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Average Rating: 5
Number of people who have voted: 3


By the same author as Grand Line 3.5
Comments:

Phantomdemon




26th Oct 2018, 12:19 AM

Ah, yes, the person in the Party who actually keeps track of everything the party buys or finds.

Anyone got a story of a time they used a forgotten item to turn the tides, win the battle, or just do something awesome/funny?

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Whitemage




26th Oct 2018, 3:23 AM

This one time, the party forgot about all the potions we had in the group inventory... Only I remembered, totally hoarded them

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Solokov




26th Oct 2018, 8:10 AM
"Potion Hoarder's anonymous"

I think I had the same issue... though to be fair I was playing the sneakthief chaotic good rogue, but by the end of the campaign I literally had ALL the potions the party had.... + the whole stock that the last few town shops had as well, then again that was because I'd gotten my hands on enough platinum to outfit a kingdom so any time we hit up a shop I went to the apothecary's and just had them shovel potions into my bags of holding till they were out of stock.

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The Old One




26th Oct 2018, 11:03 AM

I was playing the Rogue in a 4th ed campaign, and the party, rather foolishly, decided to let me be the accountant since nobody else wanted the job.

So, of course, I was skimming. The GM would tell us how much gold we'd gotten in addition to any items, and I'd cheerfully repeat the amount to the party, minus a thousand or two. The players were easily distracted by their own side amusements, so this went on for ages.

This turned out to be to the party advantage later on when the guy who had the extradimensional space where we kept "our" loot died off. I had enough gold on hand to cover expenses at the time, after some creative bookkeeping. This, of course, annoyed the guy to no end, as he had basically suicided because he wanted to play a different toon and didn't mind screwing the party over

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Da Bomb




26th Oct 2018, 11:17 AM

Slowly over the course of a campaign, a player slowly gathers LOTS and LOTS of alchemists fire. The DM didn't really think about it. "Dude likes AF. No biggie."

Cut to final boss.

It's a rather sizeable monster. Typical boss stuff you know.
So our brave hero/pyro hands a jar of blood to his party and utters the immortal line:

"Res me."

He jumps into the monsters mouth. And obviously it eats him. Then he ignites. And so does the boss.

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DeadpanSal




26th Oct 2018, 11:03 PM

Holy shit.

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m2012e




26th Oct 2018, 12:24 PM

An earth elemental kidnapped the queen (my mother).
After he states his demands, I offer him a peace offering: cookies.
*note: I am an 8-year old sorcerer.*
rolls - 26 persuasion
Elemental grudgingly accepts them.
It is then that I reveal to the DM that I had laced the cookies with the Philter of Love we found three sessions ago.
There is now an earth elemental running around who thinks I am the sexiest little boy ever to walk this earth.

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Anvildude




26th Oct 2018, 4:01 PM

That's how Earth Shaitans happen, you know.

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Pablo360




26th Oct 2018, 4:35 PM

I was playing what I have come to interpret in retrospect as a "gritty Pokemon isekai RPG", where we gave ourselves basic stats that represented us and got teleported to medieval Kanto in a Walmart parking lot, armed with only our personal effects, our groceries, and stuff from a random item table. One of my items was a mysterious yellow potion, which I immediately chugged out of curiosity.

Later, we encountered some wild Pokemon that we immediately identified as Pokemon because our characters were ourselves and we all played Pokemon. I was attacked by a Pikachu, which tried to zap me.

The potion was a potion of lightning resistance.

If I weren't so stupid I would have died.

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Heyoceama




26th Oct 2018, 6:12 PM

Guessing you became Ash Ketchum after that?

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Pablo360




28th Oct 2018, 2:38 AM

Nope, I fucked a doctor and died of a veneral disease. Best ending anyne in the party got, too.

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Nodrog




28th Oct 2018, 4:46 PM

What did you expect from someone who pays for "Nurse Joy"?

