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Page 491 in The Baratie
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Page 491


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Average Rating: 5
Number of people who have voted: 3


By the same author as Grand Line 3.5
Comments:

Raxon

Raxon




15th Jan 2014, 4:09 AM

What's this? Character development? Not on my watch! Puff of logic! Puff of logic! Dammit, it's not working! I'm gonna need a puff of something stronger.

Tell a story about drugs and/or alcohol in a game.

I can start, I suppose. Let me tell you a little story about a character named Ransu. Ransu is a furry wolverine knock off, but without the adamantium skeleton, and with a personality, and daggers instead of claws. So not much like wolverine at all, I guess, except for having a potent healing factor, being strong and agile, and being very hairy. His standard attack plan is to dive into enemy ranks and run at full speed, slitting throats and stabbing. He gets shot. A lot. Healing is painful, and often requires him to pull out the bullets.

So he carries a flask with him. It has six ounces of pure opium mixed with sixteen ounces of 98% alcohol. He also carries a small bottle of local anaesthetic so powerful one drop will numb a bullet wound. Two if they're close enough.

The anaesthetic is for when he needs to keep moving. The heartstopper rotgut is for when he has time to rest.

The reason he doesn't use the anaesthetic more often is that it's expensive. Cancer drug expensive. About three thousand dollars for a two ounce bottle. Once upon a time, our fuzzy mercenary got hired to recover stolen assets from Somali pirates. Turns out it was drugs. Prescription medications for treating illnesses.

Oh, and under that? Couple hundred thosand kilos of cocaine and weed. Ransu decided that the best course of action would be to being back everything, and he did. He also alerted the feds as to the shipment he had been hired to retrieve. They came aboard, found the drugs, and Columbian Pharmaceuticals lost something like a few hundred million bucks.

But as payment, Ransu took everything that wasn't contraband. Stole all the copper wiring, stole the radios, the chairs, tables, food, inflatable rafts, even the steel railings, which he removed with a hacksaw. Got a decent price for the scrap metal, the radios, are decently for a while on a full cargo ship's worth of food, and best of all, not once did he get shot!

Admittedly, they did make him pour his flask overboard, but he can always steal a little more pain-b-gone from some dealer, or make a little trip to columbia himself to stock up. He didn't get paid anywhere near the five mil they were offering, but can you really put a price on the look of his employer's face when the feds show up, armed to the teeth?

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Silenc




15th Jan 2014, 5:38 AM
"Alcohol"

In a Shadowrun game I played a dwarf adept - more or less a drunken master. I immediately got the codename "Löschzwerg", which is a brand of beer in Germany. Zwerg means dwarf, by the way.

http://www.helden-mit-geschmack.de/heroes/_layout/loeschzwerg.png

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L Lawliet




15th Jan 2014, 2:16 PM

During a pathfinder game I played with a few friends, one of the party members was a monk with a focus in drunken fist-style named "Dis Drunk." He has a brother named "Dat Drunk" who caused a lot of problems in one of the main towns in the game before we arrived.

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aerion111

aerion111




15th Jan 2014, 3:16 PM

Not a funny story, because I am too boring for those, but a moderately funny detail: At a different forum there was a lengthy discussion over Pathfinder's Drug rules (http://www.d20pfsrd.com/gamemastering/afflictions/drugs)
The short version: While Paladins are immune to addiction, the drugs are not actually worth it even for them.
However... There are only rules for resisting addiction, not the drugs themselves - including the negative side-effects.
So, you've got 'drugs' that are far better than poisons, including some that has a flat 50% chance to make them fall asleep.
So, an assassin in Pathfinder should not use poisons, but drugs.

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Porphyrogenitus




15th Jan 2014, 4:56 PM
"better living through chemistry"

My 40k Rogue Trader campaign from a few years back had four players. Three of us were family members of the Trader house, and the fourth was our seneschal. Somewhere during our journeys we encountered a planet that has some unique plant life capable of being synthesized into a potent drug. Our seneschal jumped at the chance to enter the drug trade and, over the course of the campaign, managed to make quite the financial empire - under the auspices of our Trader house, of course.

He also loved shooting Spook and other exotic drugs to "help" during combat, which led to some interesting situations.

