Ryouga from Ranma1/2 was so horribly misguided that even the normal sane characters would get randomly teleported whenever they tried to take him somewhere.
She's like Ryoga on steroids, literally popping in and out of different universes with barely a rhyme or reason.
Alternatively, Ryoga has, in a few of the Infinite Loops, literally disappeared for whole Loops at a time, somehow ending up in completely different Loops, even when inter-Loop travel should be impossible, if not reality-shattering.
8th Dec 2014, 9:36 AM"Now for something completely different"
Well Raxon, because I feel like it, I'm taking this at face value... but I can't tell you what the rules say about it in terms of systems like D&D or Pathfinder because I barely know those. XD If you'd care to know about it for other systems, keep reading what I am typing (if not you can stop now =P).
I've mentioned before my preferred system is GURPS; it was my first RPG system so it could be that weird "first sets my standards" kind of thing, but I tend to enjoy that weird blend of "crunch" and "fluff" in my RPGs so I think I'd have taken to it anyway.
What I learned in GURPS is to break things down to the smallest component's the game can handle. In this case, don't think of it as a form of Directionless so severe it affects others. Think of it as your regular Directionless Flaw plus a Feat that afflicts others with the Directionless Flaw.
Bundling the two might result in a Flaw or a Feat, depending on which aspect is more potent, but that then tells us that regular Directionless versus Directionless (Affects Others As Well) is going to... how does 3.5 work again? Are all Flaws/Feats just worth a "slot" or do Build Points factor in? Oh well, in GURPS terms, being Directionless would be a Disadvantage (Flaw). Afflicting others with it would be an Advantage (Feat): specifically Affliction (Directionless). You could bundle the two, but the Disadvantage would give you character points back (to buy other stuff) while the Advantage would cost points. So the bundle would be an Advantage if the net cost was positive or a Disadvantage if the net cost was negative (if they were tweaked to perfectly even out, it would be a 0 Point Feature).
Unless you wanted to make it into a player/GM contract of "I have this power but when it kicks in, it will never work on my enemies, only myself and my allies". Then it might work as a pure Flaw; no having Zoro wander around while Navy Search Parties are out and about so that as they get near him, they start failing their own checks for orienteering.
If someone did take it that strong could they be used by the rest of the party to find the fastest path to wherever they're going instead? Every time they reach a fork in the road/dungeon ask that character which way he thinks they should go, then go the opposite direction and suddenly find they're at the gates of the castle supposedly 3 days away in under 10 minutes?
No, see, what would happen then is that, the process of attempting to 'game' the system means that the Directionless would actually be giving the _right_ directions, and nobody would believe them.
...see, this all made perfect sense to me until you started discussing it. GURPS makes sense, but once meta comes into play my poor 3.5-addled mind gets twisted every which way as soon as people make analogies between two such different systems.
There is Black Belt from 8-bit theater. He managed to lose his way down a straight hall way so much that he found himself one second in the future, and for a while there was two of him.
IsaiahOmega
7th Dec 2014, 11:10 PM"Hearing Check"
Cory passed one.
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Raxon
8th Dec 2014, 12:22 AM
Can someone take a directionless flaw so strong it incurs penalties to other people?
Also, would I be allowed to take this flaw several times over in order to make it literally impossible for us to travel?
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Malroth
8th Dec 2014, 1:15 AM
Ryouga from Ranma1/2 was so horribly misguided that even the normal sane characters would get randomly teleported whenever they tried to take him somewhere.
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nathan400
8th Dec 2014, 1:25 AM
Only if they let him lead them, if I recall correctly (which I might not).
Do you remember when the time when they game him the device that allowed for fast travel and flight?
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Super_Big_Mac
8th Dec 2014, 6:18 AM"Jenny Everywhere"
She's like Ryoga on steroids, literally popping in and out of different universes with barely a rhyme or reason.
Alternatively, Ryoga has, in a few of the Infinite Loops, literally disappeared for whole Loops at a time, somehow ending up in completely different Loops, even when inter-Loop travel should be impossible, if not reality-shattering.
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Otaku
8th Dec 2014, 9:36 AM"Now for something completely different"
Well Raxon, because I feel like it, I'm taking this at face value... but I can't tell you what the rules say about it in terms of systems like D&D or Pathfinder because I barely know those. XD If you'd care to know about it for other systems, keep reading what I am typing (if not you can stop now =P).
I've mentioned before my preferred system is GURPS; it was my first RPG system so it could be that weird "first sets my standards" kind of thing, but I tend to enjoy that weird blend of "crunch" and "fluff" in my RPGs so I think I'd have taken to it anyway.
What I learned in GURPS is to break things down to the smallest component's the game can handle. In this case, don't think of it as a form of Directionless so severe it affects others. Think of it as your regular Directionless Flaw plus a Feat that afflicts others with the Directionless Flaw.
Bundling the two might result in a Flaw or a Feat, depending on which aspect is more potent, but that then tells us that regular Directionless versus Directionless (Affects Others As Well) is going to... how does 3.5 work again? Are all Flaws/Feats just worth a "slot" or do Build Points factor in? Oh well, in GURPS terms, being Directionless would be a Disadvantage (Flaw). Afflicting others with it would be an Advantage (Feat): specifically Affliction (Directionless). You could bundle the two, but the Disadvantage would give you character points back (to buy other stuff) while the Advantage would cost points. So the bundle would be an Advantage if the net cost was positive or a Disadvantage if the net cost was negative (if they were tweaked to perfectly even out, it would be a 0 Point Feature).
Unless you wanted to make it into a player/GM contract of "I have this power but when it kicks in, it will never work on my enemies, only myself and my allies". Then it might work as a pure Flaw; no having Zoro wander around while Navy Search Parties are out and about so that as they get near him, they start failing their own checks for orienteering.
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Cass
8th Dec 2014, 3:55 PM
If someone did take it that strong could they be used by the rest of the party to find the fastest path to wherever they're going instead? Every time they reach a fork in the road/dungeon ask that character which way he thinks they should go, then go the opposite direction and suddenly find they're at the gates of the castle supposedly 3 days away in under 10 minutes?
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Anvildude
8th Dec 2014, 4:37 PM
No, see, what would happen then is that, the process of attempting to 'game' the system means that the Directionless would actually be giving the _right_ directions, and nobody would believe them.
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Disloyal Subject
9th Dec 2014, 1:11 AM
...see, this all made perfect sense to me until you started discussing it. GURPS makes sense, but once meta comes into play my poor 3.5-addled mind gets twisted every which way as soon as people make analogies between two such different systems.
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DracoLord
8th Dec 2014, 11:38 PM
There is Black Belt from 8-bit theater. He managed to lose his way down a straight hall way so much that he found himself one second in the future, and for a while there was two of him.
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Lina
8th Dec 2014, 1:42 AM
And now somthing entirly different: the larche
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