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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

TheStevest

TheStevest




15th Dec 2018, 12:42 PM

Sometimes you just have those characters, which have serious shit happening to them, because you wanted those things to happen.
And then they look up to the heavens and ask why all this has happened to them.
Why has their family been slain by the evil twin from another universe, where goblins are humans and humans are goblins?
And your answer as their creator is just:"Because it amused me."

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Poker




16th Dec 2018, 9:50 AM

Once played a halloween one-shot where we played a bunch of guys stranded in a abandoned mansion in the middle of a forest with several enemies out to kill us. We had to find a way out of the mansion and then a way to leave the forest. We where playing the role of a gaming group who had been trapped there by cbaracters from their previous campaign brought to life by the power of a curse, and determind to get revenge on their players.
Surprisingly, the(in-game) GM, was one of the character who survived the longest.

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TheStevest

TheStevest




16th Dec 2018, 5:38 PM

Sounds like a nice one-shot.
When it comes to the GM/DM part, I imagine the NPCs, which have been made by the GM to come back to drag them into the deepest parts of hell.
And maybe it is just cause I have been coming back with my thoughts to Kingdom Hearts, but in my head the nameless mooks would come back as something like the Heartless and those faceless Nobodies and NPCs with actual backstories as something like Ansem or the Organisation XIII members.
I first wanted to think something about them coming back as the usual undead and stronger undead, but my mind kept wandering towards those other thoughts.
Also: I keep thinking about this scene from Toy Story with Woody in the garbage can. Switch woody with Players/GM and the broken toys with PCs/NPCs.

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Poker




16th Dec 2018, 11:40 PM

The comparison work pretty well, thinking of it. The random background npc or mooks where still humanoid in shape, but featurless. They had no name, voice, memories or anything. They where easy to deal with on their own, but more fleshed-out NPCs or PCs could manipulate them to further their goal, and they could cause trouble in when in groups.
Nothing exactly like the Toy Story scene, but there did was a point where one of us got separated from the rest and chased by a bunch or NPCs who had their village burned down and ended-up cornered in room.

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TheStevest

TheStevest




17th Dec 2018, 3:32 PM

Please tell me they set the whole room on fire as revenge.

I wonder, what I would do, if I were one of those... Forsaken Characters, FCs.
In-Universe just kill the players in horrible ways?
Go for an attack on the meta level?
But what then? Try to become immortal, by getting into all the sessions? Try to get into the sessions of other tables? Or just try to burn the whole system down to the ground so that no more sessions will take place?

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Poker




18th Dec 2018, 8:59 PM

actually, the guy put the place on fire himself, that was a really good scene. Cornedred, with a twisted ankle, and as good as dead. Oil spilled all over the floor. He apologized to them for what happened to their village, aknowledged that he now undertood their suffering, then appologized a second time for what he was about to do. Then he set the room on fire, dying and taking most of them with him. this is what provided a way out of the mansion for thoses of us still alive at this point. (Turn out the forest was even worst, but that's another story).

The plans varried from one Character to another, some juste wanted all of us dead as quick as possible, others wanted a slow and painful death. Even one crazy guy who wanted to keep the players alive to torture them indefinitely.
Honestly, i think there is some potential to come back to that idea. It was great, but one night is'nt enough to fully explore the concept.

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