Page 1471 in Whiskey Peak
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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

Zomg




3rd Aug 2020, 1:35 AM

Sometimes when we try to powergame, it doesn't go as well as we planned.

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BakaGrappler




3rd Aug 2020, 1:57 AM
"Tell a Story: A Flaw Too Far"

Sometimes we need to take a few faults to get the points to finish a character, or to make them really stand out. Sometimes, those flaws just take things over.

Share a time when a flaw just really either bit you in the back, or took over the steering wheel. Exalted has an entire mechanic centered around this idea.

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Julian




3rd Aug 2020, 2:19 PM

No matter how funny you think it is or how unlikely it is to show up, never take "Tastes good to dragons".

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Guestron




4th Aug 2020, 2:46 AM

No matter how many times I read that, I keep thinking it should be a racial feature (though still not one you'd want).

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Julian




4th Aug 2020, 12:32 PM

Maybe roll some dice at the start of each campaign to determine which race tastes good to dragons. After players have made their characters of course.

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Guestron




3rd Aug 2020, 4:11 PM

Flaws being able to bite characters is actually what I believe makes them balanced to begin with. If it's not at least inconveniencing you at a bad time to be inconvenienced, it's not a proper flaw.

I actually homebrewed a few Flaws for 5e (I called them Weaknesses because personality flaws for roleplaying are encouraged) that I've been testing one by one. Intended use is to take one (and only one) at character creation for a bonus Feat in exchange.

Some examples:

One Eye: -1 to Wisdom, permanent disadvantage on ranged attacks. I gave this to my super strong warforged grappler discussed a few comics back and it was wonderfully inconvenient anytime he needed to throw something, so success all around.

Phobia: Pick a phobia. DC 15 Wisdom save when confronted with your phobia. Failure imposes the Frightened condition for one minute in regards to the source. Bypasses any feature that would normally negate the Frightened condition.
Was playing a stage magician warlock with Claustrophobia (long story) when the pandemic hit and our campaign paused. She held up the party more than once when it flared up in narrow spaces.

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Otaku

Otaku




4th Aug 2020, 12:23 AM

Aye.

I don't know if it is the "default" approach in GURPS, but after discussing it a long time over in the Forums, I came to realize the the Character Point value for anything in the game was really like a gentleman's agreement between the player and GM:

"This is worth about that many points to you. Play well, and you can extract extra value. Play poorly, and I'm not responsible if you don't get your CP's worth."

Note that I do mean an agreement between the player and GM: it goes both ways. Though you're usually talking about the player's character, so the Player should get X CP worth of value out of an Advantage priced at X CP, and the GM should get Y CP of value from the player's Disadvantage priced at Y CP.

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Guest




3rd Aug 2020, 7:42 AM

Imagine if we had reddit back then “ms Wednesday for strawhat!” “You’re crazy that would never happen! She’s just some side character!” “Ms all Sunday for strawhat!”

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Zomg




3rd Aug 2020, 8:00 AM

...People still talked with eachother on the internet before reddit.

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Kittoradra




4th Aug 2020, 11:49 AM

Forums have been a thing since practically the dawn of the internet being publicly accessible. IRC, too. Reddit is just the latest attempt to build on that idea, with yet another twist. It's really nothing new

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