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Page 527 in The Baratie
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Average Rating: 5
Number of people who have voted: 1


By the same author as Grand Line 3.5
Comments:

Malroth




7th Apr 2014, 12:24 AM

Skipping over dead time is a point of contention, on the one hand it lets the Fighter scratch his combat itch sooner, on the other hand, a couple day's of uninterupted downtime between major events is probably just enough for the Artificer to finish his Death Star.

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Raxon

Raxon




7th Apr 2014, 1:10 AM

Any time you give one of my wizards downtime, he comes that much closer to developing his poison explosive rune with a blast radius of ten kilometers.

The poison causes con loss, and bleeding, both external and internal, with increasingly difficult fort saves every four hours.

Story time! What do your characters do in their downtime?

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Luminous Lead




7th Apr 2014, 2:55 AM

Downtime in the Ghost of Gyarkulithu was usually spent with the DMPC Succubus draining our Drow Ranger of almost all her levels (Negative levels were modded to automatically decrease 1/day), or our dragon-wannabe kobold fighter building dumpster traps that would spring closed on random passerbys.

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Sir Applecore




7th Apr 2014, 4:21 AM
"Strange and Ancient magics"

I thought I wasn't gonna bring this up, but remember a few strips ago when when talked about the unkillable PC's? Mine was an elven mage with a ridiculously long name.
Well, appearently, I have more reasons to write about her.

In the game system, there are a LOT of rules concerning resource management. You count your arrows, if you don't have the skill to make new ones. Similarly, you tend to use magic very sparingly, as manipulating the Weave and drawing out power from it or yourself is very ... tiring. Depending on the kind of magic, it can be downright harmful. But enough about that.

The group had met a dragon, once. Large and silvery in her true form, but it/she had a following by taking the guise of a prophetic child.
Before that encounter, Sasekian had spent most of her downtime partying with the rest of the party and collaborated with an alchemist to "congeal" and store multitudes of magical energies, for use in dire situations.

After the dragon, she was still partying with the best of them, but if she ever got downtime from that, she was studying a magical discipline called Dragon Magic.
Its most basic form, wich was all she had time to learn before Campaign End, was a series of spells, controlling the classical elements with your mind. So pyro-, aqua-, geo- and pneumo-kinetics.

Because of the way magic is used by most of the people in the game, that was something of a feat. But to summarize: When she had downtime, Sasekian studied to become Avatar, the Last Airbender.

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xuincherguixe

xuincherguixe




7th Apr 2014, 5:48 AM
"Point form summary"

Seems my post was lost to the ether so I'll do this in point form. It's probably better this way anyways.

-Brew Poison
-Pepper Spray
-Construct Traps
-Invent New Devices
-Scribe Scolls
-Investigate Crime Scenes
-Interrogate Prisoners
-Hunt for Spell Books (okay those last three are more up time than down time)
-Copy Spell Books
-Scribe Scrolls
-Gather Information
-Gather Mushrooms
-Prevent the other wizards in the school from dying while in the field
-Move heavy things because the other wizards aren't high enough level and they don't even lift man
-Write angry letters
-Plot downfall of regimes


If the game goes back up, chances are I will also
-Flirt with the nobility
-Build terrifying siege weaponry
-Construct a terrible doom fortress
-Plot a trade empire
-Bring down an oppressive regime
-Reverse Engineer the Philosopher's Stone and bring back the dead
-Create a version of explosive rune that is poisonous, causes con loss, and so on.

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Otaku

Otaku




7th Apr 2014, 11:52 AM
"Breaking the system, what else?"

This one is noteworthy because the GM ENCOURAGED it.

I first got into table top RPGs back in 9th grade (which for me was the '96/'97 school year), playing GURPS 3e (Revised). A month or two later, one of the other players decided to relaunch a campaign of his that had fallen apart so that the two could alternate. Both were just one year ahead of me in school (so in 10th grade at this time).

The campaign setting bore a strong resemblance to Star Wars crossed with Lord of the Rings (...does this come as a surprise to anyone? XD). So basically it started with us fleeing for our lives as our order of Magic Not!Jedi Knights fell.

The GM had plans for us, and that was taking this entire time to study our skills. If you don't know GURPS... that was free Character Points. Not just a few days (which wouldn't have amounted to much) but two full years of downtime!

The idea was to get us buff enough for the challenges (he had wanted to knock us around at first in Troperiffic fashion). Unfortunately we were all cowards (in real life =P) scared of getting our beefed up characters killed, so he usually had to prod us into action afterwards. XD

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Porphyrogenitus




7th Apr 2014, 6:14 PM
"the only reasonable thing"

Whenever one of my characters has down time of any significance there's pretty much only one thing to do: get more cybernetics. Half the time they're needed to replace the lost body parts and missing organs from the previous big fight...

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Enryu




7th Apr 2014, 9:01 PM

Our DM once gave us a full year of downtime. In Ravenloft. My paladin specialized in armor crafting and our magus had craft wands (duh). So we opened a wand shop. Even after factoring out the time we would need for wands and equipment for future adventures and accounting for only about 70% of the made stock selling + overhead(one wand of Cure light wounds per day, made about 200 of them).

The end result - my paladin has Adamantine edged blade (because of exploited flavor text from the DM)
+2 full plate stored in hammerspace (because allowed varient spell)
gauntlets that have a wrist-mounted crossbow , gold bands forged into them that allow me to use lay on hands on my allies at range, and about 10-15 stored wands for quickcasting.
And a tank. Yes, a tank.

