Page 1228 in LogueTown
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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

Generic Greg




21st Nov 2018, 2:01 AM

AH YES. It's been some time since story time. lets do story time.

STORY TIME KIDS.

Tell us a story about a time when powerful NPC saved the party. Bonus points if the party ACTUALLY did something to deserve it / set it up in advance.

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Guest




21st Nov 2018, 9:25 AM

I remember where thanks to a powerful NPC, our situation got worse due to a party taking advantage of their generosity. Was taking part in an Adventurer's league where hell pirates were raiding a port looking for the gold that was stolen from them. Volo was also going around offering spellcasting services. So one party that found the treasure cache spent all of it on Volo, royally pissing the hell pirates off. The room nearly failed the epic due to that.

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Otaku

Otaku




21st Nov 2018, 10:02 AM

My first ever RPG session, not once but twice we had NPC's help out in big ways, though I'm not sure any were overly essential. More like taking the edge off of what would have been a more challenging session. I'll tell you the story behind it, and you can tell me if their intervention was warranted.

My first ever character was named something like Ayamah Fahreek. The system was GURPS (Third Edition), and this would have been around... 1995 or 1996. XP Fahreek was a GM-invented species known as a "Random"; basically a ball of green slime with some glowy bits in it. They were shapeshifters and the creation (or at least primary worshippers) of a very silly god with your typical American high school nerd's sense of humor e.g. our sense of humor at the time. XP

The GM's version of the stock 90's tough, cool, mysterious hero with a dark past and maybe a dark future - a.k.a. most 90's characters - did show up to help us in our first adventure but I don't recall him saving the party overtly, just taking the difficulty down a notch. No roleplaying actions justified the intervention but I'd paid for the character in question as an "Ally", an NPC so favorably disposed to your character he's basically as or more reliable than your typical party member... assuming the GM rolls high enough for him to show up. The GM did roll high enough so quasi-GMPC showed up to assist.

The second one also relates to my character. I cannot remember whether or not I paid for the assist with my character build, but that god who created my kind? For sure he later was added as a Patron to the racial template for Randoms. Possibly inspired by what happened. We were finishing up the encounter, with our mage charging an exploding fireball spell. Not being needed in combat at that point, my shapeshifter took on the form of Disco Stu and started (poorly) sing "Disco Inferno" while dancing accordingly. This caught the eye my kind's god and so he revealed himself... as a DJ complete with 70's style sound rig, disco ball, etc. to accompany me. XD As a bonus... he gave a big ol' power boost to the mage's exploding Fireball. One or two other party members were lightly damaged by the blast, but it obliterated the remaining baddies chasing us. We were probably going to make it anyway, but this gave us a stylish finish that set the done for most of our future adventures. :)

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CrowMagnon




21st Nov 2018, 11:12 AM

Carrion Crown. My group were deep in enemy territory, nearly on the last stretch. We were in what remained of a town that was full of all sorts of necromantic nasties, much of which we snuck through in order to reach our target at the center of town. So after we got through the main fight, beaten up and with most of our casts used, we come out to find that all of the nasties we'd bypassed to go straight to the boss had gathered around to ambush us. We barely survived the first round of that onslaught, but were saved when a squad of paladins came flying in on pegasus-back to fend them off and give us mounts so we could go after the Big Bad.

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Guest




21st Nov 2018, 9:32 PM

I kind of do the opposite. I bring in insanely powerful NPC’s who are willing to work for the party, and then have them not do shit due to a combination of in character apathy and my desire as a DM to not step on the toes of the party. So they mostly get relegated to doing stuff offscreen that facilitate the party’s goals.

Probably one of the only times an NPC genuinely saved the party’s ass was the time a daemon one of my players contracted killed a Greater Daemon attacking the ship’s warp drive. All the party found was a Changer of Ways with a pair of scissors shoved into its brain stem and a note requesting tribute in the form of teacups. Confused the hell out of most of them.

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Rudedog

Rudedog




21st Nov 2018, 3:11 AM

Second Edition Forgotten Realms had so many named characters running around that it was basically trivial to stud every other adventure with a celebrity or two, ala Baldur's Gate. Of course, as the only person in my group that read pulp D&D books, they were rarely aware I'd appropriated the characters... rarely. That said, when they were aware it was usually funny when the dice randomly killed the celebrity guest.

"Oh, crap, Drizzt died from that crit! Um... gg Drizzt. Good thing you have friends who can cast resurrection! Should we tell them? Nah, Icewind Dale is hell and gone from here, and they'll figure it out in a month or two."

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Tempestfury




21st Nov 2018, 4:12 AM
"About Tom"

Continuing from the previous discussion on the previous page...

But am I the only one who sees the black text as a flashforwards after the game, rather than a flashback?

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Pablo360




21st Nov 2018, 9:44 AM

Yes, because there's no precedent for that.

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Devlerbat




22nd Nov 2018, 3:43 AM

Also Janine is not at this game and thus it makes no sense for her to be part of a post game discussion.

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Tempestfury




22nd Nov 2018, 7:35 PM

Except that in the previous page we have Smoker thinking over the fact that Luke's smile is exactly like Tom's... only for them to go ahead and do a scene discussing how alike their smiles are in the next text.

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