Page 1290 in Warship Island
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Page 1290


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Average Rating: 5
Number of people who have voted: 1


By the same author as Grand Line 3.5
Author Notes:

DragonTrainer

DragonTrainer



19th Apr 2019, 12:00 AM

If you have a guest comic you would like to submit, please send it to:
DragonTrainer201@gmail.com

For More Details Click Here

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Comments:

Phantomdemon




19th Apr 2019, 4:58 AM

You know, that might be a good house rule to prevent them using Zoro's navigation to get out of trouble.

If he sails the ship, instead of rolling all power resides in the DM.

For Better or Worse.

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Rastaba

Rastaba




19th Apr 2019, 9:42 AM

So basically give the GM the authority and power (when they let Cory navigate) to drag them kicking and screaming back onto the rails...well somewhere on the rails at least. May be in the past, may be in the future. Who can say?

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Phantomdemon




19th Apr 2019, 12:34 PM

Or go the complete opposite and send them so far off the rails that not even their crazy plans can handle it.

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Guest




19th Apr 2019, 1:12 PM
"sleeping GM syndrome."

At this point the GM have no idea what he is doing, but he will absolutely not accept to stop the game. the session have to keep going.

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Gueist




19th Apr 2019, 4:17 PM

i'm not sure the GM have any idea that he is doing something.

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Rastaba

Rastaba




19th Apr 2019, 11:29 PM

The show must go on!

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Firestorm100




22nd Apr 2019, 4:54 PM

I’m surprised he didn’t navigate them into the calm belt.

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