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super_big_mac




11th May 2014, 2:44 AM
"Mister Cuddlington the First"

Bard Simpleton (my bard in a recent campaign) and his pet/son/familiar/it's-complicated Mister Cuddlington the First liked to sing ballads in their down time. This one time, after learning that our Paladin's name was Janice (a fairly girly name, even though he was a tall, masculine dude), Bard and Mister Cuddlington the First decided to sing Janice a ballad about his lovely personality, and how great a friend he was.

Any guesses on what happened next?
<s>He joins in because he's a super cool guy?</s>

He lets himself be consumed by some evil forces, turning him into a Dark Paladin, and he changes his name to Jamean from Janice to show that he's become evil. He then tries to kill Bard, but due to the fact that he's just rid himself of all his "Good" spells and skills, even my character is enough to make him flee.

'Twas a true downer moment, but the epic and climactic battle was... quite awesome, if I had to say. But, that's a story for another day.

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Zok72




7th Apr 2014, 1:20 AM
"Talking to Myself"

This story is unfortunately not mine, but one of my friend's. He was an artificer and had a knack for making intelligent items. Downtime in the campaign was usually filled with him having six way discussions with his equipment.

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LordSmylee

LordSmylee




7th Apr 2014, 5:22 AM
"not my creation"

but the type of thing i get up to with down time

http://ihititwithmyaxe.tumblr.com/post/22331104288/breaking-d-d-3-5-the-locate-city-nuke

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kidra

kidra




7th Apr 2014, 12:53 PM
"One-shot kill final boss"

I was GMing a campaign, and the players had some time to prepare for the final fight.

When it came time for the fight, one player told the final boss that the fight would end in three rounds (using in character language anyway). The boss wasn't fazed. Then this player went right next to the boss, and put a bag of holding into a portable hole. For anyone that doesn't know what happens with that: http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/bag-of-holding

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Raxon

Raxon




7th Apr 2014, 2:59 PM

I have a similar strategy that works in D&D and toon. In D&D, I take two bags of holding, and put them halfway inside each other. Then, I reach in and pull them the rest of the way inside each other from the inside. It was ruled that I chopped my arms off, and all the blood ruined all the armor and stuff I was guarding for the party.

In Toon, it was ruled that my arms were now invisible, granting me the ability to hide through a very complex maneuver known as "Peekaboo".

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Malroth




7th Apr 2014, 8:52 PM

I'm failing to see how this trick works, you can take two bags and put them mouth to mouth, but then neither is inside the other, you can put the mouth of on around the back of the other, then one is inside the other (the inner one is temporarily a regular bag) or turn one inside out and put it inside the other bag (inner one is again temporarily non functional) you could also put a bag on the new inside of a bag turned inside out and at that point everywhere except the space between them would count as "inside" one of the two bags but an inside out bag is non fuctional so it would act just like a bag of holding inside a normal bag.

I suppose If the bags were vastly different sizes you could put one in the other mouth to mouth but one would clearly be on the outside and the other would simply cease functioning.

If you had each bag mouth containing the back end of the other one like an oroborus i suppose it would count as each bag having the other in it but how would you reach in and pull them the rest of the way in?

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Raxon

Raxon




8th Apr 2014, 12:54 AM

You're overthinking it. It runs on rule of funny. I rolled the dice. I rolled three ones in a row and decided that meant I did something so stupid it violated the laws of physics.

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Ilmaros




8th Apr 2014, 11:00 AM
"Downtime story"

The best i've done during my downtime was gathering a lot of zeon (mana) in Anima in a game i was level 2 (we started at level 2) with intelligence 20 and power 16 over 20, then used it to cast a series of spells wich in the right order allowed me to:
-Travel to the plan of dreams
-Acquire divine powers while in said plane
-Use said power to create a magical node
-Use said node to acquire divine power for a moment while in the material plane
-Use said power to create a magical node that only manifested itself during fullmoon nights on the material plane
-Use said node to acquire permanent divine powers while in the material plane
-Create an infinite reserve of mana at my disposal and, while on it, cure all my defects, including blindness
-Become an immortal, unkillable, ressurrecting phisical god with knowledge of all the spells ever made

The result was that everyone agreed i had beat the game, and i had to downgrade a bit my powers in order to be allowed to keep playin with my character (the downgrade included giving the GM a copy of my character for him to use as deus ex machina when he had to counter me... sadly, he couldn't even with that).

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Sliiben




10th Apr 2014, 10:42 PM
"Industrial Revolution"

In a D&D game that's been largely based on economics, my dwarven cleric of mundane creation (clerics have the best spells and domain abilities to help twink for mundane crafting) has so far invented the first steam engines, started building up a market for them, and is using the profits from them to build up towards making the first of what will soon be a fleet of zeppelins powered by steam.

He's doing this by way of the Unseen Crafter spell from Eberron, which would be unassuming if it weren't for the fact that it lasts days per level, so as you gain more level slots to fill with it, you get more and more invisible clones working tirelessly for full 24 hour days, which is three times as long as a normal PC can work. I wasn't able to convince the GM that they would output 3x the engine parts, which was sensible of him.

His masterpiece project is going to be an ancestral engine, an intelligent item imbued with the soul of his great aunt to fuel the engine endlessly and spit out at-will fireballs at anything she pleases.

Not quite an Artificer Death Star, but at the very least a Dreadnought.

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NXTangl




7th Feb 2017, 11:56 PM

If said aunt is both intelligent and sufficiently nice, could count as a bolo.

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