
By the same author as Grand Line 3.5
24th May 2019, 3:26 AM
Oh my god, they're not even trying to hold onto the veneer of a game at this point! |
24th May 2019, 7:21 AM
Cory forfeits easy XP from mooks in favor of achieving plot objectives and moving the story along? This is not healthy, I tell you. Get some sleep, guys. |
24th May 2019, 2:23 PM
This is D&D, you don't get any XP for completing plot objectives. XP comes from ganking enemies and finishing the whole adventure. And the latter is an optional rule. |
24th May 2019, 4:51 PM
Depends on the DM I have a few that don’t bother with XP and only give levels one certain plot points are met |
25th May 2019, 12:41 AM
As a DM, I definitely give XP for playing your character well, interacting well with NPCs, solving puzzles, completing plot objectives, or just because I would rather get everyone to the next level sooner. If you only give XP to the people who defeat the opponents, then that encourages nothing but sheer combat builds (which some people do enjoy), but it puts a deficit to those who choose more subtle or support-based classes |
25th May 2019, 10:19 AM
Agreed. Ignoring story awards merely leads to encouraging murderhobo gameplay. |
25th May 2019, 3:51 PM
In the next campaign I run, I'm gonna have enemies that escape with their plans thwarted be worth 2x the xp of slain enemies, Enemies brought to justice worth 4x and eneimes reformed through FRIENDSHIP!!! worth 8x, just to see what that does to PC behaviour. |
25th May 2019, 5:58 PM
i have seen that. more XP for reformed enemies lead to the group opting for going for the "Shonen Jump Befriending" tactics. there are a few variations of it, but generally, this mean friendship through fighting. So, while there was still lot of fighting, that actually encouraged roleplaying. Like talking things out while fighting, this can get rather drama-heavy, too. |
26th May 2019, 12:52 PM
I definitely prefer rules that encourage alternative solutions aside from "kill everything", as it gives way to character builds and playing styles that don't focus on being the best at murderizing. In my games, I never award any extra XP for slaughtering enemies, since other solutions, such as sneaking or talking you way past them, should be equally viable alternatives IMO. |
24th May 2019, 5:27 PM
i wan skittles, now. |
24th May 2019, 11:12 PM
Any story when the GM ask you to stop or don't do something, only for him/her do it instead? |
26th May 2019, 8:16 AM
There was a time where we wanted to infiltrate the Big Bad airship, the Triomphant and sabotage it to drop it. The bad guy was'nt on board at that moment, so we thought it was a good idea. |
DragonTrainer
24th May 2019, 1:59 AM
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