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By the same author as Grand Line 3.5
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Generic Greg




1st Oct 2018, 1:37 AM

I'm just gonna leave this here.

Darths & Droids
Strip 832

"The party is never so split that you can't split it further.

If this involves independently moving disembodied body parts, all the better."

What the rest of you do is up to you today.

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Poker




1st Oct 2018, 5:13 AM
"splitting the party"

I got that one! Once get two party members killed in a session, but it was'nt too dramatic since death was about as cheap as in DBZ there. you could just have the sould of the deceases guy do stuff in the afterlife while waiting to be resurected. So two of us got killed, but one had his soul magically linked to a old fortress and thus instead of going to the afterlife was sent there with some of his memory lost, knowing only that he had to haunt this place. Another was held on the mortal world due to a extremely tenacious grudge he was holding against one of the bad guys so he stayed with us.
We had to 1)get back the one who had been sent to his ancestor castle, remind him that we where on a quest and stuff and bring him back.
2)Discover how to ressurect them, since concentional mean of resurecting peoples where not going to work with their souls not in the afterlife 3)find a way to restore the two bodies, so that we could properly resurect them.
so three of us go to the castle, including the ghost of the second guy, we thought it might be usefull to have a ghost on our side to visit the haunter castle. me and another go back to the research library we had visited earlier and take the two bodies with him. The last one go take what was left of the first dead guy's left arm to order a artificial arms for when we'll bring him back, since said left arm was damaged beyond repair.
Then we find out we'll have to use a different mean to resurect the two of them, instead of waiting like the GM expected us to reasonably do we decide to split again to do both at the same time. I go take care of the grudgy guy resurection, while the other go to the location where she could get what we needed to ressurect the castle guy. In the castle, they end up splitting up: one of them got his soul separated from his body, him (as a disembodied soul) and the grudgy ghost go one way, the other use a spell to temporarily place part of her conciousness into a inanimate object to possess the body and move it around.
result:
1)One of us, after ordering the fabrication of the artificial arm, is at the research library to try to find the two that where sent there, but of course they're not here anymore.
2)I am at the local temple, with the body of one of our comrad, trying to negociate the help of a exorcist.
3) One of us is at apothecaries to find the person who would help us ressurect the guy in the castle, with said guy body.
In the castle 4) one of us looking for the rest, accompanied by the animated body of another.
5) The souls of two party members trying to locate the one curently haunting the castle.
6) And finally the ghost of the last party member currently haunting his great-great-great grandparents' weapons room.
We spent quite some time in this city trying to locate each others because none of us would just stick to a rendez-vous point and wait for the others instead of going on a tangent on their own.

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Guest




2nd Oct 2018, 7:04 PM

You ended with 3 players with their souls splitted from their bodies? must have been a mess to bring them back together.

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Guest




1st Oct 2018, 12:46 PM

Splitting a party physically is a pain. You have to effectively run at half speed to keep everyone invested. What you want to do is separate your party’s loyalty. Set them up so they all have good reason to hate and betray eachother, but still have to tolerate eachother’s presence. Then all you have to do is sit back and watch as they all attempt to screw eachother both subtly and not so subtly.

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Anvildude




1st Oct 2018, 5:47 PM

Addendum: If you're wanting to do this (or anything where the party doesn't explicitly trust each other with EVERYTHING), it is recommended that you first take efforts to get your party used to Note Writing- whether through texts, notepaper, whispers, etc., for even non-questionable activity. That way, any actual suspicious notes and private conversations won't give up the game.

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Departure_Dave




1st Oct 2018, 10:41 PM

You mean "What is the rest of you doing today?" ;D ?

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MagicMixture

MagicMixture




1st Oct 2018, 7:40 AM

I find it hilarious that nearly everyone grumbles about having to split the party and yet the group in my comic barely complains since they do it soooo much. Give it another few months, and they'll gladly split up without a second thought even if they're with other players.

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Guest




1st Oct 2018, 8:26 AM

guess it depends on what you're playing and what is the GM/The Group's playstyle. When you're used to the fact that there will be two or three things to manage at the same time at differents place, splitting basically become the default action.

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HappyEevee




1st Oct 2018, 11:22 AM

Splitting the party depends a lot on the campaign / GM. When our group plays skill-oriented games like Spycraft with our Planning GM, we'll split the party frequently for efficiency. When we play Pathfinder or D&D with our Combat GM, we never, ever, EVER split the party because the minute we do someone's going to die.

Our group tends to be moderate to avid min-maxers who know their rulebooks; in a skills campaign, that means most characters can function independently. In a combat campaign, that means the GM will routinely throw unusual stuff somewhat above our level at us to keep fights from being too easy. If we're together we can usually handle it, but if one or two people are off by themselves, they're going to die.

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Eliza




1st Oct 2018, 9:31 PM
"Splitting a 4 Person Party 6 Ways"

I was in a game where our group was told of multiple things going on at once, so we decided each of us would handle one of the things. Being since our 4 person party had a few NPCs and minions with us we figured splitting a player with an npc/minion would make it so we still had 4 parties of 2. Yet when we wound up going on those four tasks, we discovered more things going on, so using our sending stones we had two of our NPCs head away from the players they were with, and the DM did a side scenario where two of us controlled the twp NPCs. During that scenario the two NPC's got split up, leaving our 4 player party split six ways.

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Guest




2nd Oct 2018, 7:21 PM

Really, odorless isn't even necessary. One feat makes it so that Scent, Blindsense, Blindsight, and Tremorsense still require successful spot/listen to detect you. It's called Darkstalker, has basically no prerequisetes. It doesn't entirely obviate those senses, as being in range of them still automatically provokes the check, but it stops making them auto-win.

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Allan




6th Oct 2018, 6:58 PM

Sometimes the party split occurs just because the PCs decide to do something crazy, even if it is in character. In one session we'd visited a city which had been having problems with religious cults so they didn't allow anyone inside who could draw magic from an outside source. Inside source magic was ok so sorcerers, bards & wizards were fine but warlocks, clerics, druids and paladins were unwelcome. They didn't make this very clear though. They hassled our cleric and paladin on entry because of the obvious holy symbols. But the rogue/warlock strolled straight in because he had no obvious indicators.

So anyway the warlock tried to sell off a magical item they'd found and demonstrated it's power by firing off an eldritch blast. This alerted the merchant to the fact he was a warlock and he called the guard. The PC denied being a warlock (which he believed since he had little experience with magic and didn't understand that by taking power from a patron he was now a warlock). So the guard grabbed the item from him and he responded by stabbing him through the throat (since he didn't like people stealing from him). The paladin and cleric rushed over and the latter cast revivify on the guard then all three got out of there pronto. My bard though? He'd been browsing the other shops nearby so he had no idea what had happened. The result is a split party due to entirely reasonable circumstances.

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