Page 1377 in Reverse Mountain
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Average Rating: 5
Number of people who have voted: 3


By the same author as Grand Line 3.5
Comments:

BakaGrappler




6th Dec 2019, 2:32 AM
"Tell a Story: Don't Stand In The Fire"

Environmental effects are a long standing tradition in games. They influence battles and sometimes are... completely forgotten about.

Share a time when people forgot that there were environment effects going on. What was the result?

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Otaku

Otaku




7th Dec 2019, 12:59 PM

Heh, just chiming in that we often intentionally handwaved environmental effects while playing, because they tended to bog the game down in almost any system. At first, it wasn't even intentional, but more of a "Oh, forgot about the lighting penalties!" or "Oh, forgot about the footing penalties!" at the end of the session kind of thing. ^^'

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Kale

Kale




8th Dec 2019, 7:27 AM

Yeah, lighting is one I don't ever think about. At the start of a thing I might ask what did y'all cast light on, but that's about it.

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Otaku

Otaku




9th Dec 2019, 8:56 AM

Yeah, I don't know how big an issue lighting is for D&D rules. GURPS is my default RPG system, and there it is supposed to be a bigger concern... at least, using the default rules.

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Heyoceama




10th Dec 2019, 2:56 AM

I can only speak for 5e, but in my experience it's not really that big a deal. More races can see in the dark than can't (The ability is called darkvision, which makes lighting a tier higher than it is for them) so the party is almost never going to be totally blind unless you're throwing magical darkness at them. Also, light is very accessible. Torches are super cheap and easy to use and there's a handful of cantrips that can be used to make light. Technically speaking characters have disadvantage on perception checks in dim lighting (Think edge of a campfire's light) so they're less likely to notice stuff, but if you're waving around a light in a dungeon you're probably gonna get jumped anyway so it only really matters for traps.

Although being a rogue without darkvision kinda sucks. Hard to hide and fire from the shadows when you can't see but your enemies can.

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m2012e




7th Dec 2019, 10:01 PM

Not the environment per se, but one time I spread my ball bearings out in a doorway, and everyone (players and DM alike) kept forgetting about them until I reminded them to make an acrobatics check. There were many pratfalls that night.

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Kale

Kale




8th Dec 2019, 7:25 AM

I try to give hazards their own spot at the bottom of initiative to help remind me about them.

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