The standard grace rule is one sentance, not too long, or perhaps 2 short ones, and a reply of similar length are what you have time for in 6 seconds, or the length of one turn in combat in D&D.
Talking might be a free action, but active skill checks take actions. Diplomacy for negotiations with an NPC would take actions, and not be a "free action"
Seems like a decent rule of thumb. Another way to put it is role-playing counts as a free action, but roll-playing (or setting up for it) needs to take the time because it is directly of consequence in the game.
Paranoidpequin
30th Sep 2020, 2:29 AM
I guess talking isn’t a free action?
edit delete reply
nathan400
30th Sep 2020, 2:38 AM
The standard grace rule is one sentance, not too long, or perhaps 2 short ones, and a reply of similar length are what you have time for in 6 seconds, or the length of one turn in combat in D&D.
In case you were being serious.
edit delete reply
Phantomdemon
30th Sep 2020, 4:03 AM
Given the golden rule of having fun, it also kinda depends on the tone of the fight.
Having a silly fight with silly talks? Go ahead and monologue.
Serious, possibly plot important discussion? That's something that you treat more seriously.
edit delete reply
Paranoidpequin
30th Sep 2020, 1:07 PM
Typically my groups turn to allow a lot of talking during combat Dialog being half the fun.
edit delete reply
Kittoradra
30th Sep 2020, 3:38 PM
Talking might be a free action, but active skill checks take actions. Diplomacy for negotiations with an NPC would take actions, and not be a "free action"
edit delete reply
Forget
1st Oct 2020, 1:18 PM
All of you forget that he is holding Zoro leg, I doubt that is a free action
edit delete reply
Otaku
30th Sep 2020, 4:59 PM
"Fluff is fine but crunch takes time."
Seems like a decent rule of thumb. Another way to put it is role-playing counts as a free action, but roll-playing (or setting up for it) needs to take the time because it is directly of consequence in the game.
edit delete reply