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Page 615 in The Baratie
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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

Altessia




29th Oct 2014, 12:25 AM

Non-lethal damage is so rarely used in the circles I frequent. Any tales of epic usage of that rule... Or equally epic failure to apply that rule?

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Raxon

Raxon




29th Oct 2014, 12:37 AM

I had a paladin who had a nonlethal damage spell that projected his "aura" to frighten enemies.

Turns out, however, that he had so many ranks in intimidate, and had suck a high will modifier, that he tended to actually give people heart attacks and kill them. Admittedly, most of them were commoners, so that doesn't require much. After all, deal enough nonlethal damage, and it becomes lethal.

Not sure if this counts as an epic success, or an epic failure. I totally killed a drow bandit by scaring him to death, but on the other hand, the spell was meant to not kill.

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Altessia




29th Oct 2014, 12:51 AM

Epic fail! Intent was to intimidate, not give a heart attack XD

The only one I've got for my own storytime is a monk snapping a paladin's neck. The paladin was played by a guy who loves to let his temper get away with him, so his sword was out and he was threatening to kill a bunch of things the rest of the party wanted kept alive... The monk rolled to take his weapon away and critted him hard enough to take it and treat him like a twig in the process. They both forgot nonlethal damage was a thing, but he never returned to the character with that monk in the party.

As I understand, the paladin became a lot more peaceful after his near-death experience, and is leading his own religious renaissance.

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luminous lead




29th Oct 2014, 7:24 AM
"non-lethal damage"

I thought there was no damage cap on nonlethal? Though I suppose one could die of thrist if they were put for too many days...

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Zero Jack




29th Oct 2014, 12:43 PM

I've actually heard that story.

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Navieka




30th Oct 2014, 6:55 PM

I remember you telling people about him. His name was Erin, correct?

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BakaGrappler




29th Oct 2014, 6:53 AM

I once used non-lethal damage, and insisted the rest of the group did as well, to capture a changeling that the GM forced the rails on to have my character "believe" his lies, and then he stabbed me in the gut with a poisoned knife as an encounter started.

My character was lawful evil.

As you can imagine, I described a very compendious course of torture for the captured changeling. For "information." Our healer happily kept him alive. Finally my GM notified me that I still had yet to ask the changeling a question. I had honestly forgotten that that was something I should do under the circumstances.

The changeling did not survive, as he swiftly killed himself when he had the chance. So, non-lethal is not always merciful.

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Raxon

Raxon




29th Oct 2014, 7:15 AM

Heh. That's the same argument I give about nonviolence.

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Inbetweenaction




29th Oct 2014, 7:41 AM

The villans that encountered my Dr mengele would definatly agree that nonleathal was in no way mercifull. And he even tended to keep them alive in the end, and even set them free if he could.

And you don't have to ask questions to changelings, mearly studying their physiology could be fun enough for him. was esentually his stick, the changeling would have been given the option to give him the information, or he would study his body using knives and syringes. Ether way, He would have been happy with his new knowledge.

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Sheepking




30th Oct 2014, 11:42 AM

In my campaign settings, Merciful weapons tend to be used as torture devices. I mean, have you looked at the description? It's like they're designed to inflict as much pain as possible!

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Inbetweenaction




29th Oct 2014, 7:44 AM

Not realy epic use, but one of the best lv 2 damage spells in pathfinder is non lethal.

Also, one of my mad science poison user chars keept doing non lethal to subdue his foes. They tended to prefere if he hadn't since he was studying how to surgically alter the eyes of his foes, in order to give humans dark or lowlight vision...and the immortal races had it worse, since he was also studying longlivity.

A high fantasy Dr Mengele is surprisingly fun to play. Even tried to make him cg (or cn), a fanatic follower of "Greater good", and "betterment of the speicies" (what is a few hundred dead if i can extend the lifes of thousands, and non-humans ain't realy people anyways), but for some reson my dm thought eye surgery without anesthetics to be considered evil...(anestetics could scew his results, so he didn't use it during the research pase.)

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Raxon

Raxon




29th Oct 2014, 4:00 PM

Nonlethal? Feh. Truly, gleefully evil characters can be nonviolent. You don't need to lay a hand on someone to cause them incredible agony. In fact, physical nonviolence may, perhaps, be the cruelest weapon in Raxon's arsenal.

His most horrible weapon isn't his kinetic lance, or his portal cut, or the ability to unceremoniously drop you into the sun. His most horrible weapon is his ability to influence you, and everyone around you, to convince your wife, your children, even yourself, that it would be best for everyone if he did those violent things, and then, when you come crawling to him, on your hands and knees, begging him to kill you, he will refuse, and everyone you know goes right back to normal, not realizing anything was ever amiss.

You are the only one who understands that this powerful being, with a few well placed words, completely broke you, and everyone you loved. You will never be rid of your desires to be killed by him, and you will forever feel guilt that you weren't murdered. This is an irreparably broken mind, and there is no cure for such a mortally wounded psyche.


This, ladies and gentlemen, is how Raxon would be as a villain.