His motto: better living through chemistry.

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Guest




16th Jan 2014, 8:33 PM

In a game I was DMing, for the party's first session they found themselves wandering by a poor, run-down town. Since they needed a place to rest for the night, they headed for the inn. Having nothing better to do, 3 members of the 6 decided to have a drinking contest with each other. Perhaps it was to settle some dispute, I don't quite remember.

What they didn't realize at the time, however, was that the entire town's drinking supply was poisoned.

All three almost died, and the Cleric in fact became so sick that he was left about 1 Con by the end, to the point that he had no choice but to rest in bed and skip the next day's adventure (the investigation into the poisoning of the town's water).

The kicker was that this could all have been avoided had they spoken to the old man they found wandering on the road towards the town. Instead, that same Cleric had decided to beat the old guy up.

His resulting poisoning was a very nice turn of events for me.

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Otaku

Otaku




17th Jan 2014, 4:21 PM
"Doing the GM's work for him"

Back in High School, it was a 3e GURPS campaign. The setting was a mercenary heavy pseudo-Medieval (so not on Earth) world that was mostly "realistic" (no "cinematic" things like Weapon Master) and no magic, at least officially (game ended prematurely, so we never found out). There were some fantastic elements (secret "looks like humans" alien race), but there were races like Dwarves, Humans, and Orcs but nothing inherently magical like Elves.

I had a reputation for playing "goody goodies" for which the other players liked to tease me. My character was an archer, with Greed and a Code of Honor that wouldn't allow for outright theft, but would allow for creatively relieving his friends of some of their excess coin.

The entire party was composed of mercenaries (per GM request) and by the time of this incident, we'd had three or five sessions (each probably about five hours long). In game we had just been paid for the last year's worth of service to the crown (there was a lot of downtime between adventures for "healing", plus stretches of mundane duty). Everyone else, including the player acting as "party leader", wanted to go to the tavern to celebrate... and also to specifically have a drinking contest. All of our characters were well endowed for such an endeavor.

I made sure to buy the first round (cheapest stuff they had) before intentionally taking a dive at the drinking contest. The other players rolled well and really put away the drink before finally staggering back to their rooms. I made sure to come calling bright and early the next morning, cashing in on significant IQ penalties for being hungover.

The party leader was trying to become a landed knight through military service and acquiring sufficient wealth (reasonable goal for the setting), and I finally got to try out my Fast-Talk Skill. Both in the game and in real life, I spun a yarn about how when we got to the tavern, of course said leader insisted he treat his fellows and that we get the best booze in the joint... but that he realized he hadn't brought enough money with him, so I stepped up and covered the cost for the many rounds of drinking, but now that it was morning my own creditors were calling and I needed to pay them (total lie).

As stated, this PC was trying to buy his way into the royalty; his saving habits coupled with his desire to impress as well as take care of "his" troops actually fit this scenario... and the penalty for being so hung over and short on sleep meant I won the opposed roll by a significant margin. He "reimbursed me" (resulting in a handsome profit) and that character even felt indebted to my archer for helping having "helped" him avoid public humiliation (being unable to pay) the night before!

The next party member (who actually "won" the contest) botched his roll, resulting in him just throwing the thing nearest his bed at the door when I cracked it open to talk to him, then pass back out without any memory of the situation. His pay was in excess of a player's starting wealth, so at that point I called it quits and didn't hit up any other party members.

So... why am I (the player, not the character) still alive? XD The GM implied that if I hadn't done this, he would have "taught the party a lesson" about being stupid. It was a tavern full of drunken mercs loaded with coin; we were begging to be robbed and possible killed (either from the robbery or a drunken bar fight in a setting we new could be easily be fatal). Remember "no magic" means no healing spells or potions.

He also realized the party had literally been asking for me to stop playing characters that were so "goody goody". He was pleased with the non-combat role-playing as well, as my actions made various Disadvantages relevant.

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xuincherguixe

xuincherguixe




17th Jan 2014, 11:39 PM

I was playing a maid game one time, where the premise was that we were all supposed to be super villains.

My own character had a troubled past, in that her super villain parents had been killed, and their fortune seized. And so she turned to alcohol.

