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Average Rating: 5
Number of people who have voted: 4


By the same author as Grand Line 3.5
Comments:

Wait, first?




29th Oct 2018, 5:12 AM
"I wish I had good or fitting Storys"

But until Raxon arrives, how about you tell us about the times the PCs got such nice buffs to Intimidate as Nani gets right now?

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JuicyGrey

JuicyGrey




29th Oct 2018, 8:17 AM

I want to hear about time when bluff turned out be actually true...

"You and what army?"...

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Guest




29th Oct 2018, 11:21 AM

“I can kill everyone in this room”

Said during lone negotiations with a Hutt and their shitload of minions. Remember that when you’re in a room with a droid to always wear a self contained breathing apparatus.

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Halosty45

Halosty45




29th Oct 2018, 12:14 PM

Droids are OP. I ran an all-droid-PC game of Star Wars Saga Edition, and the easiest tactics were: Turn off lights and/or remove oxygen. Loot bodies. Meet black marketeers. Get ambushed by storm troopers and betryaed by black marketeers. Loot *more* bodies. Eventually sell junk to someone.

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Reeder




29th Oct 2018, 4:20 PM

Yeah, it take either other droids, or some kinds of aliens that can do without oxygen and light. and that second option is rather obviously a "came up with this specifically to counter that" if there is'nt some justifications as to why such a alien would so happen to be there.
Or maybe a particularly cunning antagonist who came prepared specifically because he knew he was up against droids.

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Guest




29th Oct 2018, 8:09 PM

For some reason fans of the EU consider Hutts to be neigh unkillable badasses who you should never mess with. I’m sorry, as someone who’s only seen the movies, the only example of this species I’ve seen got choked out by Carrie Fisher. Not particularly impressive.

But the campaign itself was awesome. It was basically The Untouchables where we were Imperial agents sent to clean up Hutt space. Admittedly we weren’t supposed to turn it into a campaign of genocide, but it’s not like I’m intimidated by an overgrown slug

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Poker




30th Oct 2018, 10:31 AM

only star wars campaign i did was a short one, and we treated the only hutt we heard about as a joke (though, we had just acquired a lot of firepower at this moment, and we did'nt met him in the end). the droid, on the other hand, we underestimated them, and it got us in trouble. got in trouble with a bunch of ewoks, too, but this one is entirely due to bad luck with roll. And exclusively that. it was'nt caused by our own imcompetence or the fact that one of the players needlessly looked for trouble because he did'nt like them. Only Bad Roll, really.

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Zilfallion

Zilfallion




30th Oct 2018, 3:48 PM

Darkness has an easy counter. Plenty of nightvision sources as well as light sources. Adding vacuum seals to armor isn't that expensive and pretty common if you expect to be dealing with combat onboard a spaceship. Any decent commando squad is going to likely be equipped with these things if they're expecting to fight anywhere that isn't planet side, and even then, if the planet doesn't have a breathable atmosphere, even more likely they have this type of gear.

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Guest




30th Oct 2018, 10:44 PM

Oh we were planetside. Right in the middle of the Hutt’s base in fact. It’s just nobody thought to check if my inbuilt emergency oxygen supply actually contained oxygen, and not Deadly Neurotoxin (tm).

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Guest




31st Oct 2018, 9:08 AM

No, if you're playing droids, you don't do the oxygen thing in a situation where the enemy is expected to have oxygen supply in handy. you do it in the local tavern in a planet with breathable atmosphere, when they're getting some rest a few days after their last space trip and a few more before their next one. this also mean it's wiser to not try it one people who are expected to be doing a lot of space traveling daily.
Savvy droids know when to attack their victims, and rpg players tend to be at least a little savvy, and the GM even more so. now, this also mean you have to take some precautions for the case where the enemy is the one coming at you.

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Nodrog




29th Oct 2018, 4:38 PM

I was playing in an intro campaign as a sorcerer, following a group of much more competent adventurers.

My biggest claim to fame up to the point was failing the climb check (twice) to actually enter the big bad boss's chamber through the back way and thus waiting outside until my group had killed the boss and his bodyguard. My sorcerer was helped up into the room as we heard the now deceased boss's minions reentering the room.

I got a good, high point in the back to start summoning magic and won the initiative roll. I decided to try to use my high charisma to try to intimidate or at least hopefully confuse some of the goblins before actually using my very limited supply of spells.

"Behold your new masters!"

After I made my dramatic announcement, the GM checked my charisma and had me roll.

Goblins: "New boss! New boss!"

The party members decided to work together to lower me to the ground so in order not to have my new minions see their glorious leader take a nose dive onto the cave floor.

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Raxon

Raxon




29th Oct 2018, 5:49 PM

A buff to intimidate? Can do.

I was a guardian of the eastern forest, north of... I forget the name. City of treehouse dwelling elves. My forest was located between two mountains, and was one of only two feasible entrances to the elven nation. Being a drider in elf territory already gave me a huge social boost to intimidation, because anything that can sneak up on and ensnare an alert elf is effing terrifying. Not to mention the fact that I did this to entire elven border patrol for sport. After I did that, I would leave them bound in webs, fetish style, and hanging inside the nearest guard tower, with signs on each one, describing how they had offended me. Nobody ever really figured out how I did it, either, since the entrance was too small. They were glad to have me around, because I was really good at catching spies, bt that doesn't mean they liked me.

Well, I grew a collection of spies. See, I would occasionally catch a spy, assassin, or smuggler. Smugglers were my favorite, as they often carried illicit magical goods and gold. Sometimes, if I found signs they had committed a capital offense, I would bite them, and wrap them up.

One day, I received a message through one of the webs I had set up. They were tugging a message to me. Invasion force. Then the message stopped, and the thread went slack. They were heading right through the wide path. My territory. I set to work immediately. They were just orcs, but even I would have trouble with hundreds by myself. I typically marked my traps in subtle ways, so the elves knew what to look for. I set dozens of traps. The kind that don't kill you immediately.

My favorite was a net trap that swings and drops everyone onto exposed arrowheads. If you're lucky, you'll bleed out.

But over half of them made it deep into my territory, so I began snatching them into the trees with nooses made of my thinnest threads. Finally, they reached the largest trap I had. My nest.

Now I need to explain something. As you get closer to my nest, the webs between trees gets thicker, and it gets darker. By the time they were in my nest, it was as dark as the underdark. Orc, elf, human, all the corpses I had collected were everywhere, and when the leader finally lit a torch, they saw the bodies hanging all around, and then me, standing right in front of them. I blew out the torch and said, "Better you don't see what becomes of Intruders in my lair."

Now, they knew a monster lived in these woods, but not what kind. They also knew the elves were afraid of me. I rolled for intimidate. 19.

Total chaos as the orc ranks broke, and mass panic swept through. They scattered, running through the forest in all directions, getting lost, and were easily mopped up by the elven forces from the capital.

Another legend for the elves to tell about me, the guardian of shadows that prowls the eastern wood.

Edit: This was a solo session when all the other players were out sick, so my character went home and got to have a one shot while the rest of the party was doing random crap in town.

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