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Booke




29th Oct 2014, 1:33 AM

The setting is Pathfinder. I was playing a female Human Ninja that specialized in killing people...with saps.

In Pathfinder, there are two feats that, as long as your opponent is actually denied his dex mod to AC, doing subdual, and using a bludgeoning weapon, you get double the sneak attack PLUS double the regular amount of sneak attack dice you have of straight damage. So at like level 10, I was doing +11d6+15 on a hit on a flat opponent, which was all of them cause of the ninja trick that allows you to go invisible.

By the end of the campaign, I aborted the BBEG's child using this method (by accident). Of course, this stuff doesn't work on stuff that non-lethal doesn't work on, like undead, constructs, etc. I even told the DM about all of my weaknesses since another party member and myself made combats easy as hell unless our weaknesses popped up (rarely). There was a part of the campaign where you were supposed to just sneak through a whole castle to get through, but my friend and I literally walked out into the open and fought with everyone in the castle and won.

Yes, we should have been punished for powergaming a bit on the combat side but I at least tried to tell the DM my weaknesses

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Inbetweenaction




29th Oct 2014, 4:52 AM

Realy, you was fair. if you break the game but also reveal your weakneses, i belive you should be alowed to. a battle ninja is no worse than many brick chars, whom also tend to be worthless in non-combat.

How did you get enough chi points to use your ninja trick that often?

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Booke




29th Oct 2014, 2:49 PM

I took extra ki pool which adds I believe 2 points but the main point is the first master trick I took at 10th was instead of casting invisibility at my ninja level, I started casting greater invisibility at my ninja level. Plus my DM had a magic armor that added 2 ki points that only work with the invisibility ninja trick.

There was honestly few dungeon crawls in this campaign so I could just go hog-wild but I still held back some ki points per day just in case of the wandering monster appeared. By the end of the game I was just swimming in points that I honestly didn't know what to do with them.

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Guest




29th Oct 2014, 4:55 AM

First time playing a role playing game meant to knock out a npc but didn't declare non lethal so I decapitated him instead. This is also time my character was killed by a bunny...a demon bunny but still a bunny.

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Pibald




29th Oct 2014, 6:29 AM

Well, there was one time where our party had finished questioning a prisoner. Now, while having the prisoner get away could reveal our plans to help counter the hobgoblin invasion, it was also time sensitive, so we just needed the prisoner unable to talk for a few days.

So my monk just punched enough non-lethal damage into him to keep him out for a week (this is before we started using the rule variants for non-lethal converting to lethal after a point).
Problem solved!
(honestly, forget why we didn't just off the prisoner, other than good-aligned party. Might have had a paladin at the time.)

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ZReporter




29th Oct 2014, 9:22 AM

It was a Iron Kingdom campaign. They were having to fight a Khador Warcaster as the legion of Everblight was assaulting the town. The killer beasts came intending to end the fight so that the warcaster could be used again as a major villain. Instead they started to run only for the trollkin to knockout the warcaster and dropped an alchemical sticky bomb to slow the caster before he bolted for it.
Two bad rolls and two Carniveans tore the caster to shreads. They won because they knocked him out and bolted as they let the scene kill him.
Second time was when they knocked out a pirate on his ship and slapped him in hand cuffs before they knocked him overboard.

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StoneCliff

StoneCliff




29th Oct 2014, 10:10 AM

Alright, my first story time for grandline:

We were in a one piece campaign, and it was drawing to a close. My side (conisisting of myself and a fighter-esque player) had defeated the rest of the party.. One of them was currently trapped neck deep in the earth. My fighter ally decided to knock them out using non-lethal damage. Rolls to hit: Critical. Rolls to confirm: Critical.

My dm ruled that not only did the fighter kill the trapped player, their weapon had knocked the head flying, preventing any resurrection.

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Guest




1st Nov 2017, 8:33 PM

If he was really going for cruelty, he would have said, "hey, nonlethal is nonlethal. Now theyre all alive, one of them is comatose, the other suffer irreversible brain damage, the third one will never be able to walk and will have great trouble pushing his wheelchair with one painful hand"

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Porphyrogenitus




29th Oct 2014, 12:29 PM

There was the time my Exorcist Death Watch Champion dueled with the Ultramarines Watch Commander who had a bit of a vendetta against our Kill Team. We went in naked with training weapons and used non-lethal damage.

The fight was long and brutal, but in the end I actually wound up beating him with grapple rules. It was epic.

Also, non-lethal damage is very handy for taking prisoners. It's far easier to interrogate live prisoners than it is having to rely entirely on forensics.

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Inbetweenaction




30th Oct 2014, 6:34 AM

The grapple rules truly are the way to beat an superior enemy.

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Haru No Hikaru




29th Oct 2014, 1:34 PM

The only time I can really think of is the start up session of a game where I had finally claimed rogue first. So we were all in the bar, ready to do stuff, none of the party knew each other yet. The 2 fighters end up in a bar fight, of course. I'm simply ignoring it until I notice a kobold is trying to pick my pocket in the confusion. I chop off his hand, Making sure to do it in a careful way so as to not kill him. Murder isn't a good idea when you're a disguised drow.

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