Page 1356 in Reverse Mountain
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Average Rating: 5
Number of people who have voted: 4

By the same author as Grand Line 3.5


18th Oct 2019, 12:40 AM

I love all the hints you make to tiny things that won't occur for hundreds upon hundreds of chapters. I can't even remember when it was revealed that Crocus was on Roger's ship

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Krazy karl

18th Oct 2019, 1:18 AM
"much later"

It was when they were talking at Shakky's rip off bar chapter 498 episode 392 this scene was around chapter 102 and episode 62

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18th Oct 2019, 6:38 AM

I tip my hat off to you for knowing that, Krazi Carl.

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18th Oct 2019, 9:32 PM

looked up the episode and cha[ter numbers just remember the scene

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18th Oct 2019, 12:45 AM

How WOULD you go about converting a whale into a submarine? Preferably without killing the squishy, blubbery parts?

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18th Oct 2019, 3:31 PM

It would help to have a whale that large. You could start with a hollowed out bit of the blubber, then work from there. The trick would be making your construction materials interact nicely with the whale's squishy bits- you'd want a lot of titanium, and probably some sort of salve or non-irritating sealer for the edge places, like doors in the skin.

After that, just anchor some sealed environmental pods in the head- maybe in the spermatazoic areas in the sperm whales head, while leaving enough or artificially simulating the dive control.

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TB Tabby

18th Oct 2019, 1:30 AM
"Unbeatable NPC?"

Is there even such a thing? There's quite a few players who would put that to the test.

Good subject for storytime, though: Anybody got stories of NPCs they encountered who were designed to be murder hobo-proof?

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18th Oct 2019, 3:23 AM

Once in Shadowrun... we were all new and got the job to kill "Joker"... aka Harlekin an immortal elf... aka arsehole that is allowed to use as many dice as he needs to win...

I hated it - first job and we can't do it at all - the job was basically designed to not be done...

We all survived because he wanted us to survive, but it was still really unsatisfactory...

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18th Oct 2019, 6:16 AM

In my current 5e game. We're sent into the Made Mage's undermountain labyrinth. Two of the party are contractually obligated by one of the lords of hell to trade what amounts to four souls in exchange guessed it. Hallister's soul. One teensy problem. In all the tidbits I've encountered... the dude is -literally- immortal. He -cannot- be permanently killed. If you manage to find the phylactery that holds his essence and destroy it, I'm 99% sure there's something about him returning to the dungeon in soul-form and claiming this clone body sorta thing that basically then starts a ritual almost immediately to create a -new- phylactery...which is then hidden elsewhere in the dungeon outside of access to adventurers for a little while. looks like the chances of these two PC's not being insta-killed at the end of the current campaign is running close to nil, even with a 3 year timespan (which conveniently draws closer with every passing floor thanks to time being stupid in undermountain between floors)

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Mr. Guy

18th Oct 2019, 7:59 AM

Are you kidding? Of course there is. All you need is GM fiat and literally any NPC is unbeatable.

Any time a GM runs a railroad plot you'll find find NPCs you can't beat until the GM says you can. Also, if you consider gods NPCs, then those are typically unbeatable.

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18th Oct 2019, 8:41 AM

Depends on how powerful, min-maxed, and determined the players are. The rule of thumb for power-gamers is "If it has stats, it can be killed"... So the trick to making a truly unbeatable NPC is to never give it proper stats. See also Sigil's Lady of Pain.

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18th Oct 2019, 2:55 PM
"Eh... Kinda depends"

In my experience, it's rather difficult if outright impossible to countermand the DM through the system if they resort to DM Fiat/railroading (for instance, in one of the previous campaigns I participated in, I was playing a divination wizard who had to fight a dude with a custom artifact sword of genocide, the backing of an entire race of white dragons because Orb of Dragonkind, and all the resources + followers he could want, with the only aid I got was another player and a false paladin, both of whom were dragons - meaning the sword was super effective against them - and as far as I could tell strictly inferior according to the system in terms of fighting prowess. Also, we didn't have access to magic gear/spells because of how the custom setting worked, so I only had level up spells to work with... Overall was not a good time, I got targeted first and killed and I couldn't even now out of the campaign upon dying because the DM gave everyone a free res for the campaign).

Now, I do fully believe that if something is statted the players can find ways to kill said thing - it's usually when dms start homebrewing shit/using DM Fiat to cover those weaknesses that things fall apart because a)they aren't really playing by the rules as written anymore to have their precious plot and their kewl NPC, and usually will negate player abilities and actions to have their way and b) they're usually ignoring how to build things fairly in the system/what the players could reasonably expect to have with regards to their current level + what they need to fight the thing they throw at the players, if that makes any sense...

(To put forth an analogy, it's the difference between throwing the Tarrasque at a level 15 party who has all the wealth and items they should have by that point to have a shot at fighting the thing... And throwing an antagonistic, unstatted God with the power of DM Fiat at a party of any level. The first is a dauntingly difficult, but sorta plausible challenge (especially if the players know the system well + are good at maximizing their character's efficiency in killing or solving problems), and the other is a blatant railroading power play that is grounds to leave the campaign citing trust issues with the dm.)

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29th Mar 2020, 8:43 AM

yeah besides what this comic and a bunch of fun dnd stories seem to indicate, it's actually pretty easy for a dm to kill of characters, and often the problem for dm's is how to keep them alive. Heck even in this comic there was a sequence we're Delilah noted Gordon was taking it if not easy, then easier than he could have on the players.

In 3.5 one of the easiest ways a dnd can keep your character helpless or near so is to just cut you off from wealth. As you level up you become increasingly reliant on hyper expensive equipment to stay relevant.

They can also trivially enact consequences from the setting. 'Ok, when you pick up that apple from the table, all the guards obviously realize that you are a thief and attack you'. While that example is obviously absurd you could also have weird but semi plausible stuff like 'ok, when you attack that factions all the factions, including the one who hates them, hunts you down'

Also they can set skill dcs to anything they want, and give characters any assets they want, be it wealth, cohorts, spells, political connections just as they can remove those same assets from a character.

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19th Oct 2019, 3:37 PM

Well, there was that time, homebrewed campaign, it was like the third or fourth session, and we meet the setting god of War. I don't know if the GM had already stated him at this point since clearly we where just not supposed to fight him at this point. Not only we did'nt have a high enough level, but there where plot-related reason why we where not even able to arms gods (yet). We where just supposed to ask something.
One of us apparently did'nt understood that and tried to fight him.
He lived only because the god thought it was a very funny joke.

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