Frequently in the middle of class!

The game ended up dying due to lack of interest.

Or because I ended up creeping everyone out with the hand mouths and tentacle monsters.

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Guest




15th Jan 2014, 5:21 AM

Wait...wait...waitwaitwaitwaitwait! Is GM...Gordon? It doesn't really make sense, but it would be a cool idea. Munchkin Trio back together! And now we need to learn Cory's back story.

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NorthernDruid




15th Jan 2014, 7:44 AM

Ah... alchohol/drugs...

The involved story is my sci-fi demonic-activity-investigator, which was also a druid and could activate her druidic magic (statted up with HERO System's "Luck" power <.<) by drinking pre-prepared "potions", which not only had her rolling to activate the power, but also rolling for intoxication...

She learnt her potion making from an Irishman, they might have been more alchoholic than needed.

She also carried a vacuum flask with spiked hot chocolate for fluff in situations where sanity rolls happened.


The funny story is my Changeling: The Lost character who ended up filling one wall of his Hollow (magical hideout) with 15 barrels of beer.... and one barrel of gunpowder <.<

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Yarrik

Yarrik




15th Jan 2014, 9:50 AM
"BRUNO!"

The GM's Cousin is Bruno from the High School of the D&D! I'm calling it right now!

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Jadelynn

Jadelynn




15th Jan 2014, 12:58 PM

As a co-author of the Highschool of the D&D I thought the exact same thing.

DragonTrainer, if that's what you have in mind, do send a PM to me or GrinningFox27. I'm sure we'd be more than accomodating.

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aerion111

aerion111




15th Jan 2014, 3:23 PM

Speaking of things that kinda have to do with High School of the DnD, why is "Dullahans and Delinquents' not on the epic link-list? It's abandoned, but I think several other comics on the list is also either abandoned or on indefinite hiatus.

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Jadelynn

Jadelynn




15th Jan 2014, 3:26 PM

Not quite abandoned, but not out of hiatus yet. I have some scripts done, and actually have page 22 finished, but I'm waiting until I have a bit of a buffer ready before I get back into it for sure.

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The Big H




15th Jan 2014, 1:13 PM

I was thinking the same thing!

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Tokoz




15th Jan 2014, 3:49 PM

So I see "Dullahans and Delinquents", realize it means DRRR. Or Durarara, whichever. Go read it, and it stops just before the results of one of the best bluff rolls I've seen in a screencap comic.

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Jadelynn

Jadelynn




15th Jan 2014, 4:25 PM

>.< Thanks for the compliment, I'll see what I can do about getting it ready for getting out of hiatus faster. I have a lot of stuff to do outside of comics, though, so it'll probably still be something like a couple of weeks.

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Cheznet




5th Aug 2016, 10:27 PM

Re-reading through this, I thought it was just foreshadowing the cousin joining as a certain 'cola'-loving shipwright, but then again I'm not as familiar with other campaign comics...

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Put




16th Jan 2014, 3:14 AM

Special kudos have to be given as to how the specific frames chosen in this strip reflect what the "real world" characters are saying. Especially the last two panels.

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Svartwulf




20th Jan 2014, 10:04 AM

About the first table top rpg I did was STAR WARS. I was playing a Chiss Jedi and we were in a pub looking for information. I rolled a nat20 on my tolerance for booze, got drunk like a champ, and was a hero to the bar. Good times.

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WIlliam




24th Jun 2014, 5:17 PM
"Lord Foul"

Ha, once I was DMing (I also had a sorcerer DMPC), and I had this player who always plays alcholic fighter types, this time he was playing a paladin, and was at a party hosted by the BBEG I modeled partially after gannondorf that they were investigating
the paladin was heavily drunk drunk, and both the paladin and the gnome bard's players were slightly buzzed
the paladin had some serious negatives to perception and all other wis and int related abilities, because he was so drunk, most of the affected skills had negative mods (perception was at a d20-2 I think) but he had an ability that let him use his charisma for sense motive
so we got this wonderful gem
paladin "I cas- I mean I USE sense motive on the cake"
Sorcerer/DM "has the confection had any opportunity for lieing?"
Bard *giggling* "the cake is always a lie"

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