Page 1424 in Whiskey Peak
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Page 1424


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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

Michael




15th Apr 2020, 12:47 AM

Shut up, Jayden.

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*Sigh*




15th Apr 2020, 1:06 AM

He's technically correct, but misguided. The captain charts the overall course, and the navigator's job is to get the crew there based on the specifications required. On some ships those roles are filled by the same person, but it's the same logic you use for why the manager of a company will often defer authority to those beneath them when those in those positions are hired for those specific jobs.

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Kittoradra




15th Apr 2020, 2:52 AM

There are several positions on the ship that could arguably boss the captain around. I don't know the title, but I believe there's usually a person dedicated to "barking out orders". In a situation like this, it would be so the navigator could focus on figuring out which way to go. Keeping the crew in line is another position that can often work completely independent of the captain, and I wouldn't be surprised if there's been some clashes between those two, if they're different people.

... I don't know a lot about specific positions on a ship's crew, but the logistics aren't much different than any business, as you said. The Captain might be "the boss", but that doesn't mean the captain is the one barking out orders at any given time. There's many positions that can do that, separately, for different reasons

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Anvildude




15th Apr 2020, 1:52 PM

You're probably thinking of the Boatswain, or Bosun. They're usually the one that's shouting at everyone to do things like "Raise the Mizzenmast!" and "Batten down those hatches!"

btw, raising a mast makes little sense, unless it's a topgallant or royal mast, which sometimes can be disconnected for safety in high winds.

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Guest




15th Apr 2020, 3:25 PM

One player took the sailor background and said that he had been a pirate. Time came where we found his ship and crew, lost his ship and crew, then found a new ship and crew. I took it upon myself to draw out the contracts and payrates for everyone, including their duties and authorities. The captain is in charge on the ship and gets a double share of the treasure, yes, but anytime we're on land or the captain is incapacitated, authority transfers to the quartermaster (me).

He caught that bit and made me switch it to the first mate, but I still snuck a few other goodies into the paperwork. Such as the bard signing on to be the "second anchor": responsibilities include being throw overboard when the captain gets angry. No payment, but he gets to refer to the captain as "Daddy" in return. (The captain signed without checking it).

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Guest




15th Apr 2020, 3:27 PM

@Kale, yes it was absolutely inspired by Nat's ploy in 449

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Anvildude




17th Apr 2020, 5:44 PM

...Huh. Do you think the term "Pirate" came from the word "Payrate", somehow?

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zomg




15th Apr 2020, 3:20 AM

Honestly this isn't just Jayden, this is the reaction of ninety nine percent of players that has to deal with another player having any amount of authority over them.

He's still an ass though.

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That one guy




15th Apr 2020, 11:47 AM
"Reaction shot"

To be fair, he has the same reaction as most people so when they first see the crew sailing.

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Kale

Kale




15th Apr 2020, 2:08 PM

Hey, less lip more steering the ship. And yes, Luffy's the captain, but Nami's the... what did Nat convince Luke to make her? The Quatermaster? Whatever it is, she's in charge outside of combat operations.

Ok, yes Quartermaster p449 p.449

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zomg




16th Apr 2020, 3:43 AM

There's also metagame roles.

Luke is a proactive player that likes to take the spotlight and often takes large, campaign definining decisions, but when there's more technical things to do he tends to hang back.

Cory is more reactive, focused on his own interest (combat) but he's loosened up a little as part of his character growth.

Nat is a bit of both, she likes to take an active role but she's not as interested to be in the spotlight. Of the core three players she's also the only one who has a big interest in utility stuff and non combat mechanics.

Combine the three and you have a pretty decent group of people to help direct the campaign. Luke takes charge in big, critical, campaign defining moments and helps the rest of the group to feel like a bunch of badassess, Cory helps keeping things a bit grounded, and Nat covers the stuff neither of them have an interest or ability to do.

Then you got other roles as well. Phil and Rike are both more support style players, Phil is a very proactive one, he has to figure out a lot of stuff, but he also seem to enjoy trying out new things, and of course his character is a total skill monkey (luckily a perfect fit for him), Rika is way reactive, she really loves hanging back. It'll be fun to see how she handles the upcoming arc that'll focus a lot on her.

That's my take on them anyway.

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Guest




15th Apr 2020, 10:11 PM

Okay I know he’s an ass and people hate him but he’s got a point.

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