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Page 567 in The Baratie
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Average Rating: 5
Number of people who have voted: 5


By the same author as Grand Line 3.5
Comments:

kidra

kidra




7th Jul 2014, 12:08 AM
"Roleplaying"

Sometimes though all it takes is one good role-player to get the other players doing it too. I think most players enjoy both aspects, just to varying degrees.

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Guest




7th Jul 2014, 2:14 AM

Sometimes it takes introducing a new character and making them seem like an enemy, only to start off an in-character grudge that lasts for the entire campaign...

I ended up turning him into a cursed, feebleminded rat after he trapped me in a pocket dimension and left the item in a chest until his guilt got the better of him.

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Disloyal Subject

Disloyal Subject




8th Jul 2014, 5:09 PM

My own decreasingly limited experiences support that. In a Dark Heresy campaign I'm playing, we're a mercenary company rather than Inquisitorial Acolytes, so everyone's specced for combat - in fact, my Assassin is the only non-Guardsman, though fluff varies pleasantly. To the point, that fluff is slowly coming out, largely accelerated by the drug-addled ex-con character's constant roleplay forcing the rest of us into character-developing actions as damage control. Given that I tend to prefer slow, organic motivation reveals, it's surprisingly fun having it be more front-loaded & chunky.

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Joural




8th Jul 2014, 6:18 PM

In my group, I'm one of the two consistant role-players.

On days when the other guy is away, and I assume the problem happens to him as well, this causes me to feel like I'm holding everything up, particularly since I play high-charisma characters, and pump everything I can into diplomacy. The DM tends to go out of his way to throw in diplomacy challenges for me, which means that I sit there, rolling diplomacy(And bluff, and intimidate...) while everyone else is basically without anything to do.

It always makes me feel super awkward, like 'everyone is waiting for me, OH GOD THE PRESSUREEEE!'

... doesn't help that two players in the group appears to think 'roleplaying' is another name for aids, and the fifth is two shy to get involved.

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lil_literalist




7th Jul 2014, 1:44 AM
"Both types"

I know one guy who told me that he would be in his room and to call him when the combat started. On the other hand, I know another guy who managed to talk his way through almost every encounter in a one-shot campaign, only revealing at the end that he hadn't read the rules, or even looked at his character sheet (with all of those wonderfully concise annotations). :'(

Most of my players fall heavily in the middle, though. They expect a combat encounter or two in every session, but the story is more than just beating the bad guys. Most of my players seem to get the greatest satisfaction from completing objectives, even if it's not a formal quest. Either that or doing zany things and thinking that they've managed to throw me for a loop or cause the villains major setbacks.

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Silenc




7th Jul 2014, 3:02 AM
"Cue Storytime"

I remember a campaign, where introducing a new player suddenly increased the roleplaying manyfold.

The group conquered a small keep, by removing the previous demonic occupants. Then came a new player, who probably had more gaming-experience, than all of the other players together. He played a charisma based lying character and stated that he was sent by a feudal lord to collect the taxes and wanted to treat with the lord of the castle. When the party's half-wit half-orc barbarian stepped forward, he said "With the lord, not the captain of the guard!" In the end, the group gave him more than half their gold. I suppose I should note that, of course, there was no such thing, as a feudal lord... It was a good start.

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NorthernDruid




7th Jul 2014, 6:24 AM

In my experience, it's got more to do with a group's dynamic/the mix of players in the group. As well as GMing style and what patterns the group gets set in.

I'm playing in a Pathfinder group where we can get some really good interactions when we get going, but it's slightly difficult to get us going because the scope we like to 'act' at isn't really always the scope the story moves in.

Plus it's always hard to keep your in-character banter up during a dungeon crawl.

If you've got the right group for it though, it doesn't take more than one person (player or GM) pushing for it to bring it out really good. But on the same token if you've got the wrong mix of people without the right precedent, it's a matter of luring it out of them correctly to get it going.

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Raxon

Raxon




7th Jul 2014, 8:24 AM

Roleplaying xp is fun to earn! All you need to do is document a mqssive, widespread family tree that makes you basically cousins with thousands of people. Anytime your character sees someone dead, fall over them and sob, swearing vengeance on the fiend who would dare murder your kin!

As a paladin, I brought so many people to justice this way.

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Malroth




7th Jul 2014, 4:30 PM

DM left an entire quarter of the map completely unwritten so my character made it a land of crazy vikings ruled by my characters grandfather who was a ruthless conquorer with hundreds of children from scores of concubines, thus my druid adventured on assured that he'd absolutely never have to take the throne since anybody capable of cutting down that many crazy barbarians would probably take the throne for themselves.

