character at the same level to keep the group balanced.

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Disloyal Subject

Disloyal Subject




9th Jan 2015, 4:27 AM

Robilar's Gambit
Type: General, Fighter Bonus Feat

By offering Robilar's Gambit, you absorb damage to place yourself in an advantageous position. This dangerous sacrifice is not for the unfit or the unwise, for one failed retaliatory strike can undo the advantage gained. Lord Robilar, a rash and impetuous fighter, gained fame using this technique against his enemies.

Prerequisite: Combat Reflexes, base attack bonus +12.

Benefit: At the start of your action, you can adopt a fighting stance that exposes you to harm but allows you to take advantage of your opponents' exposed defenses as they reach in to attack you. Anyone who strikes at you gains a +4 bonus on attack rolls and damage rolls against you. In return, they provoke attacks of opportunity from you each time they swing. Resolve your attack of opportunity after your foe's attack.

Special: A fighter can select Robilar's Gambit as one of his fighter bonus feats.

Normal: Opponents do not provoke attacks of opportunity by attacking. Further, when an opponent provokes an attack of opportunity, you resolve your attack before he completes the action that provoked the attack of opportunity.

Rulebook: Player's Handbook II

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Siris C.




9th Jan 2015, 9:53 AM
"Karmic Strike"

I wonder if that would stack with the Karmic Strike feat from oriental adventures? When used, you have a -4 to AC and get to make an AoO against anyone that successfully hits you in melee. Only prerequisites are Dodge and Dex>=13.

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Disloyal Subject

Disloyal Subject




9th Jan 2015, 4:36 PM

Uh, Karmic Strike also requires Combat Expertise before you can take it.
Combat Expertise is the defensive equivalent to Power Attack, subtracting from accuracy and adding it to defenses (whereas Power Attack adds it to damage), but it's best known as "the prerequisite for Improved Trip." Unless you're a Wolf Totem Barbarian, who get Improved Trip for free.

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Lina

Lina




9th Jan 2015, 10:19 AM

Wow, that is helpfull! Thanks guys! Nice way to explain it to a noob like me!
So level 7 vs level 12+ is the whole problem. No wonder that Rika just up when she hears about that. I wonder how they're going to counter it, by rollplaying maybe? Can't wait to read more!

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Rooker

Rooker




9th Jan 2015, 2:56 AM

I feel like we should hijack Story Time and run with the fact Raxon is flying high on cough syrup instead.

For all in favor: Tell a story about that time a character didn't say "no" to drugs.

I had a D&D concept focused around it once. A 9th Level Dwarf Druid for a campaign a friend was going to run (then we graduated high school and he joined the Air Force). He had a Dire Lion animal companion whom the DM's father named Maarla for me (some of you might get the reference, I don't remember it). So would begin the adventures of Kirone Fateslayer (yes, I used a name generator) and his dire companion Maarla the Fluffy.

Kirone had a relic Urgosh family heirloom. He also had a sling which my DM suggested various uses for that I was not impressed by...until he pointed out I could load small sacks of poisons in it and lob those at enemies. The conversation then went a little like this.
Me: ...Could I throw drugs?
DM: Yes...? Oh my God. You could get your enemies high!
Me: And I want to have a pipe! Then I'll pelt enemies with sacks of Magic Mushrooms, smoke some from my pipe, and we'll sit there and have strange existential conversations with orcs and goblins.
DM: Yes! You must do this! You now have a wooden Urgosh pipe to do this!

I was really excited to use Kirone. If I ever find his sheet again I might recreate him for an eventual D&D campaign.

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Rzz




9th Jan 2015, 3:12 AM
"story time"

My 3.5 campaign has a long-running character named Gareth who is really, really into drugs. One session, he injected himself with an unknown eldritch substance dubbed 'soy sauce' in a misguided attempt to enhance his sex life.
The next day, he started being followed around by a talking green dog that only he can see. This has continued to be the case for the last 2 real-time years.

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Zaerosz

Zaerosz




10th Jan 2015, 5:00 PM

Soy sauce, eh? Did anyone named John die at the end?

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Silenc




9th Jan 2015, 3:31 AM
"Saves, please"

Nice one! I might just borrow the idea some day, if you don't mind ;)

We had a GURPS-group set in mythical greece. One butt-ugly one eyed ranger, whose other eye was an all-seeing globe; one haughty mage directly from the university; one pirate (drunkard); and myself, a troubadour warrior (also a drunkard).
Apparently the alcoholic flaw was too tempting for both of us.