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Poker




26th Oct 2018, 5:43 PM
"forgot the plot coupon could actually do something"

campaign with a basic plot (at frst at least, before lots of peoples with plans get involved and it get clusterfucked), 11 boxes each of them containing 7 of 77 ancients scrolls had been dispatched all around the world, and we had to gather them to bring them back. Each scroll had one ability that could be used once, and only once, by the group, most of the time at a price that varied depending of the scroll. Early on, it was a given that we where eventually going to use the power of the latest scroll we had acquired to solve a problem or fight a vilain, but after gaining a few levels and becoming versatiles enough to not have to rely on them that much, and we eventually started seing them just as plot coupons that we put in the inventary and forget about before going to the next place.
Then month after this, we get to a particularly tough boss, and some catastrophic rolls put us in dire straits. that's when i remembered that the scrolls could do stuffs, and we had 25 unused ones, and i was the one carrying them.
"I use the scrolls"
the GM: "Which one?"
"thoses 10 ones"
"'Scuse me?"
"there is no rule preventing the use of several srolls in quick succession"
"That's possibly going to kill you PC"
"That's sure going to be a awesome death. With where this is going, we're going to lose someone anyway and i don't have the time to actually study the scrolls in the midst of a battle"
"Some of thoses scrolls are not even made for combat"
"I'll still use thoses."
Spent my following turns spamming scrolls powers, lot of stuff hapened, like flocks of wild animals coming to our help, blades becoming absurdely sharps, the summon of a undeground Sea Bass that cause mini-seisms, some enemies being transformed into geckos, a giant bird carying the most severely injured allie to safety, luxurious crops of rice and grain growing arround us, then thoses luxurious crops getting poisoned. That's what killed the boss, he tried to eat thoses crops.
My character spent the two next sessions between life and death before being saved, and we remembered to carefully study every new scrolls we got instead of rushing our way through things. Though the poisonous crops things did gave us the idea to combine the effect of two scrolls, in more or less inventive ways. Something that came in handy later on.

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fox61524




26th Oct 2018, 6:31 PM
"The reason I always hoard 1-shot items."

Bckground: long-running D&D 3.5 campaign, with a very flexible DM. As long as she was entertained, we could get away with almost anything, including some upgrades that were honestly broken. My character started as a steryotyped elven archer, but had since branched out into a DM-invented prestige class. Kind of a cross between a shadowdancer and a psiblade. For this story, the most relevant thing to know is that I could simply create weapons, including +4 arrows, from shadow.

We're going through a dungeoun crawl, looking for the latest of our "collect-them-all" macguffins, when we break into the boss room. Waiting for us is a powerful demon. I come in second in initiative. The DM takes a little time setting the scene, and the initiative winner decides to do something complicated and weird, forcing the DM to try and think through the ramifications. Between the two, I have plenty of time to plan my first action, and I'm looking over my character sheet just to pass the time, maybe think through the leveling I"m going to do before the next session...

"1 x Arrow of Slaying (Chaotic outsider, DC 20)"

Over a year ago, real time, my character ran the qualifying event to enter a new prestige class. Basically, the DM gave me my own, private dungeon crawl in another dimension. Early in the crawl, I came across 3 arrows, which the DM auto-identified for me. Arrows of slaying, keyed specifically to the kind of creatures that formed from an amorphous plane derived from the interaction of darkness and light. On a hit, my enemy would be faced with the very real possibility of instant death. I used two during the crawl, killing a giant shadow bat. But I was a rogue, and I was cautious, so I managed to avoid most of the other denizens of the dungeon. And once I was back on my home plane, I just didn't seem to encounter any more chaotic outsiders. So I very carefully wrote the item down in my inventory, transferred it when I rewrote my character sheet, and otherwise, forgot I even had it.

Until now.

On my turn:
me: "So, instead of making an arrow, I want to pull one out of my quiver."
DM: "OK. roll the attack."
(hit)
me: "So this is a chaotic outsider, correct?"
DM: "Yeah..."
me: "It needs to roll a fortitude save, DC 20"
(DM shrugs and rolls. Save failed.)
me: "It dies."
player 3: "What?!"
(Player 3 was planning a turn with a full attack. 5 swings with a double axe. To keep the game moving, he was rolling up attack and damage in advance. On his notes page were five very nice rolls, including two criticals. And thanks to me, the enemy dissolved before the axe even made contact.)

