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Page 513 in The Baratie
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Average Rating: 4.67
Number of people who have voted: 3


By the same author as Grand Line 3.5
Comments:

*Sigh*




5th Mar 2014, 1:22 AM

See, this is why you leave the blood curling screams to recordings set at a low volume.

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Lina

Lina




5th Mar 2014, 5:39 AM

oh. So it was a recording....
I kinda hoped that it was the gm himself who screamed that hard...

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Silentking




5th Mar 2014, 11:57 AM

What?!

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Raxon

Raxon




5th Mar 2014, 3:28 AM

Story time is about screams. I got one for you.

"You hear the blood curdling scream of a small child. The scream is shortly afterwards cut off by gagging sounds, and then silence moments later."

"We bust in and stop it!"

"Inside, you see a little girl, around ten, curled up in the corner as a ghoul feeds on the remains of a second child. The ghoul is clearly upset about its meal being interrupted!"

Yes, the ghoul was a tough fight, but the party won and rescued the remaining little girl. From then on, however, they were constantly defending the little girl from ghouls, vampires, lesser demons, and at one point, even an archon.

A while later, the party rogue filched a locket off the girl while she slept. Not to fence it, but out of curiosity, since she would look at it when in danger, but wouldn't let anyone see it. He nearly got caught, and didn't get a chance to look at it, figuring he could just sneak it back to her the next night. When she went outside the next day, she caught fire, and had to be rushed back inside, where the cleric cast cure moderate wounds, and promptly reduced her to 1 hp. It seems the locket contained a piece of a dead god. A god of life and healing. This item, when worn, gives true life to the undead, without taking away their bonuses. The little girl was avampire. She had made a lot of deals, and cheated a couple deities, and stolen the shard of the dead god from the city of Sigil. With the locket, she could walk in the sun, eat and drink, be healed by cure spells, and did not need to drink blood to survive. All those undead were trying to take it for themselves. As it turns out, she was a weak vampire, and needed protection. She created the first ghoul. She dug up a recently dead child, bathed her, dressed her, and fed the corpse to her ghoul. She attracted the attention of the party by screaming.

She was a law abiding vampire, sorta. All her lies had finally caught up with her, and she needed protection. Too many deals with lesser demons. She was at least smart enough not to strike deals with anything of significant power. A few imps here, a lesser devil there. In fact, that shard of the dead god? It was a god that the lady of pain killed herself. The shard is an epic level item. And now, without the shard, the little girl began to get hungry, her dark skin turned pale, her eyes turned red, and she began attacking them. They had to choose between keeping the epic item, and curing the little girl of her vampirism.

They were not a very nice group, but they realized that they had a way to make the little girl a normal little girl again.

A few minutes after that, the paladin reentered and saw the little girl turned vampiric. Before anyone could stop the paladin, she smite evil bare handed, trying to cause nonlethal damage. Nope. She rolled a nat 20 for damage, and then a second to confirm. She shoryukened the girl's head off. Things went downhill from there. Party infighting. The rogue murdered the paladin and cleric in their sleep. Actual assaults took place. The woman playing the paladin was banned and blacklisted for making veiled threats against the rogue, and taking out her frustration by keying his car. A TPK ensued when the rest of the party fought in character about resurrecting the little girl, and they were unprepared for what should have been a simple battle. Something about mentioning that they murdered a paladin and a cleric, and that their party was responsible for the death of a child. The nuances were lost when the order of the sun heard this, and, rather than aid them, decided to kill them with the bandits. Yeah, that ended very badly.

I swear. They were supposed to take her to the order of the sun, where, under the watchful eye of clerics and paladins alike, they would drain the shard, and the girl would become not just alive, but infused with the divine essence, ascending to a demigod.

And that is the story of my first and only attempt at solo DM. I have not played since, due to time and travel constraints. Man, I wanna get back into it, when I have the time.

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Kobrag




5th Mar 2014, 11:28 AM
"..."

This...this is why all groups should be done over skype.
Unless you try and get your kids into it. Then you need names, numbers and constant vigilence!
Sounds like a nice campaign thugh :3

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Raxon

Raxon




5th Mar 2014, 1:44 PM

It lasted all of one session. And I had some really creative ideas for future campaigns, like a war between rust monsters and slimes, and the castle of the very bored wizard.

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Otaku

Otaku




5th Mar 2014, 1:54 PM
"Wait a minute"

I've got very little D&D experience, but isn't the point of nonlethal damage to be nonlethal? So if you roll well... how is it lethal? I know some systems drop the ball on this by mandating "result X for roll Y no matter the specifics". Granted I know so little of the system I am still confused why a damage roll needs to be "confirmed"; "to hit" rolls or chart rolls needing confirmation, I get.

