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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

Phantomdemon




8th Feb 2019, 9:22 AM

You know him by now.

How were you expecting anything less?

If it wasn't for all their health's being insane, you'd think the collision, fall damage from landing on the ship, and so on would kill them.

Either way, I expect some healing spells will be needed after this stunt.

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Brainstorm




8th Feb 2019, 11:12 AM

Is that a real skill trick? It sure sounds like a real skill trick.

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Anvildude




8th Feb 2019, 6:46 PM

What even ARE skill tricks? All these maneuvers and such, the little 'martial spells' that they have are very reminiscent of Path of War, but that's a Pathfinder splatbook, and I don't think the DnD equivalent is as well rounded.

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Guest




9th Feb 2019, 12:32 AM

1. Path of War is based on 3.5's Tome of battle. It has a lot of maneuvers but I'm pretty sure the author is making up more. For the purpose of the story, it works pretty well as a frame of reference for D&D players, though.

2. Skill Tricks are from a separate book. Several, in fact. Pathfinder has them too. Effectively it is a feat that gives you more options through your Skills, like pathfinders Sense Motive having the option to actually read minds, albeit at a -20.

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Guest




9th Feb 2019, 12:32 AM

1. Path of War is based on 3.5's Tome of battle. It has a lot of maneuvers but I'm pretty sure the author is making up more. For the purpose of the story, it works pretty well as a frame of reference for D&D players, though.

2. Skill Tricks are from a separate book. Several, in fact. Pathfinder has them too. Effectively it is a feat that gives you more options through your Skills, like pathfinders Sense Motive having the option to actually read minds, albeit at a -20.

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Joe the Rat




9th Feb 2019, 12:34 AM

Skill tricks started in 3.5s Complete Scoundrel. Basically they are special boosts or one-off small-m maneuvers you could learn by spending skill points. They always built off of skills.

They kind of acted like sub-feats within the skill system.

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JACK




9th Feb 2019, 6:55 AM

The best ones are the movement based ones. Like the one that gives you a single up-to-90-degree turn during a charge, or the one that lets you charge over difficult terrain

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