This is a voluntary opt-in advertisement. Any profit generated goes to Comic Fury for hosting.
Page 554 in The Baratie
first Latest
Page 554


first Previous Next Latest
Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

Breakfateschain




6th Jun 2014, 12:03 AM

Someone pick up the phone, because I called it

edit delete reply

TridenT




7th Apr 2016, 7:29 PM
"Sweet Reference Bruh"

Nice call, Cooler.

edit delete reply

Raxon

Raxon




6th Jun 2014, 12:24 AM

Heh. Luffy eventually becomes so strong that Mihawk can't cut his flesh. On top of that, Luffy can his iron haki along with his malleable body to stetch out his hand and flatten it, resulting in sword hands. He can mimic almost any zoan type fruit with this power, expanding and shrinking his body to match.

Rubber fruit is insanely OP when you get creative with it.

edit delete reply

ArcanaGuy




6th Jun 2014, 6:18 AM

The creator of One Piece said that there's no such thing as a 'weak' fruit and a 'strong' fruit. It's just in how creative you are in using it.

edit delete reply

Jeremy




6th Jun 2014, 11:36 AM

Of course, most Zoan don't leave much for creativity. Zoan mostly gives ability to change shape to a certain animal or a hybrid (similar to lycantrophy). Chopper kinda cheats with the Rumble Ball, though.
They are, however, useful in the hands of martial artists, as they get more strenght or dexterity and natural attacks.

edit delete reply

Guest




6th Jun 2014, 10:45 PM

Other than Mythical Zoan (all two of them, canonically), which now that I think about it seem like exactly what you'd expect to end up with when you force a powergamer to use a zoan type power and let them apply some creativity to the concept instead of the usage...

edit delete reply

The Old One




7th Jun 2014, 12:06 AM

Chopper will likely be some variant on alchemist. Their mutagens can have similar effects and since game balance is not a factor in this campaign, there is probably some "3rd party reference " that lets chopper go all Godzilla later on

edit delete reply

Chopper




6th Jun 2014, 2:18 PM

What you said?
You do know how OP i am?

edit delete reply

Zero Jack




6th Jun 2014, 12:15 PM
"Playing with powers"

While that would be awesome, the Gum-Gum fruit doesn't work like that. Luffy can stretch sure, but he's not Mr. Fantastic. His attacks involve part of him stretching and then snapping back.

edit delete reply

Pete




6th Jun 2014, 12:16 PM

Mihawk can't cut him? When did that happen, an anime filler or did I forget a rather important event?

edit delete reply

Raxon

Raxon




6th Jun 2014, 1:46 PM

Sorry, I'm going by logical profression here. I figure that eventually, Luffy will be able to use his Iron Haki to block Mihawk's attacks. It is looking like he'll get a ranged Haki attack in the future, too. We saw Silver stop an explosion with a counterblast of haki. As for the sword hands, I'm not sure if it's specifically stated, but that seems to be what iron haki does to his hands.

We have also seen Luffy shapeshift via air intake when using third gear. I don't see why he couldn't refine that into a rudimentary shapeshifting power. Then again, that might take more intelligence than Luffy has. Outside of battle, Luffy is an idiot. In combat, however, he is extremely gifted. Like Goku.

Good heavens this was a rambling post.

edit delete reply

gallowsCalibrator

gallowsCalibrator




6th Jun 2014, 3:29 PM

Well, more like a lot of Shonen heros. But that's just arguing semantics.

edit delete reply

Orion Fury




6th Jun 2014, 9:47 PM

I thought it was more obfuscating stupidity rather than an idiot. I seem to recall a couple of lines stated throughout the show by him to some arc character.

edit delete reply

The Old One




7th Jun 2014, 12:11 AM

Admittedly my experience to date has been the anime and not the manga, but I've not seen luffy flatten out. The iron haki does basically give him ultra-hard hands but he's big on bludgeoning, not cutting.

Come to think of it, I never recall seeings his limbs get narrower when he stretches either

edit delete reply

*Sigh*




6th Jun 2014, 12:28 AM

I like how even the DM didn't realize that Zoro wouldn't be completely dead.

Story time! Tell a story about a time when you were certain a character would die, but something (either by a loophole/obscure rule or just through luck of the dice) unexpected saved them from doom. And no, deus ex machinas from the GM don't count.

edit delete reply

Raxon

Raxon




6th Jun 2014, 2:02 AM

Most of my characters would be cheating. Raxon is a biomancer, so he has redundant organs. And lemme tell you something. It is horrifying to see a guy take a tank shell through the sternum and get back up. Worse when you turn his head into a pink mist, and he stumbles around blindly instead of collapsing because he decided that he would rather have a secondary emergency brain than genitalia. Yet he neglected to set up some secondary eyes and ears.

