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Average Rating: 5
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By the same author as Grand Line 3.5



7th Nov 2018, 2:31 AM

Oh! I had a D&D 3.5 character idea at some point, for what I call a hit and run build.

200 movement per turn. And he gets a free attack while entering striking distance. The build had no friggin health or armor. Run out, cherry tap the enemy, and retreat to cover.

You'd be amazed how effective this actually is at low levels. Dude could theoretically wipe out a hundred goblins solo with a polearm, just taking out four or five per turn. Can easily clear out the gobbos without exposing himself to AOOs.

Shame the build was lost in the bitchening. I might have to dig through online resources, see if I can rebuild it.

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7th Nov 2018, 3:00 AM

I find it really hard to build for multi-target, I always want to build for maximum single-target murder

Which is probably why so many of my characters started life as barbarians, because spending 1 level to get pounce is a damn good trade, even if you plan to switch to lawful and give up rage immediately afterwards

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7th Nov 2018, 1:36 PM

Except starting as a barbarian makes you illiterate (admittedly fixing this only cost one skill point), and unless you're also getting the whirling frenzy variant, you're only going to have one attack until level 6 anyway. Better to start with 4 levels of fighter for the bonus feats then multiclass to barbarian.

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Tempest Fennac

9th Nov 2018, 5:27 AM

Multi-classing to a literate class in 3.5 D&D gives literacy as well, doesn't it? Starting as a Barbarian at least gives quite a few extra skill points.

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7th Nov 2018, 12:18 PM

You can actually do that pretty effectively in 5E! Barbarians that take the Path of the Eagle Totem at 3rd level can Dash as a bonus action (basically they get to Move twice) and if you take the Mobile feat at 4th (or before if you're Human) then you've got 45 to 50 feet of Movement, enemies have Disadvantage on AoOs, and can't take AoOs on you if you've attacked them in your turn. Combine that with 5th's "Move whenever you want" mechanic, and you can hit-and-run anywhere within 30 feet or more pretty comfortably. It's actually really fun.

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7th Nov 2018, 2:57 PM

I had some exotic build from a splatbook I no longer own. It could run 200 feet per turn, and four attacks per turn. Low stats, though, so it was insanely op up to level 4ish. Then fighters and barbarians would start to overshadow him.

I do remember that his class was basically a mix of rogue and barbarian. No rage, but slightly increased speed. Lots of skill points. Due to his actual speed, he was a purse snatcher type rogue. Wears a disguise, grabs something, and runs.

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The Old One

7th Nov 2018, 2:42 PM

You can have a credible hit and run build with a small cavalier on a riding dog. In Pathfinder I had ride-by attack by 3rd level and could cheerfully blast through just about anything while getting double damage from my lance

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7th Nov 2018, 7:05 PM

I came up with a character concept for 4E which could, under theoretical circumstances, move an incredible distance. Firstly you had to have a monk with enough levels. This gained them access to an ability which would let them get an extra point of speed for each AoO they took. They then would need to take a feat tied to their endurance skills (absorb pain I think). This feat could be triggered after they were attacked (or possibly just damaged) and would let them get damage reduction to all damage equal to their ranks in that skill. So if you ran through an army of minions who would do less than or equal damage to you than your damage reduction amount, you'd keep gaining speed. This would last until the end of your next turn.

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8th Nov 2018, 9:57 PM

Where is Carmen anyways? And i dont mean Carmen Sandeago

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