So color me curious; if someone wants to explain I'd like to know. I am just used to systems where if you attempt to deal non-lethal damage and you roll a critical success... you deal nonlethal damage.

I mean, I know critical successes can backfire: if the player is trying to do the "wrong" thing a critical success means they still do it wrong but quite well. Otherwise it ought to be indirect; critical sucecss => Triple damage roll => Player rolls high for damage => Attack is so strong it blows through and hits ally.

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Solokov




7th Mar 2014, 12:28 PM

The only way that could have gone worse is if the lady of pain had show up at the end and noted "hey there's my locket" and killed the order of the sun guys too.

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GreatWyrmGold




15th Nov 2014, 10:15 PM

I'm not sure which is greater in magnitude, the awesomeness of the plan or the amount the players screwed it up.

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That Guy




5th Mar 2014, 2:15 PM

That's not how nonlethal damage works.

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Some Guy




5th Mar 2014, 3:03 PM

Yes, that is how nonlethal damage works. If you inflict more nonlethal damage than they currently have HP, they are knocked unconscious. If you inflict more than the maximum HP, it spills over into lethal damage.

As for rolling a nat 20 for damage and confirming, I assume he meant to hit.

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Raxon

Raxon




5th Mar 2014, 3:40 PM

I think she rolled a 17 to hit. Then she rolled a nat 20. I fudged it and made her roll a second one, but when it landed on a second nat 20, I didn't know how to fix it so that the girl lived without just outright saying "You retroactively did not throw that punch." Looking back, I could have saved a lot of trouble if I had just said, "You miss." Even with a 17, the paladin had no unarmed feats, and she was attacking a vampire, so that would not have been too unreasonable. Also, I fudged it when the cleric tried to heal her. He would have just outright killed her, but I decided that she was left with 1hp. Man, I screwed up on so many levels there.

Also, I did not know what the crit range for spiked gauntlets were, but I was told 17-20. I still don't know, she just said, "don't forget, my spiked gauntlets crit on a 17!" Can anyone tell me if this is true?

Also, she did not have any major stat bonuses, no AC, and something like 30 health. With the paladin's massive strength, that easily enough to equal more than her total hp. As I said, I screwed up in so many ways there. I should have given her more hp. Should have allowed her some DR. Given her stat boosts, but I figured she wouldn't need them, and that she would actually be weaker than normal after wearing the shard. All bad ideas, I suppose.

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alesander




6th Mar 2014, 11:56 PM
""""

what the paladin did in dmg wouldn't matter, nonlethal dose 1 lethal on hit vamp was screwed

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Knowlessman




5th Mar 2014, 6:36 PM

3.5, right? [url= http://www.d20srd.org/srd/equipment/weapons.htm#weaponDescriptions]Allow me to introduce you to your new best friend...[/url]

Unless they're enchanted or otherwise boosted, spiked guantlets most definitely do not crit on a 17. Hell, I'm pretty sure nothing does without enchantments. Plural enchantments.

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Knowlessman




5th Mar 2014, 6:38 PM

...Maybe I should get an account here, so I can edit.

www.d20srd.org/srd/equipment/weapons.htm#weaponDescriptions Am I even using code that works on this site? At any rate, either use the url or just google DnD SRD Hypertext.

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Knowless again




5th Mar 2014, 6:40 PM

Holy shit, I am. My phone is just being a shitfucking piece of shit like always (It adds a space whenever I hit Paste).

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Halosty




6th Mar 2014, 1:56 PM

Nobody gonna mention that as an undead she was immune to critical hits?

Not that this is impossible to overcome with the right things (although probably not at that level).

They're also immune to nonlethal damage, but smite evil is the kind of thing that doesn't really cause nonlethal damage.

(Specifically, there is a feat in BoED that transforms the smite damage into nonlethal if you wish).

All in all, campaigns get messed up by so many things. Since you seem to enjoy storytelling, I definitely suggest you try DMing another game. Hopefully, the players will get along well. That's much more fun for everyone.

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darkening




6th Mar 2014, 1:56 PM

Eh, there's a number of 18-20 crit weapons out there that could be made into 15-20 with justone keen enchantmant, but I've never seen a 17 one... not to say there isn't some exotic weapon somewhere. As for the spiked gauntlets... maybe the paladin had the improved crit feat and mistakenly thought it applied to all weapons instead of just the one.

