I usually let them get wordly in circumstance when the character would have all the time to speak or make long and slow action (like searching a room), but they just have to keep the description shorter when doing something that should be fast.
they are more in thune with what happen to their characters this way.
Disloyal Subject
21st Nov 2013, 7:01 PM"RP"
...do people actually narrate as excessively as Nat? Well, players. DMs get to, but players should be more succinct about it. My 2 cents.
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Hotduelist
3rd Jan 2014, 8:03 PM"-_-"
I did this once or twice in game. I got killed quickly
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Super_Big_Mac
11th Jan 2017, 3:13 PM"Talking's free, speechifying? Costly."
The trick to being witty and loquacious in a game of D&D is to keep the long descriptions for situations where they're useful.
Like, say, when you're the Rogue, searching for traps, and want a thorough description of a room.
Otherwise, keep it to banter at most.
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Poker
12th Oct 2017, 5:35 PM
I usually let them get wordly in circumstance when the character would have all the time to speak or make long and slow action (like searching a room), but they just have to keep the description shorter when doing something that should be fast.
they are more in thune with what happen to their characters this way.
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Guest
18th Aug 2017, 4:27 PM
i did once, but in-character. my character had a habit of making long and eloquent speach.
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