We enter a bar: "Roll saves, please" - "Who needs saves? We go on a binge voluntarily!"
During that, the ranger tried to pick up some girls or barmaids.... good times.

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Otaku

Otaku




9th Jan 2015, 9:35 AM

@Silenc

Nice, sounds like you two were playing your characters well!

Reminds me of a story I already shared but for those that didn't see it or don't mind "reruns": Also don't be surprised if - as this is from memory - this story doesn't quite line up with past tellings. >.>

GURPS 3e, pseudo-medieval/fantasy setting where:

*Magic was either non-existent or secret
*Governments mostly fielded their armies with mercenaries so our "adventuring group" was hardly uncommon. I believe at the time there were four players (with a fifth joining that session). One was the "other" GM in the group and a year ahead of me in school (either a Junior or Senior in High School at this time), and he was running a front line fighter aspiring to become a landed noble (this was quire plausible in the game world). There was also that player's younger brother (a year below me in school) who was running a goblin spearman. Last was an acquaintance of mine and friend of the younger brother, who was running another front line combatant that used the 3e random character generation rules... and demonstrated why those rules aren't in GURPS 4e; he got some real good rolls! (For those not familiar with GURPS, it is normally a purely point based, build your own character system). I was running an archer named Hans, very loosely inspired by a character of the same name from Shining Force.

We began the session being informed that it was at last time for our lord to pay us for our previous year's service. The amount was equivalent to the default starting wealth, so it was a good pay day overall. The three other players (all teenage guys like the GM and myself) decided to celebrate by going drinking, which to be fair was the typical response of most of the other mercenaries. Then one of them decided it should be a drinking contest! That's a really risky idea in an RPG. My character fancied himself clever and did have the Greed Disadvantage, so even though he valued his comrades (indicated by at least one other Disadvantage) the GM allowed me to pull a con on them without penalty (well, at least without a Character Point penalty for bad role-playing: Greed was seen as the dominant Disadvantage).

So one of my characters buys the first round (cheap stuff) and quickly folds; he made all relevant health rolls so he wasn't drunk (or hungover the next day). Pretty sure the character belonging to the eldest player bought all subsequent rounds. The next day my plan was to go to each of the other PCs (no NPCs participated) and take advantage of their state to convince them that they owed me money. The first target was the fighter aspiring to become a landed noble; my Fast-Talk skill was modest for adventuring characters: no higher than a 12 and I think only a 10 (without modifiers, a Skill level of 10 fails half the time).

There were modifiers in my favor, though. First my "failure" at the contest means I turned in at a sensible hour and (as stated) wasn't impaired at all from the night before, so I was able to visit the other characters relatively early in the morning. I explained (re: lied) that I had loaned the fighter the money for all the drinks last night because he had forgotten to bring his own coin (another lie), but embarrassingly my creditors were demanding immediate payment (in reality I had no outstanding debts) and so I needed to be paid back immediately. I played to his character's aspirations, that I would be so grateful if he avoided mentioning this to the others (barely breaking even after having just been paid, since otherwise I could of course have covered the bills without collecting on the "loan") to prevent anyone else from catching on. I also made sure to remind him that since he did care for the rest of his company so much, he bought us the best drinks in the house. Between the penalties he had for it being early in the morning while he was still hungover (possible still a little drunk) and the bonuses for the story and roleplaying to the roll, I succeeded well enough that not only did he pay up, but the GM ruled that the character (though certainly not the player) actually felt indebted to me for sparing his honor, as had he actually forgotten to bring any money it would have damaged his reputation having to make his friends pay for the drinks he was supposed to provide for the drinking contest he suggested (...mostly a lie as per above, though the contest may have been his idea). For the record, it was unlikely the barkeep would have extended credit to mercenaries that should have just been paid and would have been shipping out again quite soon. ;)

So I walked away with about five times what I paid for in drinks the night before. I then decided to really push my luck and try again on the other front line fighter. The thing was, as I found out after knocking on his door, he was so hungover that I never got to make a Fast Talk roll. Instead, the player just chucked what was nearest to him at the door to make me go away. The GM had him roll and it was bad... so the nearest thing turned out to have been his purse with his entire pay from the previous year!

Obviously when he woke up and could think again, he wondered where his money had gone. I finally made a bad call here; I spun a tail about having seen a suspicious youth, probably a pickpocket. I loaned him his own money back (never bothered to collect on it because I wasn't a total heel) but there was a problem. The new player? She was running a young thief and pickpocket, and while I had specified it was a young man, since I made a vague description the player decided his character was going to assume the new player's character was the one to have stolen from him.