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Mavado




27th Oct 2018, 1:37 AM
"Check for weapons"

I had a DM who clearly failed to check my inventory, because he tried to start a session with me getting robbed in an abandoned building.

"He's running away with all your money."
"Wait, he stole my MONEY?"
"Yes."
"ONLY my money?"
"Yes?"
"I pull out one of my four Uzis and shoot him in the back."

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DeS_Tructive

DeS_Tructive




27th Oct 2018, 9:56 AM
"Healing Pots"

A long time ago, I played in an Eberron Camp via a chat client, with a group I mainly knew from a MMO. My character was a heavy Warforged Fighter with some feat that hugely increased his mass and AR.

While escorting a trade caravan, our group had two days of R&R in town. Since our closest thing to a healer were two Paladins, I decided to go grab some additional healing: "Tir'el will go shop for pots." The GM listed me a ridiculously low price, so I decided to grab six of them.

Two play sessions later, the group got banged up worse than the Paladins could cover. Keep in mind that this was all through typing.

Me: "Tir'El retrieves the potions from his pack and hands them out."
DM: "Huh? What potions?"
Me: "The six he bought back in town."
DM: "Wait, what?"
Me: "Don't you remember? It was two sessions ago. Let me fetch the logfile."
(while I'm tabbed out to find the right section of the log, the chat continues)
P1: "Wait. Is this about the pots?"
P2 (lives together with P1): "Oh right, I remember! We were wondering what he meant with healing pots."
DM: "Oh! Ooooh! I read pots and thought he wanted to use them as spare parts."

When I returned and we figured out what had happened, we improvised a hilarious scene where the Warforged used the cooking utensils to repair the Paladin's armor and get confused when they still felt horrible (it works for him, after all).

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Deez Rodenutz




30th Oct 2018, 3:55 PM

We were going through some old castle ruins and in the Gardens I found some spray bottles of gardening chemicals, which I took with me.

Later on in our adventures, we faced something along the lines of a "rope golem".

So, I took out a bottle of chemicals, lit up a torch, and began to flamethrower him to death...

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Ggg




26th Oct 2018, 9:55 PM
"Potion of ultimate doom"

Alright so I’m at the end of our most recent campaign (which had been running for nearly a year) and all through the adventure my character had been hoarding potions and random stuff that my or may not be actually magical in nature. In the final battle my wizard was unconscious and dying over the shoulder of our barbarian (not the smartest play considering he had spike armor on but he refused to let me down) and the BBEG standing right in front of us so the barb did the only thing he could think of. He chugged my potion. My potion was actually being kept in one of the first magic items we had gotten an indestructible bucket that never spills, which is why all the stuff in there fit. Anyway I’m gonna list off all the shit in there real quick, ahem
Blood of a solar
Blood of the oldest white dragon in existence
Blood of Yeenoghu
Blood (and brain matter) of an ice weird
Ectoplasm
We were doing an outer planes thing for the last bit of adventure so I had Essenes of all the types of genie
Elemental magic dust
Potion of fire breathing
Potion of diminution
Potion of fire giants strength
Superior healing potion
And a whisker from a magic telepathic cat
When the barbarian drank this monstrosity he exploded took 100 damage and was still standing (even after tanking hits all day) became temporary invincible, could fly, had his strength boosted to unconsciously high levels, had a ice/fire breath attack and was the size of a hummingbird, for 1D6 rounds (4) then lost all of those abilities and died. And that ladies and gentlemen is why we do not let clinically insane wizards create DM baffling potions
He had no idea what to do

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Rastaba

Rastaba




26th Oct 2018, 11:27 PM

...I honestly disagree with that ruling...if anything that is just proof your SHOULD do it! How else you get fun stuff like that if not breaking your GM’s brain hard enough he has to pull something like that together? Or have the GM nuke the campaign over it cause it was too much...either way works for me!

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Poker




27th Oct 2018, 10:17 AM

I would have kept track of what you put in the potion, and just made sure that i have a possible counter-mesure to it for when you use it.
For exemple, when a player turned giant, i gave it a giant enemy. And Bam! Kaiju duel. In adition to being awesome, it make the players warry to come up with something to weird on the offchances that i have something against it.

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