
By the same author as Grand Line 3.5
3rd Oct 2014, 12:04 AM
So, I suppose planning something that catches the DM off guard sounds like a fun game. |
3rd Oct 2014, 1:15 AM
That reminds me of a story from one of the campaigns I was a player in. |
5th Oct 2014, 1:25 PM""Speaking of Volcanos""
On the subject of volcanos, I one was playing a character so crazy (and with motivations so alien to the other characters) that when I was away for a session they had to roll randomly to determine what I would do. This lead to my character choosing to jump into a volcano. Of course, the DM was flabbergasted. Especially because, unbeknownst to anyone but him, the volcano was a mythical site of power (thus why the dungeon was built into it etc.) and jumping into it actually granted anyone fool enough to do it a wide variety of minor powers. Suffice to say, when I came back the next week, I was certainly not disappointed. Roleplaying at its finest! |
9th May 2020, 10:25 PM
Yeah, it reminds me of something from a campaign I was in. I was playing a Sorcerer and had been captured to take place in a gladiatorial arena. There was this pillar that had a switch that prevented me from casting spells. I was pitted against a fighter lady that was better in combat in every way than me. |
3rd Oct 2014, 12:11 AM"Catch off GM"
In a recent session we were fighting a creature who was attacking us through this extra dimensional portal in the ground. I decided to jump in, even though I had no idea where I would end up. I think he was a little surprised. |
3rd Oct 2014, 12:41 AM
Last panel, second bubble: "Serioulsy though" ==> "Seriously though" |
3rd Oct 2014, 3:22 AM
1 C4LL FOUL ON YOUR R3D1CULOUS W4Y OF WR1T1NG TH4T L4ST POST. FOR SH4M3. |
3rd Oct 2014, 6:18 AM
Is there something wrong with me when I can read Raxon's post just fine? |
3rd Oct 2014, 6:56 AM"It's Science!"
No, most of us are wired to register words so long as most of the right letters are there. |
3rd Oct 2014, 12:01 PM
Sorry Raxon, but Lolly, Lolly, and Lolly disagree. |
3rd Oct 2014, 10:15 PM"Power of the diplomancer"
In the most recent session with my 4e group my character was caught in the middle of a war and basically handed command of the entire army because the actual commander had lost morale. My answer to that was to first throw a diplomacy check or two to encourage the commander to get her ass in gear. Then I went commando, marching through the city using extraordinary intimidate to force the surrender or fleeing of every enemy I met without ever actually attacking. Finally I reached the king and queen of neverwinter (which we were invading). they were more than twice my level. another 2 PCs were fighting them too and frankly they were going to die. My character rode down on an airship landed next to them and demanded they surrender, despite the fact that they would have killed all of us if they kept fighting they surrendered because I had demoralized most of their generals and their castle had just collapsed from the airship attack rolled an 19. My GM just looked at me in shock. Somehow I had managed to start, wage, and then end a war with one of the most powerful cities in the world while staying on the front lines without ever making a single attack roll. |
5th Oct 2014, 5:03 AM""Violence Perceived is Violence Achieved""
Nice. I feel like the intimidation side of diplomacy gets overlooked by a lot of my players. |
5th Oct 2014, 9:35 AM
My DnD group went slightly off the rails due to an incident I had caused with Fritiz the gnome (With mad bomber personality included). Large army was coming as we were going to be captured... but Fritiz lit his massive explosive bomb and launched it off an ejector seat he made towards the army. |
DragonTrainer
3rd Oct 2014, 1:21 PM
Edit: Typo in the last panel.
edit delete