
By the same author as Grand Line 3.5
20th Aug 2014, 2:03 AM
In a Werewolf campaign, I was trying to get a "Double your speed" gift without having to pay for the prerequisite "talks to dogs" gift. After enough Aquaman jokes, the GM finally gave in. |
20th Aug 2014, 2:15 AM
Lawful good necromancer/cancer mage. |
20th Aug 2014, 2:58 AM
Works for Necromancer, not so much for Cancer Mage as it involves deliberately making yourself into a disease supercarrier. |
20th Aug 2014, 3:55 PM
Result of using myself for experimentation, rather than innocent townspeople. Totally a selfless and noble endeavor. |
20th Aug 2014, 5:48 PM"I have to ask"
Raxon any chance you watched the D&D movie particularly the 3rd one (based on the BOVD) :P |
20th Aug 2014, 6:34 PM
You still infect and kill pretty much anyone who gets within 50 feet of you by allowing custom built super germs to live in your modified body, Not good mojo for a doctor. |
21st Aug 2014, 2:07 AM
I'm pretty sure my antibio suit (yes I actually built one in game) negated all of that. See, it had a ton of very, very expensive cure disease spells on it. That DM was kind of a sucker for fast talking. |
21st Aug 2014, 10:36 PM"That's a blast from the past."
Unlike Howard the duck, this one is totally welcome here in the present. |
20th Aug 2014, 2:32 AM
Being a kickass Alchemist immune to all poisons, able to create anything alchemy related (potions, poisons, balms and everything else) in 1/20th of the regular time without even using shady mechanics, and using all kind of drinkable stuff as spells and power-ups, I was terribly offended to see that the Fast Drinker feat was available only for MONKS! The Drunken Master Archetype, actually, but still! |
20th Aug 2014, 5:17 AM
Not so much a story as a catch phrase. |
20th Aug 2014, 6:36 AM"Prestige Classes"
My DM let one guy create a new character at level seven as a Drunken Master claim that his night of drinking required for the class was in his backstory, but when I wanted to be a Dragon Disciple, he said that I needed to find a dragon to teach me. |
20th Aug 2014, 7:43 AM"Holy Hellfire, Batman"
Convinced my DM to let me play a LG Warlock, who then became a LG Hellfire Warlock. The idea was that I hated my fiendish heritage and would only try to use my powers to help others, even if it mean sacrificing myself. One of my more enjoyable campaigns |
20th Aug 2014, 9:33 AM
Wow, my old group has nothing on the other readers': apparently we were more "by the book" than I realized. For example, for a GURPS 3e campaign we allowed a psionic character in a Supers game to not only buy all the various psi powers you normally could, but to violate the RAW and purchase the Anti-Psi skills as well, with the caveat that he couldn't use both at once, it took a turn to switch, and maybe if he did it too often he risked a health roll (pretty trivial for combining two things that aren't supposed to be combined). |
20th Aug 2014, 12:27 PM
My best argument for ridiculous powers occurred about seven years back. |
20th Aug 2014, 9:27 PM
Shadowrun: I wanted to play as a street sam with a focus on speed. I bought all the movement augments that I could, 2 surge traits, and was a troll (4th Ed where trolls are the fastest race). My GM wouldn't let me play him because he could outrun cars on foot... and chopers... and most planes... and everything in the main handbook.150 meters/round with perfect handaling isn't that high, is it? :P |
21st Aug 2014, 4:27 PM"Speedsters"
I accomplished the same in 3.5 once with a Raptoran. |
21st Aug 2014, 4:08 PM"More Dakka: cheesing Dark Heresy"
Dillema: Two-weapon wielding is a full round action, but my sniper's Accurate weapons don't receive their glorious +20 to hit & up to 2d10 per gun in bonus damage unless I spend a half-action to aim first. (Accurate pistols don't get the bonus damage, but sniper rifles are categorized as 'basic' weapons, ie rifles, and there are surprisingly cheap special gloves that let you one-hand basic weapons.) |
21st Aug 2014, 11:07 PM"World of Darkness Character Templates"
With the New World of Darkness being very much a sandbox (or a toolbox, depending on how you want to look at it) in terms of just how much material you have and can use... I find particular fun in combining as many minor templates as I can. For instance... |
24th Aug 2014, 2:25 AM
Though, now that I think about it, my favorite ideas for basic characters is to use Conviction from Mirrors on a normal human template, play a hunter, take a bunch of psychic powers, become an immortal in one of the myriad of ways (I think so far, I've thought of at least ten that alone didn't come form the Immortals book), then start learning forbidden lore, get access to the Werewolf Irakka milestone gift, and cheerfully rape the rest of the game as one of the most overpowered human characters ever. Especially since I then start using sanity and willpower to master the various supernatural powers I can copy. |
DragonTrainer
20th Aug 2014, 1:26 AM
Eh... might as well ask for some stories this time around.
Tell a story of attempting to justify being able to get past restrictions in order to obtain major power-ups.
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