Naw. Let's talk about Jenny. Jenny was a bard with an artifact(read: extremely powerful magic item) level fiddle, made of solid gold. I had it in her backstory that she wagered her soul against Asmodeus in a fiddle contest. Since all its only traits were that it was divine, and absolutely indestructible by any possible means, it had a flawless tome and gave a +20 to perform, plus one per bard level, only weighed one pound, and anytime I put it to my chin, it would manifest a perfect bow to play with, the DM said okay.

That Fiddle saved Jenny's life.

You see, there was a hill giant, and it had Jenny cornered. Nobody could reach her before the giant got his turn, and he had a big, big spear. As he brought the spear down, she raised the fiddle, and the giant struck it... And his attack was repulsed by the fiddle.

Jenny lived to see the next day, as after the hill giant went, it was the fighter's turn, and the giant decided to deal with him instead of the unarmed bard.

edit delete reply

Silenc




6th Jun 2014, 4:26 AM
"Typical Forgetfulness"

We played a monster-group and fought against a bunch of paladin/monks. Our half-vampire got cut down, and we were too busy to heal him in the one round time, we had.

Deus ex DM saved him, by having his ninja, who shadowed us stabilize him...

Soon after, it turned out, that the guy playing the half-vamp forgot that he actually had fast healing... Well, I guess he won't again... O the shame.

edit delete reply

Zok72




6th Jun 2014, 3:11 AM
"The Gods Themselves"

My party are powergamers, masters of minmaxing, counts of cheap construction ... you get the idea.

Unfortunately, the aren't always minmaxing for level 1. Often their weaknesses actually matter in the early game (then around level 5 they become unkillable). One such party nearly died in the first encounter of level 1. You would never have expected six goblins (with broken weapons and severe ADHD) to take out four well armed adventurers but a few amusing rolls and 3 hit point mages later they were down to just the cleric. He asked me if his god would save him. I laughed, why would the embodiment of all that was good break the cosmic balance to save a mere acolyte? But he said he had a destiny, that he would be a great hero and his god had to know that. So I decided, that perhaps his god might hear his plea, if he was a truly special, one in one-hundred person, whose destiny had personal merit to the multiverse. Roll a d%, on an 100 I will allow divine intervention.

Never let your players roll dice for anything except what the rules allow. EVER. Because then you have to eat crow as you watch those double zeroes come up, as the dice stare you in the eye and tell inform you that today the gods themselves care about your already egomaniacal party. Queue 5 minutes of me describing pure divine power used to kill goblins. I have never felt so ridiculous.

edit delete reply

Malroth




6th Jun 2014, 4:09 AM

pretty much every lv1 combat is a 50/50 split, so unless they're really smart or optimized for 1st lv 6 goblins is going to pretty much destroy any party of less than 5 people.

edit delete reply

Raxon

Raxon




6th Jun 2014, 4:59 AM

Look. My fighter has 18 strength, 12 dex, and 15 con. He wields a greatsword. He took cleave as his feat. He can solo those six goblins.

Linear warriors, quadratic wizards. He did mention wizards plural, so I don't think they had any front line fighters.

edit delete reply

Malroth




6th Jun 2014, 5:40 AM

You've got a 50% chance to hit a goblin and 1hko 2 of them, they've got a 70% chance to hit you and a 10% chance to 1hko and a 90% chance to 2hko they're also sporting +4 Initative modifier over you so its very likely you'll eat crossbow death before getting a turn, thats why i hate low lvs there's no real stratagey just numbers.

edit delete reply

Halosty




6th Jun 2014, 12:57 PM

While I agree about 50% chance to kill 2 goblins, I don't agree with your other numbers.
Even if he entirely neglected to get armor, they'd have a 65% chance of hitting him (rounding). Even at minimum wealth, he can afford a greatsword and leather armor, which brings it down to 55%.
Since he's a fighter, he has 12 HP, which means they have to hit him with 3 of their javelins at max damage (4) (to bring him to zero), a 1/64 chance assuming 3 hit. With heavy crossbows (which they don't have for a reason) they would have a good chance of knocking him out (average damage would be enough). With their morningstars, they have slightly less chance to hit, but can bring him down with 4 average hits or something else.

