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Page 623 in The Baratie
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Average Rating: 5
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By the same author as Grand Line 3.5
Comments:

*Sigh*




17th Nov 2014, 12:56 AM

Question: how many people here actually enforce a hunger system in their campaigns?

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Tyrantviewer




17th Nov 2014, 1:03 AM
"hunger games"

My Group just spent a whole session wandering around trying to get to the only non-evil city on the entire plane we are on, while in a huge forest after leaving the town of evil elves that refused to sell us food. None of us have ranks in survival or proffession hunting, though the palidin can cook. we didn't have to make hunger checks but we did have to flail around foraging. I singed our fey's hair trying to hit a deer and crit failing, and I had charmed her to be fireproof earlier as well.

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Tyrantviewer




17th Nov 2014, 1:06 AM
" Not a loss"

We didn't get much exp that sesion but we did have time to check out some of the items we found on earlier adventures, the skull I have been lugging around turned out to be a copy of Bob from the dresden files, but more irreverant and less lecherous.

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TheManHerc




17th Nov 2014, 11:11 AM
"Wait. "

How do you get MORE irreverent than Bob?

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Tyrantviewer




18th Nov 2014, 12:36 PM
"Advice"

The skull answered questions but made us ask just the right one, no helpful rambling and thorough explainations that bob gave, his advice for dealing with the evil plane we were on was to not go there, and he spent a few minutes after we finally got him to talk insulting the paladin and the fact that anyone would play as a paladin

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Unfortunate Inmate




17th Nov 2014, 3:46 AM

It's mostly loose- but if they don't even bother to BUY food rations, I'm especially cruel.

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GreatWyrmGold




17th Nov 2014, 1:43 PM

Whenever it makes sense. I don't worry about it if the characters are coming back to town within a day or so of going to the dungeon with what I can assume is at least snacks, or if the group is travelling and has a hunter and/or herbalist. When times are tougher...

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Disloyal Subject

Disloyal Subject




17th Nov 2014, 9:54 PM

As GM, I usually assume it's covered unless there's a reason it wouldn't be, though I like to describe the textures and flavors of food at inns to remind the players that their characters do have to eat.

As a player, I've never had it enforced, but I have a tendency to overprepare my inventory and make sure I have at least one reliable way of feeding myself in the wild - usually three, and a specific three no less. Since I like to play tribal races like orcs and hobgoblins, it's not hard to justify why my character can, when stripped of all gear, make a masterwork bow out of a sapling, down a deer, and cook it into dinner and a week's worth of jerky in the course of an evening. Weaving fishing nets from twined bark fibers takes a while, but is also doable, and what self-respecting ranger can't collect berries on the trail?
And that's on top of a few days' field rations for emergencies like a forced march where to stop is to die or trips through food-less planes.
Sadly, granting my half-orc ranger in AD&D all that stopped me from taking smithing or navigation, but I can always trade bows for swords if need be, and if we ever get stuck in the wilderness, I'll get to show off. My character actually joined the party when he fell down a rabbit hole while hunting a boar for dinner, and ended up meeting them on a staircase to hell, so having a poor sense of direction fits, even if I wanted him to be better at that than the Hobgoblin Barbarian from 3.5 that I based his skillset off of.

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Askold




18th Nov 2014, 6:30 AM

Technically hunger and starvation have been a possibility in every single game I have been in or been a GM of. Honestly though, in Rogue Trader starvation is not likely to occur unless something goes horribly wrong.

On the other hand, in Twilight 2013 for example finding/producing food and other resources is priority number 1.

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Some Random Guy...




18th Nov 2014, 4:53 PM
"Hah, hunger, you make me laugh."

My normal GM/DM does enforce a hunger system, but in the most recent campaign, it will likely NEVER come into the play because of the character I'm playing. A transmutation wizard with a complete focus on cooking, like a focus on cooking way past where I should have stopped. There's never a need to be making cooking checks in the 40s at level 7.

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Guest




31st May 2017, 7:02 PM

There's a reason why all PC groups should have a druid and that reason is Goodberry.

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BakaGrappler




17th Nov 2014, 1:06 AM
"Tell a Story: About when you took immense joy in your character's misery"

Gamers are awful people by default, we systematize death into experience points and loot drops. When have you or your group been party to enacting terrible things to your player characters, or others?

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Tyrantviewer




17th Nov 2014, 1:13 AM
"Fey's are evil"

In the campaign I talked about above, my friend through an alchemist we defeated into a portal, which was channeling a flow of evil ooze that he was refining into a immortality potion or something of the like. when she threw him (with out looting him first, of either his potions or the book which explained everything) she disturbed the contaiment circle around the portal and the ooze fountain formed hands that dragged us in, and the enemies we were fighting. The alchemist's body fell in a pond, half of us almost drowned in our attempts to retrieve him, and while we got the book back, it was so water damaged we only got the bare bones of what the heck was happening.

So now we are stuck on a plane where the paladin's detect evil check registers "Yes!" and the mine we were originally trying to clear out has probably been collapsed by now.

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Tyrantviewer




17th Nov 2014, 1:18 AM
"Humor"

On another note while our tank was later negotiating with werewolves (surprisingly well, they were very honerable for what this plane seems like) our wizard spent the night summoning a toad familiar. The DM ruled that he had overdone it so much that he summoned not one but fourteen toads, which all are his familiar, later clarifying that they are a hive mind, and as long as he carries at least one the other teleport to him if he moves far enough away, like in some co op sid scrollers. He also earned the title, Hevecnorar of the many toads.