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HUNRonin

HUNRonin




7th Jul 2014, 9:05 AM

Ooooh! I see where this is going, that's a great set-up for the next arc DT, I'm allready looking forward to it.

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That Guy




7th Jul 2014, 10:34 AM
""a iot of history"...engrish mishtakes"

I've found that even the players that desire nothing but combat will role play if you force them into it. I excel at generating punishments for stupid moves or sociopathic behavior. In fact I excel at generating punishments for things that make sense. In fact I excel at generating punishments just because I feel like it. I've found that most players are masochistic in this way and love being punished.

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Lionman9




7th Jul 2014, 11:35 PM
"World of Snark"

Our group mainly seems to roleplay when we face any intelligent challenging threat. We just snark at them with petty insults till the DM has to quit because he is giggling too hard. A good example is when our chaotic good paladin was facing his opposite clone older brother. The giggling, fight loving, hasted paladin had just attacked the villain multiple times from different directions. The older brother then locked swords with him and proceeded to yell out, "What the hell is wrong with you?!" and the paladin just leaned in, smiling, and activated his oath of vengeance with "You mad bro?"

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Solokov




8th Jul 2014, 12:18 AM
"Roleplaying can be fun."

Especially when you ham things up a bit.

Like my monk from the playtest of the now out and released D&D5.


El Tigre, the flying fist of Waterdeep.



As you can probably guess my monk was a half dressed local from the sword coast wearing skintight britches and a colorful mask that he never removed. Didn't matter his skin counted as mithril plate for ac. Either way, we're wandering along and manage to piss off a dragon, or rather the third dragon in the last five encounters. So being the jerk I am I Grapple the dragon, which brings a nice pause while the GM digs those rules up for us to order pizza and take a smoke break.

Well once we're back into the game I'm managing to keep my grapling of the dragon, and to keep it entertaining I am now hamfistely throwing out every Luchadore pun I can think of. The DM has had enough out of me so he has the dragon fly up.

"I roll to pin."

Natural 20.

So as I pin the dragon, because Talking is a free action I ham out my best lucha libre impression possible. "I! AM El Tigre of the sword coast! the Flying Fist of Waterdeep! You have fought well dragon, But. This. IS. LUCHA!"

I slam on the table for dramatic effect while the dm tallies up damage, I barely make my save against falling unconscious, (dragon snapped its neck), and the cleric runs up to El-Tigre, grabs him by the arm and holds it up. "WE HAVE A WINNER!"

and that dragged the rest of the party into a war of hamming it up rpwise that even the dm got meta on us and ended up with the villain ending up as, instead of an orc warlord controlling an army of dragons because he got some obscure relic of tiamat, be Gannondorf from a link to the past complete with horrendous "swine" accent.

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Nathan400




8th Jul 2014, 4:28 AM

So you got him to go whole hog? To pork on the scenery until only slop remain? Well I guess you'll be bringing home the bacon whist you spam him with even more punishingly puissant porcine puns. I'll just be trotting off now, as this will get boaring soon and this topic was treif to start with.

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zombi3DS

zombi3DS




22nd Jul 2014, 8:55 PM
"Roll/Roleplaying"

I spec up mostly for combat but my tendency toward high-CHA classes (Bard, Sorcerer, Wilder, Dread etc) mean that I can be socially involved as well. When I roleplay I just try to think completely in character and react as such.

Like when my black dragon-blooded sorcerer was this close to getting us tpked because the leader of a group of soldiers who were all a level or two higher was wearing black dragon hide armor while bragging about killing and eating dragons.
("He's wearing my f***ing family let me attem." Imma cut him up and eat him and wear his skin as armor and we'll go see how his cousins like it.)

This was a setting where chromatic dragons are not all evil but since the metallics aren't all good the people of the mainland kill all dragons just in case. (we were all part of a remote island tribe that venerates dragons)

The others devolved into an OOC argument over whether cannibalism is really just humans or should be extended to other sentient beings like Dragons.

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Gueist




22nd Aug 2017, 5:45 PM

i think they'll eventually invite gordon in the game, and he'll play "Gordon Ramsey" aka Sanji when the gm stop using him as a gmpc (if he do use him as such).

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Reeder




22nd Aug 2017, 6:23 PM
"nah, it's all fun n game"

nah, Luke is definitely having fun. just seeing how he handle that whole "davy back fight against Christopher Walken" thing, he is more of a "playing for the laugh" guy who happend to also munchkin (which might or might not be explained by the fact that he used to play with DM as a game master, that's the kind of GM with which you need some crazy build), than a purely "playing for the fight" guy.
And Luke is the kind of "playing to win" powergamer, so wether or not the other players roleplay won't change much for him as long as he get to make his broken character.
as for GM, i'm pretty sure he enjoy having player who actually care for the plot.

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