At this point, I realize we are obviously using very different goblins. You're obviously not using core 3.5 or Pathfinder ones, so all discussion becomes moot.

edit delete reply

Malroth




6th Jun 2014, 3:58 PM

No int 3+ small creature would ever engage in battle with javalens (d3 damage really?) and no armor If you're fighting it and it wants to fight that means its trained enough to have a good weapon (heavy crossbow) and a feat appropiate to its role. A goblin encounter is going to involve 5x crossbow snipers concentrating on the biggest threat while a 6th locks you down with tanglefoot bags and nets

edit delete reply

Halosty




6th Jun 2014, 11:17 PM

Then, it suddenly becomes a different, higher CR fight. So he could be level 2 and kill all of them in one round.

edit delete reply

Otaku

Otaku




6th Jun 2014, 3:46 PM

In a pseudo-medieval, low or no magic (GM liked to keep it ambiguous) 3e GURPS setting where the group was told "Create mercenaries"), we were on just or second or third mission and second or third session. In our first adventure, we were lucky it hadn't become a TPK; my archer was the only guy left standing, in fact uninjured. As such after finishing off our foe I was able to patch up the party...

...but it had been bad. One player had to retire his character because a head wound had cost him a point (in game terms) or two of Intelligence, and I think he didn't have a high score there to begin with. The rest survived but were out of action for two months.

So I was a bit cocky and as I was scouting an enemy camp, blew a Stealth roll and the GM had the guards - armed with crossbows - let me have it. I think just one bolt hit, but he rolled high damage and I went from full HP fully negative, requiring a death check... which I failed.

It was at church the next day when I suddenly remembered what everyone (including the GM) had forgotten: blow through rules. A single hit in a non-vital torso shot is only allowed to do so much damage, so I should never have had to make a death check. The GM retconned things so that I was mistaken for dead but rescued after the end of the battle. :)

edit delete reply

Ilmaros




6th Jun 2014, 11:32 AM

Hey, long time no see, but glad to read story time is still going around. Anyway, a guy i know had a tale like that (my personal tale is pretty much the same as that half vampire, with the difference that we actually let me die just to discover later that i was still alive). Anyway, this guy was playing anima and got killed badly by a critical whose level went over 200 and against wich he could not save. A few rounds after that, however, a friend of mine remembered some obscure passage wich stated that when the critical level was over 200, any number in excess was halved, wich in fact meant that this guy was barely alive, so his head exploding was immediately retconned as him getting an ugly scar and losing his conciousness. Day saved.

On another note, i have to agree with Raxon regarding the low levels. I think i've talked about my orc warrior before, but the guy had Str 30 at level 1 and a Con of 26... the guy was able to kill effortlesly even a triad of trolls, as we had to demonstrate at one point, so nope, there aren't just numbers at level one and it can vary greatly depending of what you do, and as Raxon pointed out, warrior-type character excel at lower levels, being able to take on dozens of foes without a care as long as they're well built.

edit delete reply

Raxon

Raxon




6th Jun 2014, 1:49 PM

Exactly. A party of all mages will die out early, but a party of all fighters abd barbarians will be super underpowered late game.

edit delete reply

Bacchante




6th Jun 2014, 7:36 PM

And that's why you should break out the Tome of Radiance and everyone should play a Magical Girl.

edit delete reply

Mirage_GSM




6th Jun 2014, 5:09 PM

How do you get two stats to over 20 at level one?
Maximum should be 18+racial modifiers +whatever your feats get you...

edit delete reply

Malroth




6th Jun 2014, 11:12 PM

Full blooded Orcs can get +6str/con throw on half giant or half Minotaur LA+1 templates and you can hit a 30 by lv 2

edit delete reply

Halosty




6th Jun 2014, 11:19 PM

Orc are +4 str, +0 con. If you add anything with LA, you're not level 1.

edit delete reply

Mirage_GSM




7th Jun 2014, 6:53 PM

Hmmm... Usually FULL-BLOODDED orcs shouldn't be able to be HALF GIANT.
But even +4 as a racial modifier is a bit ridiculous considering that the maximum modifier for the standard D&D PC races is +2 and this would result in orcs regularly being stronger than giants...

edit delete reply

Ilmaros




7th Jun 2014, 10:52 AM

you just need two scores at 18, rage and do so while another orc enters rage while both of you have teamwork feat that gives you a higher Str and Con bonus than normal as long as you enter rage at the same time. After that, each orc goes separate ways killing up everything that gets in his way. Sure, we were dazzled all the time, but that's not blinded, and even with power attack we were still rolling with a +8 or so on our attack rolls (plus flanking), which at level one is way more than you actually need...

edit delete reply

Rudeboygraves




6th Jun 2014, 11:27 PM
"Anima"

A critical of 200 is just ridiculous. Even at lvl 20, the base presence is only 125. And a critical roll of 200 must have been like an insta-kill attack.