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LordSmylee

LordSmylee




5th Mar 2014, 7:59 PM
"3.0 not 3.5"

3.0 had this wonderfully op item called the bladed-gauntlet that did have a 17-20 crit maybe that is what it was

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DalkonCledwin




5th Mar 2014, 11:21 PM
"17-20 Crit Chance"

Actually, it's possible to get a 17-20 Crit Chance on several weapons in 3.5 without using magical enhancements. Take any weapon with the Threat Range of 19-20, and apply the following to it: Proficiency with said weapon, Base Attack Bonus +8, and the Improved Critical Feat. That would in effect make the Critical Threat Range 17-20 because it doubles the Critical Threat Range and double 19-20 is 17-20. Unless my math is wrong?

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Raxon

Raxon




5th Mar 2014, 11:53 PM

She was not high enough level for something super powerful. She was only level 6. Are you telling me my campaign was ruined, my nose broken, and the group imploded because she lied about her gauntlets enhancing her unarmed damage?


If you don't hear from me for a few days, I'll be in Carolina with an axe, a shovel, and a woodchipper.

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LordSmylee

LordSmylee




6th Mar 2014, 1:26 AM

yes that is what we are telling you and who needs a wood chipper i know a guy with a pig farm in SC.

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Raxon

Raxon




6th Mar 2014, 1:54 AM

There are fish farms in Missouri, and I have a portable freezer.

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DalkonCledwin




6th Mar 2014, 1:35 AM
"Level 6"

a level 6 character in D&D 3.5 has 13,000 GP according to the Wealth by Level table found on page 135 of the DMG. That is more than enough to buy a +1 Keen Weapon with base stats that include a 19-20 Crit Threat Range. And a Keen Weapon has the exact same ability as the Improved Critical Feat in that it doubles the threat range on a weapon.

Now unfortunately, the Spiked Gauntlet has a 20/x2 Critical Threat Range. So all that a Keen Modifier or the Improved Critical Feat would be able to do to said Gauntlets, is increase the Critical Threat Range to 19-20/x2. So unless you were playing Dungeons and Dragons 3.0 and were allowing the Bladed Gauntlets, there is no possible way this ladies Gauntlets had a 17-20/x2 Critical Threat Range the way you described.

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Raxon

Raxon




6th Mar 2014, 2:29 AM

It was the local homebrew rules D&D. I'm not sure if I have ever played vanilla D&D before in my life. No, the gauntlets added +6 AC, but other than that and protection from arrows, it was not enchanted. I'm pretty sure it was one of her better items, though. She's also the one who decided that beating undead for information was cool as a paladin, since the undead have no souls, and therefore cannot actually feel pain, thus all their pain must be psychosomatically self inflicted, and a paladin has no obligation to stop someone from torturing themselves. The player was a fine example of lawful evil.

I never really liked her. Hmmm... Did anyone else know there's an antibiotics immune form of leprosy? I don't think the fishies will mind if I hold off on feeding them for a couple months. Gotta clear out the basement, though.

Also, she punched me for ruling that she's helpless while sleeping, so the rogue one hitted her. With a note from me after that, rogue incinerated the body via funeral pyre.

I would like to take a moment to mention something. I follow a code of chivalry. It is not just a code for treating women, but for treating everyone. Now, that old thing about never hitting a woman? Nope. I don't do the whole double standard. She was forcibly ejected from the place we were playing. In my defense, I did not actually strike her. I just dragged her to the front door and threw her out, then tossed her stuff out after her. I didn't know she had a laptop in her book bag. Did not care. Might not have been my home, but the rogue was played by a guy who would have beat the crap out of her. So, weight class be damned, I defused that as fast and decisively as I could, because I did not want to have to try and hold this guy back. Also, I was pissed, and I think he was satisfied with her bookbag being hit by a truck.

If you think I went too far, I don't think so. Assaulting someone and hiding behind your gender as a shield is a thing that pisses me off. I hate the wounded gazelle gambit routine deeply.

Assaulting me? Not too bad. I'm not gonna fight unless it's clear you won't back off. Assaulting the group's resident sleaze bag semi-abusive jackass with no qualms against beating you senseless as long as you throw the first punch, though, is a very bad idea.

He was an asshole who didn't allow his girlfriend to come out because he didn't want her talking to other dudes, and I would still side with him again and expell her from the group for striking another player. I also let it slip into the good old boy network what she had done, so she didn't find another group easily.

Oh. Wow. So she ruined everything because she lied. So this is pure rage. Step back. Calming breaths. In. Out. In. Out. Peace, calm, tranquility.