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Disloyal Subject

Disloyal Subject




9th Jan 2015, 4:22 AM

Eh, what the hell. I no longer suffer such an acute deficit of stories.

I may or may not edit this to be the full and proper story, but the bottom line is: SPACE VODKA.

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Sirk




9th Jan 2015, 4:46 AM
"Free does not equal a Good Idea"

Hullo, all; been reading this for a while, and TLPC. Love One Piece, love roleplaying, although my experiences with it have been sadly more limited than I would prefer.

As to Story Time, well...In a Fate game that is (technically) still running, I'm playing a social monkey, former renaissance-era-ish Guild Arbitrator, sort of a pre-modern commercial lawyer, who beat a hasty retreat from his Guild after his new wife robbed them blind. Chasing after her, he spent years gambling, drinking, smoking, and bullshitting up and down the String of the World, the chain of archipelagos and islands that make up the local region of his rather watery planet (also, it has eleven moons, three magnetic, but that's neither here nor there).

The first few sessions of the campaign were mostly set at a floating theatre/casino/bordello, during a giant party celebrating a local holiday, and, since he had an assignment from his boss in one of the local prominent merchant families (Read: former pirate armadas) to shadow the Mayor of the city that night, he gladly used an acquaintance, (one of the other PCs) to get in.

While he did participate in trying to stalk the Mayor, he also spent most of his time quaffing drink after drink, carrying multiple bottles of fruit brandy, switching them out as they got low, and pausing to drink steins of beer with some northerners. Also, he picked up a golden tarsier. Thankfully, due to spending most of his time wasted, it didn't impede his ability to lie like a rug made of silver tongues. However, as the shadowing turned into more of a "fleeing the city guard", he was unable to keep it up, and was getting quite thirsty as the group managed to shake the po-po, and track the Mayor to a shady bar, which, glory of glories, was handing out free liquor! Feeling somewhat suspicious of such abundance, he tried to abstain, but, well, his bottle was empty, and then someone offered him a shot, and it would have been rude to refuse.

Long story ended, that's how you end up drugged and shanghaied to a spidersilk plantation, and the group is forced to make a stomach bomb.

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Sheepking




9th Jan 2015, 3:21 PM

Well, if alcohol counts...
I once played a wizard who could not under any circumstances hold his liquor. And yet, he kept trying. At one point, he got shitfaced, went to use the latrine, and vomited all over the place. He then tried to clean it up with Prestidigitation, and accidentally turned the outhouse purple. On his way back to the bar, he passed out. His familiar, concerned, went into the bar to alert the rest of the party. I should mention at this point that the familiar in question was a Fire Elemental.

Long story short, we were not welcome in that bar again.

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Raxon

Raxon




9th Jan 2015, 11:20 PM

I suppose I could dig up that story about my pot smoking, mushroom addicted druid, but I'm sure you guys wouldn't want to hear about the aftermath of a whole party doing shrooms, right?

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Sirk




10th Jan 2015, 2:23 AM
"Actually..."

You might be surprised...well, probably not, really. I think we're all fans of mushrooms and/or adventuring groups drugged off their asses.

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Raxon

Raxon




10th Jan 2015, 4:42 AM

I had a pot smoking super hippie dumbass who made a ten mile hike every day to crap in a well to keep from sullying the beauty of nature. It was a well that people drank out of. I actually made sure to have my druid ingest things that came out in his stool, so the rest of the village was basically slightly stoned all the time. This same druid also ate no meat, and yelled at people when he saw them eating meat. He threw rocks at people for harming animals, harassing hunters and causing more than one to starve because they had nothing to bring home.

I pretty much just googled hippie stereotypes and made some changes. This is a guy, by the way, who smoked so much pot that he KO'd a vampire that bit him. He went through six pounds of leaves a day. Per level.

Let me repeat that. Six pounds of pot per level per day. By level four, he smoked twenty four pounds of marijuana per day. I played him as so damn high he had no idea what he was really doing.

The pot and shrooms struck a nice balance.

He ate powerful hallucinogenic shrooms, like, for every meal. He cooked for the rest of the party once. When they woke up, they had apparently made little condoms out of frogs and left the legs on, and had been hysterically telling all the townsfolk about the divine warts of the giant evil frog creatures from beyond the stars, and trying to tear their pants off and make everyone wear the horrifying hollowed out frog condoms.

They were no longer welcome in that town. And everyone learned to stay the hell away from my dude's food.

FYI, they were trying to warn everyone about these monsters called the Slaad. They are chaotic evil outsider frog monsters. The monk got a letter from his brothers at the monastery a few days later, thanking him for the 'lovely' frog condoms, and asking him if he's had any head wounds recently.

