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Page 056 in Shells Town
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Page 056


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Average Rating: 5
Number of people who have voted: 3


By the same author as Grand Line 3.5
Author Notes:

DragonTrainer

DragonTrainer



16th Aug 2013, 1:47 PM

I know GMs don't usually let you do anything while their NPCs are talking, but the image of Cory consecutively failing his rolls was kinda amusing. >_>

Oh, and just in case you've forgotten...

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Comments:

MS Kati




26th Oct 2013, 1:14 PM

More GMs should let you do stuff while their NPCs are talking. Even if that would lead to a Gamers-esque situation where the Bandit King can't even get a sentence off before being shot to death...

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guy




9th Jun 2014, 9:50 PM

Players only want talking to be a free action as long as they are the one's doing the talking. I wonder how enforcing it so that it cut both ways would work out. I should try it some time.

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Super_Big_Mac

Super_Big_Mac




30th Apr 2016, 6:28 PM

It works well in my game. Talking's a free action, as long as you can say it in six seconds. So basically, about 1-3 sentences.

Anything longer than that, and you're talking through your next turn, which can have bad results, such as an enemy passing a Listen check.

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