edit delete reply

Ilmaros




7th Jun 2014, 10:58 AM

After prometheus exxet that changed a little, since there are objects that can help you survive criticals, though even in core it's not that hard to do so if you're either a mentalist with physical reinforcement (wich this guy was) or a mage who knows what he's doing. That and some ki abilities that give you bonuses to your physical resistance (because remember that saving against a critical is a physical resistance check, not a presence one) and you can save against that kind of damage with a good roll... the damage, on the other side, is way harder to avoid if it was high enough to cause such an impact and the one who did it wasn't actually using some nasty trick such as the eyes of death and 10 tables of increased critical.

edit delete reply

Spare Parts




6th Jun 2014, 2:41 PM
"use the flawrce"

Dikaiophylax, my claymore-wielding centaur tank was hit by a special spell designed to teach him some restraint... or kill him. He is a berserker and claustrophobic with below average INT, which means he very likely fails his fright check in a tight spot and very likely berserks in response attacking walls and ceiling but also accepting other targets. So he suddenly found himself in a very small room with a copy of him mirroring every movement. The condition for returning to reality was staying calm for a little while. He berserked immediately. What followed was a long, tedious fight and every single blow he dealt himself was repelled by his copies blade. He was facing an enraged death of starvation in some magic neitherrealm. Until they thrust their claymores so hard that they dropped them. Fisticuffs and logically bleeding knuckles ensued. Dikaiophylax then heatbutted himself with all his might. Apparently the spell perceived 'unconscious' as 'calm' and a sleeping centaur appeared in front of his teammates.

edit delete reply

that one guy




7th Jun 2014, 12:48 AM
"emily"

is cory... SURPRISED?! he thought he was gonna die last time, even after emily threw him in...
*glances at someone elses character sheet*
*understands the characters strengths better than anyone else at the table*
(read like a meme)

i wonder what mechanics the GM will use to keep cory weak in arlong park, because that kind of stuff isnt in the 3.5 rules but would make it a bit more interesting...

edit delete reply

Evan




7th Jun 2014, 1:26 AM
"the time the GM actually wanted to split the party"

so I got back from vacation and was rejoining my gaming group I was informed that most of the party was going to be higher level than me and another member that had also been away, I accepted this, I was also informed that some people had level adjustment as well.
I built a lv 12 psion Elan (3.5) thrall herder as I was told we were playing evil characters.

I got there and the other fellow had built and illusionist. We first tried to rejoin the party which turned out to be two lichs a githyanki and some sort of dragon controlling wizard. Well we tried to join up and then they decided to kill us because we might have overheard their evil plans. The illusionist died first by finger of death. seriously one round and he was dead. I figured this was going to be a quick fight. It wasn't

so first the githyanki tossed some blades at me and well between ac and the ability to ignore certain amounts of damage by spending PP I took it. then they cast meteor swarm at me (starting to realize how big a level gap) made my saving throws and absorbed the damage. Then the wall of Iron came along and they had it fall on me, so while I was being crushed I disintegrated a ten foot cube below me to remove that problem and possibly escape. Then they melted the wall ontop of me and cast reverse gravity. so there I am floating in mid air in molten metal burning up the last remnants of my PP when I realize wait I am a telepathic character. So I used my last reserves of points to swap bodies with a fleeing peasant, and escaped while they killed my body. Later that day after they left my corpse my gear being preserved due it being stuck in iron. I had my thralls (hurray for them being connected to me mentally) dig my corpse out so I could spend all my remaining gold on resurrecting myself and swapping back (important note the mind swap power had a duration so if that had run out before I brought my body back I would have died) Due to me being 12th level and not having access to the higher level version that is a permanent swap.

edit delete reply

Solokov




7th Jun 2014, 8:10 PM
"curiosity hits the russian, this kills the cat."

Is there a continuation of the story of when your character attempts to join the party again?

edit delete reply

Avildar




7th Jun 2014, 10:44 AM
"Lvl 1"

Even siz goblins at lvl one isn't terribly scary if you have any idea what you are doing, unless the DM happens to start rolling crazy lucky. Sure it takes a bit more tactical thinking, like taking cover or creating it yourself. After all there are good reasons why people don't just walk into ranged combat. As for gobs with heavy crossbows against a lvl one group, I am going to have to agree that, that particular encounter would actually be considerably harder. Consider that sure they have longer to reload, but the average damage improves considerably. Plus given that you have more than a couple you can always have a few of them hold off to shoot till those pesky fighters come out of cover to rush you. At that point most likely the fighter would go down, wouldn't even be hard at lvl one. Most of the time however you aren't encountering the goblins in anything with huge distance for them to really lay down fire, which they might still miss with the right builds among your party.
Lvl one is arguably much easier to accidently have a TPK but it really just depends on your players. Heck back when I played in my early days I remember taking out a band of 100 gnolls that wiped out a village with only lvl one characters through multiple encounters through clever thinking, and setting some buildings on fire with them inside.
In the end you never really know, unless you try.

edit delete reply

Leave a Comment