The ranger made the condoms. He gutted frogs throught their mouths. That was literally the entire preparation. And these froggy condoms were supposed to hide us from their sight by disguising ourselves as gods.

The rest of the party was pretty damn high, and we spent the rest of the session figuring out what the hell they had been doing. Needless to say, assaulting random villagers and forcing them to wear frogs around their penises was considered in poor taste.

I was the one allowed to write their wacky shenanigans, since it was my drugs that caused all this. I decided that they couldn't put condoms on the kids, so they made venison penis sausages, with the length big enough to wrap around the school, and just put their damn froggy condoms on either end.

And then there were the billy goats.

You see, women don't have penises, but billy goats do! So they rounded up all the billy goats they could find and the frog condoms on their horns, and gave one to each female in town. The mayor's wife even got one with frog condom booties that went squish when he walked. It left the most horrible mess all over the house. Inside and out. They decided that every woman should get such protection. Two hundred goats running amuck through every house in the village, all wearing frog booties. It was so much fun being acting DM for half a session.

I rolled dice to see what stupid thing they would obsess over. The animal dice chose frogs, and the object roll selected condoms. I just ran with it.

TLDR; They were slipping frogs over their penises, mouth first, to disguise themselves as gods. They threw a goat wearing boots made of still twitching frogs into every house. Wild goats, mind you. They killed enough deer to make a quarter mile length of sausage out of their penises, then wrapped that length of sausage around the schoolhouse to protect the children. And while this happened, I was waiting patiently back at camp, waiting for them to return. Other than, you know, my daily crap in the town well. Sure, I saw the weird stuff in town, but I dismissed that since I ate almost nothing but hallucinogenic mushrooms for every meal.

I compiled and posted this from when I posted it at FiD. I think I win storytime.

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Disloyal Subject

Disloyal Subject




11th Jan 2015, 2:52 AM

...seldom has the exclamation "Sweet unmerciful crap!" been more appropriate.

You... really don't think very highly of druids, do you? I'll grant that 'dirt witch' was and shall ever be funny, but damn. These guys need to listen to RULES OF NATURE a few dozen times. And then your stoner just ignored their mass butchery of critters? Please tell me the rest of all that venison got put to some kind of use.

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Raxon

Raxon




11th Jan 2015, 10:21 PM

No, actually the pot and mushrooms struck a balance to mellow him out. He was actually a raging omnicidal psychopath without his happy drugs. And he wasn't there for the deer killing, or the froggy killing. He was learning about the endeavor with everyone else. He had been waiting back at camp, totally unaware.

Druids feel a bit tainted after a certain hippie flower child DMed once, and we all had to be druids. We all played vegan pacifists, because she was the only one willing to DM at the time. We did not have fun. That said, she wasn't very creative at all, she just wanted a happy peaceful thing where everyone was nice, and there was no war or conflict.

It was pretty bad, as we spent most of the sessions in a month in what was essentially a nonprofit veterinary clinic, working in a garden, or other horribly mundane things. We gained something like four levels per session, too much xp, and never any equipment or money.

I don't hate druids, I hate playing those kinds of druids. My druid is something I made a while ago. I held a grudge for a while.

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Milk




10th Jan 2015, 3:08 AM
"A GURPS drug experience"

A few sessions back I came up with the great idea of shooting through walls when we had a lock on where our enemies where. We would take penalties to damage and accuracy, but it would hardly matter as a gun shot wound of any kind can disable a guy in the system we play. Especially if you wait for the enemy to bleed out a little. So we started planning our battles around putting the most bullets with AP ammo into the structure as we could. We removed all thought and tactics and just shot shit up.

Needless to say the DM was annoyed with our semi cheap tactics, but instead of putting us in rooms with less penetrable materials, he started rolling for gas lines and the like, but they are quite small and rounded so we never hit them. We chilled out on it a little and started using more precise tactics for the rest of the that night.

The next session my friend, who is a little forgetful, brought along his trusty P90 and while we were separated he was attacked and started up with the pray and spray tactics again. The DM must have spent 5 minuets a round rolling die after die and looking more and more annoyed. Eventually I showed up saved the day, got the girl, and all that stuff.

When the battle was concluded, I wanted to know what it was he was checking for so I took a little time to explore to my fiends distress(he got shot and we needed to go. To my surprise the guy had put a meth lab behind where he knew the fire fight would break out. My friend missed it on pure chance over and over again. So I did the only thing a self serving, money hungry thug would do. I took all the drugs and made bank.

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