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Page 607 in The Baratie
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Page 607


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Average Rating: 5
Number of people who have voted: 1


By the same author as Grand Line 3.5
Comments:

Raxon

Raxon




8th Oct 2014, 12:04 AM

I had a character with a barrel full of healing potion on his back once.

It had a tube going right up his rectum, resulting in a steady stream of healing in combat.

Was anyone else aware that most armor allows for strategically placed holes?

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Fire Hazard




8th Oct 2014, 1:04 AM

@Raxon: I have a feeling we've already heard that one. In fact, I have a feeling that the last line of this strip is directly referencing YOU.

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Raxon

Raxon




8th Oct 2014, 1:32 AM

It was the only relevant thing I could think of.

Also, the last panel makes me think Pearl's pearl hat holds them, and he just has holes drilled in his skull to pump healing potions into his brain.

Pumping healing potions into the brain makes them ten times more effective, you know. This allows him to have potentially thousands and thousands of hp's worth in that helmet.

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Malroth




8th Oct 2014, 2:46 AM

Or just leaves him with brain cancer due to his cells regenerating too quickly, you know either way the house rules fall.

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Raxon

Raxon




8th Oct 2014, 6:00 AM

But... If the potions give him cancer, but he has an intake of potions of cure disease...

Holy crap. That... That's freaking Deadpool. It is. You magnificent son of a batch of cookies. You told me how to make freaking Deadpool in 3.5, and not just a crazy person, but an honest to goodness Deadpool, with powers and cancer and everything.

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Malroth




9th Oct 2014, 2:57 AM

I tried to come up with a rules legal build for this but since there's no automatic potion injector the only way i could make it work would to be a drinking hat on an vivisectionist alchemist with a binder dip. Still nigh immortal self medicating knife happy lunatic who summons extra voices to live in his head makes for a fairly decent deadpool analogue.

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Silnce




8th Oct 2014, 3:24 AM
"Side effects"

There is a german RPG called DSA (whort for: the black eye). There you can drink only a certain amount of healing potions per day, I think three, without side effects. They include growing another limb or head, and stuff like that. It wears off after some time, but it is inconvenient nevertheless.

I always wondered what the technical implications were. Could you use a third arm to wiels another weapon? Probably not, but ....

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BakaGrappler




8th Oct 2014, 5:19 AM

Spider man once grew an extra two pairs of arms. Honestly, after that, he started confusing which arm had the web-slinger and missed some very necessary attacks with web-fluid, because he no longer had just the one right arm, and one left arm.

If you do that same thing with a guy carrying, now, three or four swords... well he'll most likely lop off some limbs from his own body before he figures out what he's doing.

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dragonbrain




8th Oct 2014, 7:23 AM

Well, as long as he lops off the limbs he just grew then I guess there's no problem

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gallowsCalibrator

gallowsCalibrator




8th Oct 2014, 12:21 PM

Except for the giant wound left behind by something as significant as a limb coming off, presumably via sword-strike.

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dragonbrain




8th Oct 2014, 3:56 PM

that's what the potion's for

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Guest




8th Oct 2014, 8:50 PM

one of the spider-man alternatives is that he had a web-slinger on each of his six arms. the only effect was that he might turn into the man-spider if he didnt keep a constant control on his will power.

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Otaku

Otaku




10th Oct 2014, 1:11 AM

Generally speaking as someone that has never played that system at all... I would rule that what you grew wasn't properly connected to do you any good, especially as it goes away after some time.

So maybe you have an extra arm, but it may be awkwardly placed, you can't control it, and it isn't properly anchored to your body to do you much good even if you could.

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tenney




8th Oct 2014, 8:49 PM
"odd potions"

i once had people roll a d8 (+3) for a potion of cure light, but i also had them roll a d10 to determine which side effect occurred. I used the Geomancer's (from 3.0 Masters of the Wild book) list for de-evolution as a guide. oh, the drama that ensued.

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Disloyal Subject

Disloyal Subject




9th Oct 2014, 3:40 PM
"Miserly Tactics"

I honestly tend to forget healing potions exist. I hoard them, and on the rare occasion of a situation serious enough to demand expending such a precious resource, I tend to be so antsy that they don't even occur to me in the heat of the moment.
They're pretty much just for reviving downed members who need to be up & fighting, as far as I'm usually concerned.

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nathan400




9th Oct 2014, 11:24 PM

I tend to (in video games) hoard magic potions more than heal potions, as I usually will have healing magic to use instead. This doesn't work so well in systems where magic potions are hard to craft, rare, or very expensive, but most of the time the cost difference is minimal and this works out quite nicely.

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Super_Big_Mac




13th Nov 2014, 1:27 AM

Wait! I thought Luffy was already decided Yukon as having been sent back to team Baratie! What's with the reiteration, ref?!

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