I must be calm. I will not cause another international incident. I will think before I act. I do not need a bad idea going south like the time I set that ambassador's daughter up for a porn shoot.

Hey, don't look at me that way. How was I to know she didn't know what she was signing? I don't speak Amerikkans or however it's spelled. I did get a massive signing bonus for delivering the closest thing to a nigerian princess, though.

Nonrefundable under any circumstances, cash up front. Not my fault they didn't know the contract wasn't legally binding.

Now, where was I? Oh, right. Why don't I want another international incident? I got nothing.

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DalkonCledwin




6th Mar 2014, 5:13 AM
"Interesting"

I played in a Homebrew D&D Session once. This was back during Dungeons and Dragons 2nd Edition, so take what I say here with a grain of salt. But during that campaign, the DM set me up with a character that was basically a Lawful Good Undead Paladin... The premise of the character was that he was an ancient guardian for some sacred tomb or something set up by some Lawful Good God.

If I were the DM in charge of your friends campaign, and she was playing a Paladin and tried to pull one of those tricks on me. I would draw on my back log of Buffyverse Knowledge and use the whole "Vampire with a Soul" deal. And see how far that gets her alignment restrictions...

Yeah, you are considered helpless defenders while sleeping, however sleeping characters are permitted to make a Listen Check at a -10 penalty. A Successful Listen Check automatically wakes the sleeper up.

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Raxon

Raxon




6th Mar 2014, 6:48 AM

She was a paladin, so guess how many points she put into listen. She mostly put them into intimidation, what very few she had. The cleric, who refused to rez or help fund the girl's resurrection, decided to destroy the remains while everyone's backs were turned. He sided with the paladin, that the girl was evil, even though she wanted to be human, it didn't change her true nature. He also cited her deals with demons as proof she was evil. The girl also had a diary, but nobody had bothered to sneak a peek, cause, well, whe was a kid. After she died, however, the cleric broke the lock and opened it up. Inside was a story about a little girl turned by a vampire lord, who ran away, and had never fed on a human. She had never been caught because she took a bit of blood from cows and horses herr and there. She was cornered by some imps, and coerced into making deals, which she got nothing out of. She sought out temples looking for a cure, only to have paladins and clerics chase her away.

Later, she cheated two deities for a map and a key, respectively, and went to Sigil, where she snuck into the palace of a lord and stole the shard.

The others wanted to bring her back, since she would come back human. The paladin and cleric said no, she would not be raised, because she was clearly evil. That's the big thing that caused them both to get stabbed. Now, the rogue may not have been a nice man, but he was not heartless. He was enraged the two would do nothing for the little girl, a victim of circumstance.

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LordSmylee

LordSmylee




6th Mar 2014, 6:46 AM

I've been playing for more years than i'll admit and with groups that i'd rather not recall but, I've seen things like that and i for one would have done about the same (not one for throwing things that belong to others).

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Raxon

Raxon




6th Mar 2014, 7:12 AM

Her college books were in there, I think, from the way she scrambled to salvage them as much as possible.

She also showed up again the next week, and said she was ready to let bygones be bygones. Nope. Banned. She then keyed one guy's car and slashed his tires. That was my ride home.

The week after that, she showed up drunk(she was only 20) and yelled obscenities at us through the closed door. When we ignored her, she tried to break the door down. Cops were called. When they arrived, she accused us of everything from rape to beating her, to stealing her life savings(not an exaggeration, she actually said life savings) and the cops had a few questions for us. Friend ppointed out his car, and she said yes, she did that to get even with us for kicking her out of the group. After the cops got the whole story, she had to pay for the damages, and she spent the night in the drunk tank. They tried to get an answer about a smashed laptop and some books, but I explained that those were destroyed after she had been kicked out. I was rather surprised they didn't press further, since I was young and foolish enough to admit guilt to anything in front of the police. If they had asked how they got destroyed, I probably could have been sued for that. In the end, everyone got a happy ending, or as happy an ending as they earned.

Also, the guy playing the cleric was pissed about getting murdered, but he got over it. I, being young, took the total ruination of my campaign pretty hard. I would have to rebuild it from scratch now, since I figured it blew up because it was a terrible plot, and I threw away all my campaign notes. I left that group, and went from group to group, occasionally doing co-DM stuff, but I haven't DMed since. Wouldn't mind trying it again, I think.

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LordSmylee

LordSmylee




6th Mar 2014, 7:25 AM

DMing can be fun and im have fun with it atm running some basic games for a fow newer players but i love playing mostly so i can see people pulling the hair from there heads because i do things the way my characters would but not the way they think i would

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