Page 1540 in Whiskey Peak
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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

Keirgo




6th Jan 2021, 3:28 AM
"THANK YOU LUKE!"

As a player who has been driven mad by the group's planning and debating leading them in pointless circles for LITERAL days, having someone with the authority to go 'sure, let's actually engage with the fun plot' is a god send.

Also there BEING a fun sounding plot.

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Mr. Guy




6th Jan 2021, 8:24 AM

I've played a Pathfinder AP with my group for a year and a half now and my character is your classic beatstick barbarian. The only thing he has outside of fights is a good carrying capacity, but I found another great use for him. He has just enough brains to let the smarter characters of the party talk things out, but every so often they will start to talk themselves in circles. Anytime they do I start an internal timer of ten minutes. If they take longer than that to decide on a course of action, my boy follows whatever idea sounds best to him, just bulldozing ahead to keep the plot moving.
It's gotten us into a couple extra fights, but it's saved probably hours of time at this point so I'll take the trade.

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CrowMagnon




6th Jan 2021, 9:18 AM

Every group needs that person who can push the group into actually taking a course of action instead of spending hours asking, "But what if the person we're supposed to talk to is ACTUALLY an evil dragon in disguise who's planning to sacrifice us in a ritual to the apocalypse god?"

GM: "H-he's not... he's a shopkeeper..."

Players: "But what if he IS?"

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Sharky




6th Jan 2021, 1:59 PM

We've got one of the players in our weekly 3.5e game like that. Gruff little barbarian, doesn't speak Common. And I can say, as one of the players who absolutely can get wound up in talking in circles about a thing: this dude is a godsend sometimes.

It also helps that with his strength and constitution scores, he can /literally/ pick up the other 3 members of our party (myself included) and literally run off with us.

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Joe the Rat




6th Jan 2021, 2:36 PM

Back when I restarted playing, that was my job. A Halfling with a warhammer, low patience, and just enough Charisma to be a plausible "team leader."

Now that I'm running more, Mrs. the Rat does most of the "okay, we do this." The game can really drag when she's out.

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Anvildude




6th Jan 2021, 7:11 PM

To be fair, that actually happened to me once. Wasn't a shopkeeper, but rather a mob boss... But still. The party was being all wishy-washy about who to swear loyalty to and who to betray and how to get gold for their stuff...

So MY character, who was a half-orc Cleric of the god of Endless War was just like, "I attack him".

Turned out the little dude was actually a Black Dragon in disguise. That was the SECOND time that character was almost dissolved by acid!

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Halosty45

Halosty45




6th Jan 2021, 1:36 PM

One of the most critical roles in any party is definitely "guy who does stuff".

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g1darkhand14




6th Jan 2021, 1:45 PM

My old table was mostly players who thought things through. They'd spend some time at the doorway of dangerous looking rooms figuring out what they wanted to do.
And then... there was our own Leroy Jenkins. If they were taking too long, he entered the room. He opened the door. He grabbed the thing. He kept things moving.

Of course, he also died the most, so it balanced out.

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