Page 1383 in Reverse Mountain
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Average Rating: 5
Number of people who have voted: 1


By the same author as Grand Line 3.5
Comments:

tipulsar85




20th Dec 2019, 1:38 AM
"Lost in the port"

Yeah, Gordon a few of us the have been there. Although I'm glad for the OAR series of reprints by Goodman games & WotC.
When 4th ed was playing, I ran for a local store Beyond the Crystal Caves, and I felt that the season was just too damned combat heavy for the story. And so whle this was the era of no official pdfs of D&D from WotC or TSR, I had to go diving and when I found the module, I found that there were a few beats I could fit in that were not in the newer one. It worked, and All it took was a side bar in the back of the 4e edition to get me to get the full picture.
Any one else found a a detail of a module that they preferred in an earlier print or for a older edition of a game?

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JACK




20th Dec 2019, 10:03 AM

I think this page is more of a reference to the changes between 2e and 3.5, rather than 3.5 and 4e

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Anvildude




20th Dec 2019, 11:13 AM

Not so much about the modules (I don't generally run pre-made content) but rather some of the lore. Goliaths are a Player Race in 5E, and a relatively common one. But there's almost NO lore or information about them, to the point that people are making up completely weird cultural backstories, and treating their skin markings like just weird tattoos.

3.5's "Races of Stone"- the book they were introduced in, has a TON of information about the culture and stuff for Goliaths, and I don't understand why it wasn't pulled forwards into 5th. Like their favorite games, such as Goatball and Drink and Tell, or their deities, etc. etc.

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Rudedog

Rudedog




20th Dec 2019, 3:06 PM

Not really what you are asking about, but I'm still very partial to "In the Phantom's Wake" an OD&D module. I adapted it into AD&D and then 3.5e in each's era. It's not the best thing since sliced bread RAW, but I've run several parties through a slightly less ruthless version of the premise and it's usually fun. Also the "No DM" Mode was an interesting concept that only kinda worked.

https://www.dmsguild.com/product/17154/In-the-Phantoms-Wake-Basic

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Guest




23rd Dec 2019, 11:39 PM

No DM mode? i'm going to need to learn more about that concept.

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Otaku

Otaku




20th Dec 2019, 11:33 AM

Yeah, that seems to be the trend with most edition changes, even for other games. You only have so much space in a physical release, and the entire point of an update is to revise and refine the rules. though that sometimes means streamlining them, it usually means explaining them more clearly or adding to them.

I'm guessing GURPS - as a reminder, I've played very little d20 - isn't much of an exception with releasing older stuff. At least, when the ownership isn't in dispute. Whether actual rules that were abandoned, details about a setting, or full on adventures that were axed in a newer edition, you can often just buy the digital version of the older material. GURPS is all about adapting to and from other games, so past editions are like the "Easy Mode" of it.

I haven't been able to spare the cash yet, but I still have my eye on GURPS Rogues, GURPS Warriors, and GURPS Wizards, Character Template Books from the Third Edition (Revised) era. This isn't even about flavor text, dialog, etc. as these are crunch heavy books... but adapting them to Fourth Edition is quite straight forward. Oh, and some of the actual stuff cut from past editions has a tendency to be re-released in an updated form on its own. While I love having physical books, I also love the digital age. XD

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