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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

Guest




21st Jan 2019, 7:09 AM

PLEASE do Cory as Saiki. That would be awesome

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Rastaba

Rastaba




21st Jan 2019, 10:16 AM

Story Time! Name a time where you, or a party member, went so far out of your way to avoid the plot or sub-plot that it seemed like it was more work to avoid, or try and avoid it, than actually going along might have been!

I am also reminded of every instance of a person working so hard explicitly to avoid working hard, and the irony of such a situation...but that might just be me reaching.

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Guest




21st Jan 2019, 4:50 PM

That’s pretty much how most “successful” Call of Cthulhu groups operate. Tome of Eldritch Lore? Into the incinerator. Monster from beyond time and space? Five rounds rapid then run. Evil cult meeting? Enough IEDs to make the IRA blush. Don’t bother learning anything other than where they are and how much C4 you’re gonna need.

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CrowMagnon




22nd Jan 2019, 11:12 AM

Those quotation marks are apt. If your character survives a Call of Cthulhu campaign with enough sanity to remain functional, you're missing the point.

That's like trying to play Paranoia by completing your main objective without making any mistakes or losing any clones.

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Valandar




21st Jan 2019, 10:21 PM

One time when I discovered the boss of a keep we were attacking was a lycanthrope, and none of us had either silver or enchanted weapons, I led the party into jumping over the wall of the keep and into the woods to grind a little longer. THe GM had no idea what to do...

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HappyEevee




21st Jan 2019, 11:59 PM

Once our party was being railroaded towards a town in the wilderness where we were fairly sure we were going to get ambushed. (The GM had not been subtle about hinting at our impending run-in with the cult of gnome assassins.) We decided to avoid the town and head on to the next city. The GM got us lost in the woods, chased by various animals, and finally started a blizzard to force us to seek shelter in the town. It got harder to travel as the snow grew heavier (but the GM assured us we could still make it to town) so we decided to make camp and wait out the storm. We were told it was now so cold out we wouldn't be able to rest without freezing to death. The camping enthusiast (our barbarian) proposed various forms of shelter which the GM insisted would not give us adequate protection. Finally the GM said "Look, it's a violent winter blizzard and the only way you're not going to freeze is to go into town!"
Our wizard (she tended to load utility spells since we also had a sorcerer in the party), who had listened to most of the debate in silence, shrugged and held up the sheet of scratch paper on which she kept her current spell loadout. "Leomund's Secure Shelter. We're fine."
The GM almost cried. We spent the night in magical comfort in the middle of a raging blizzard. Of course, we still ended up having to go into town the next day and got ambushed anyway, but it was worth it.

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Raxon

Raxon




22nd Jan 2019, 7:28 PM

I had a character walk all the way around a massive city to get to the inn, just so I could avoid bars, because the DM likes to hamfist the "You wake up naked and unarmed in a jail cell. A guard offers you your freedom in exchange for doing him a favor." method of giving subquests.

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Poker




23rd Jan 2019, 8:43 AM

There was a campaign where that was our main schtick. We where three, a rogue, a wizard, and i as the Paladin (who was not the person with the most common sense arround).
In a given situation, i would come up with a idea on how to reach a desired goal with minimal trouble, the rogue would object and tell how stupid it was and how we had no reason to do it, and while i argued with her, the wizard would find a way to get things done without having to deal with the problem while avoiding the sidequest.
Exemple, we have to get into a city. Because of something we did earlier, coupled with a general dislike of strangers, the locals greatly despise us (and some of them think we're cursed). We need a way to regain their trust, and we so happened to hear about that relic that was stolen from them long ago and is now in the cave of relevant sidequest, because the culprit tried to escape by this cave, but ignored that it was infested with small agressive fire spitting lizards). we have to get in there and fight the lizards to retrieve the relic.
P: I have a plan to get it done without getting anyone hurt.
R: If it involve wasting our money to make our gear fireproof that's no. the guy offering this was aksing way too much money.
P:-No, nothing like that. Remember that guy we met long ago who could communicate with hamsters? There are probably peoples who can communicate with other sorts of animals. So, first step, we need to find a guy who can communicate with fire-spitting lizards, then become friends with him, and come back here with him. 3. This guy negociate with the lizards, and we get the relics whithout any problem. Infallible. The only problem is that we will have to share the reward with him. If you try to backstab him, he will just tell the lizard to kill you.
P:-I don't even know where to start. first, there's no reward! this is why i don't want to do it. We're just supposed to go there because the townspeoples hate our guts. Also thoses lizards are not hamsters. even assuming that a guy who can talk to them exist, we would have to find him, this would be even even longer than simply getting into that cave and do it on our own. And we're not going to assume this, since we know variation of this technique only exist for mammals, not for monster lizards.
-In this case, we just find a powerful mage, befriend them, and convince them to create a technique to talk to reptiles.
R: You're just trying to piss me off, don't you?
W: I'll just give us the appearance of different persons who did not do anything to cause the ire of the townspeople. Then i use diplomacy to talk things out with them to gain their trust despite their dislike of outsiders.

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Inuzuka




22nd Jan 2019, 12:36 PM

If Cory was Saiki, who were the others, and what level were they all?

Considering just how much more powerful Saiki is than the rest of the cast, even with the flaws Cory would have to take to get his various Psi abilities, mainly lack of control, increased casting times and x uses per day, he should still be a way higher level than the others.

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Guest




22nd Jan 2019, 5:50 PM

we don't know if the gap between Saiki and the rest of the world was as huge in this campaign than in the actual anime/manga. Or maybe it was a solo run by someone with a certain goal in mind (like trying to get Cory to roleplay more)

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