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Tyrantviewer




17th Nov 2014, 1:22 AM
"Detect_____"

In the same vein, our paladin used detect evil very often, and now that we are on a plane that is almost entirely contaminated by evil he is getting even less usefull info than before. I made a comment that it is just like casting detect air, and everyone bursts out laughing. The Dm then rules that the paladin now has detect air as an ability with wisdom modifier uses per day.

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GreatWyrmGold




17th Nov 2014, 2:01 PM

Well, now you don't need to worry about the age-old problem of not knowing if the next room over in a derelict spacecraft has air or not.

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Sir Applecore




17th Nov 2014, 2:40 AM
"Superior Tactics?"

In a PF-campaign, my elven ranger was working together with a motley crew of "army-types" and nobles, hunting ancient artifacts (read: magical gear in a campaign otherwise bereft of arcane magic).
So me and the half-elf ninja had tracked down a spear to a lizardfolk village. It stood on its own, planted in the ground outside the chieftain's hut. None of the lizardmen would use it, due to an alignment restriction on the spear.

So we decided to sneak in after nightfall and despite ourselves, we did a good job, until the rogue/alchemist grabbed the artifact and hollered "I GOT IT! I GOT IT!"
Needless to say, he was the instant focus of attention, and the two of us remaining in stealth (ninja and me) had to clamber onto the roof of the nearest building or be trampled by fifteen lizardmen with fricking fighter class-levels.
Didn't help that i was rolling dice for both the ninja and me, and have a tendency for either critting or botching my rolls...
It all came to a head when I tried to jump from rooftop torooftop and failed both the leap and the landing on the ground, just in front of two angry-looking warrior types... Got away with one hp and a dead animal companion.

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Raxon

Raxon




17th Nov 2014, 3:25 AM

Heh. It's a hobby.

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Disloyal Subject

Disloyal Subject




17th Nov 2014, 10:53 PM
"Schadenfreude"

Oh, Twelve Mercies, where do I begin?..

Well, there was the time Ophilia shot two Squat (basically space dwarves) civilians to keep them from noticing her mercenary team infiltrating their home in a wrecked starship.
It was my first field test of dual-wielding sniper rifles. It was glorious; they were unarmored civilians garbed in mere cloth, and I was a glass cannon in a combat-focused Warhammer 40,000 party.
The Nomad Hunting Apparatus, my ballistic rifle, hit the first right in the forehead. It dealt 1d10+7 base damage, plus another 2d10 for accuracy, plus another 2 for a talent I took, and I rolled really well, critting for another few d10s. So as my bullet sank into his forehead, his body vaporized into a fine red mist before it could hit the ground.
His buddy barely had time to whisper, "Urist, no!" before my needle rifle sank a sliver of Tox-Jack into his heart. Only 1d10 base damage this time, but it still had Accurate's bonus 2d10 and my +2 for Mighty Shot... And another 1d10 for the highly caustic, highly toxic chemicals delivered into his bloodstream, refined from the industrial waste of my Assassin's homeworld's factories. The poor engineer's Toughness score wasn't even high enough to resist the poison even if he'd rolled a critical success. He exploded too, but I didn't crit for quite as many extra d10s this time, so there were enough rags left of his uniform to mop up the worst of the mess in hopes that no one would notice for a while and pocket his shoulder patch as a trophy.
Two unarmed civilians, versus a team that had recently beaten one of these sixteen-foot-tall metal monsters with small arms fire and subsequently upgraded as far above small arms as we could afford to. The poor bastards didn't stand a chance, but I wasn't expecting to leave the chunky salsa rule in the dust and turn them into literal vapor! That's what apparently happens when a sniper rifle hits you for upwards of three times your max wounds, though.

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Tow




17th Nov 2014, 1:58 AM

It actually probably was a good thing the moldy bread fell off. Food poisoning is worse than hunger.
Most people in the Irish Potato Famine died from eating too much mold (aggravated by lack of food of course).

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Raxon

Raxon




17th Nov 2014, 3:27 AM

Some molds are relatively benign. Others, like the kind that grow on rye grain, can make you very, very ill.

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Tyrantviewer




17th Nov 2014, 4:44 AM
"Mold"

The only D&D mold I know off is brown mold, the kind that does cold damage and grows fast in response to heat. I wonder what would happen if you ate some of it, body heat probably wouldn't speed up its growth like fire does, but if it could survive the digestive system long enough I can immagine the worst combination of fungal infection and hypothermia combined

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Halosty




17th Nov 2014, 1:16 PM

... I wonder if trolls could eat that to protect themselves from fire.

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Disloyal Subject

Disloyal Subject




17th Nov 2014, 10:57 PM
"Someday I'll DM for munchkins"

Excellent, a 3.5 encounter without class levels that I'd actually enjoy running. Stealing this against future need.

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GreatWyrmGold




17th Nov 2014, 2:02 PM

It probably wouldn't grow as fast as in fire, but it would be close enough to be a nasty infection, especially since it would also give you hypothermia.

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Raxon

Raxon




18th Nov 2014, 3:38 AM

Wouldn't having hypothermia inflicted on them actually cause the trolls to become more intelligent, due to their silicon brains?

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Guest




18th Nov 2014, 5:20 PM

Nice diskworld reference.

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o11c




18th Nov 2014, 5:07 AM
"molds"

In nethack, brown mold corpses may safely be eaten with a small chance of granting resistance; red mold is also safe and useful.

The others are dangerous, at least to low-level characters: green (1d15 acid damage) and yellow (brief stun, poison, hallucination).

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Tyrantviewer




18th Nov 2014, 3:50 PM
"Rainbow mold"

I didn't know there were so many molds just named by color, now I want to see an artist villain that paints masterpieces out of the different mold colors.

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