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Average Rating: 5
Number of people who have voted: 3


By the same author as Grand Line 3.5
Comments:

Generic Greg




19th Sep 2018, 1:38 AM
"Devil Fruit Creation Rules"

Oh boy.


There are rules to making the fruits, huh?

So that means min maxin fruits is possible.

...does this mean Katakuri is literally an big screw you to Luke?

Also, tell me a story about that time you min maxed something, I swear its in the rules

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Guest




19th Sep 2018, 11:18 AM

You mean literally every character I’ve ever made? Between my munchkining skills and the fact that dice seem to love me, the only times my characters aren’t unstoppable avatars of death is when I choose not to be. Such fun characters include

-a Rogue Trader who duel wielded storm bolters. Funnily enough I technically wasn’t the most cheesetastic build there, but since I was the party leader I was the one telling my overpowered associates how to apply their specialties

-an Ultramarine with only one storm bolter, who between cunning and insanity managed to pull off the craziest plans on a regular basis.

-an investigator for Call of Cthulhu who was truly blessed by the dice gods. Would regularly slaughter low to mid tier mythos monsters, as well as cultists

-a droid with more AC than most vehicles. The only thing keeping him from destroying all in his path was the fact I was playing him as a pacifist

-a Pathfinder ninja who considers 150 points of damage a round to be a sign she’s losing her edge

- a Wizard who’s regular fireballs are akin to bunker busters

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Otaku

Otaku




19th Sep 2018, 11:29 AM

The one character I made that probably qualifies was a wizard in a GURPS 3e game. It isn't that I didn't try to optimize things in other games, it is just that is the only one I recall coming close to succeeding...

...because the GM ruled you could take as many Disadvantages as you could justify. Why is that important? GURPS is a point-buy system, so more Disadvantages gave me more points to spend on other things. So my character was an unattractive genetic dwarf (human, not the fantasy race) with a bunch of other issues plus two siblings he had to care for... and so many spells, all known at levels where their energy cost was at least one less and their casting times were halved (or quartered).

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m2012e




19th Sep 2018, 1:46 PM

Armor class 22 at level 1? Yes please!

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TokraZeno




20th Sep 2018, 9:25 AM

Convincing my DM of 4e that Spellbooks are an item not a class feature so my Bard with multiclass wizard got access to all my levels worth of spell slots.

The only (fair) drawback was that I didn't get spells as I leveled and 4e isn't very good with buying spells so I ended up stealing some from the Wizard who, in and out of character, wasn't happy with me muscling in on his turf with basically no decrease in power.

Our DM also didn't like the item limit rules and house ruled it out. I took an item creation feat and made wands of every spell I could. Given that you could create a wand of any encounter in your class equal to or below your level (even if you didn't know it), and that bards could multiclass multiple times on 4e (with levels not tracked separately) I had access to;
- My normal bard spells
- Bard encounters up to my level as wands
- Wizard encounters up to my level as wands
- Wizard daily/utilities up to my level as spells
- A wizard at will (in this case Thunderwave) as an encounter
- Warlock encounters up to my level as wands
- A warlock at will (in this case Eyebite) as an encounter

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Snowtwo




19th Sep 2018, 1:41 AM

Name: Muimina Muimina No Mi (Pointless fruit)
Type: Paramecia
Abilities: The Pointless fruit is an exceedingly powerful fruit which grant the user the following abilities:
1) Able to move at speeds up to 299 792 457 m / s ... When petrified and turned to stone.
2) Arms capable of lifting up to 5.97199999999 × 10^24 kg... so long as they are detached from my body in all conceivable ways and manners.
3) The ability to negate all other devil fruit users powers... so long as they have never eaten before in their life.
4) The ability to grant any non-devil fruit user any devil fruit power indefinitely, but they will need to eat a devil fruit to actually manifest such power.
5) Immortality in which the body can age or be harmed... but only after death.

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Crisis




19th Sep 2018, 2:35 AM

*raises eyebrow* The body continues aging after death?

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fellow

fellow




19th Sep 2018, 4:25 AM

So if you have a second devil fruit you could grant every devil fruit power to your buddy and let them eat the fruit. Now you're buddies with god.

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Snowtwo




19th Sep 2018, 10:24 AM

Nope. Because they're then a devil fruit user and, thusly, unable to benefit from the power. The moment you become able to use the fruit is the moment you can no longer use the fruit.

And the age thing was a typo. Should have been 'can't'

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fellow

fellow




19th Sep 2018, 3:54 PM

Now now, you never said they had to stay a non-devil fruit user to keep the powers, just that they had to be a non-devil fruit user for you to grant the powers to them. It's like if you have to touch someone to buff them, just because you stop touching them doesn't mean the buff goes away.

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Snowtwo




19th Sep 2018, 8:57 PM

Erm. Think of it more like a targeting condition. Like, say, imagine you were playing the Magic TCG and you got a ring that said 'Equipped Creature has Flash'. You can't equip it while it's in your hand because it isn't a valid target, and if you play it, thusly making it a valid target, you can't use the ability.

So basically it gives you devil fruit powers, but you can't use them until you eat a devil fruit. But the moment you eat a devil fruit you gain its powers and, thusly, are no longer an eligible target for the Muimina; thusly keeping with its theme of complete pointlessness.

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Guest




4th Oct 2018, 5:03 AM

or yo can buff them with all devil fruit abilities, then give them a devil fruit that someone else has already taken a bite out of (making it inactive, and just a really disgusting fruit)

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Guest




20th Sep 2018, 4:56 AM

this is still an extreamly powerfull buff fruit. Atleast, as writen.

You can give them ANY devilfruit power, in the moment they eat a devilfruit. As in, you can give them say the stinky stinky fruit, and turn it into magma fruit, or earthquake, iceage or thunder/lightning fruit.

with certain selective curse and magical items, you could tecnicaly give yourself an out of body sight/experince, and telepathy, then turn yourself petrified and to stone. Using your out of body soul, you at this point have your fighter/cleric to sunder your arms at the shoulders, so you can use your super str to fight with them at super speeds.

after fights, all you need is a mend spell to put your arms back on, and have your curse items be thought activated/deactivated, and turn them of. Or have your mage or cleric use dispel on you, or whatever spell you would need to temporary lift your curses.

Sure, it costs quite amount of gold, but it's still potentially powerfull.

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Guest




20th Sep 2018, 5:17 AM
"edit"

really, any combination of arcane eye (lv 4 spell, so this is where the money disappears since you need it permanent), wisper (a mere cantrip) should be enough.

and a way to remove curses, or just stone to flesh you. so say, an iteam with remove curse that is activated by a wisper aimed at you, if your mage/cleric goes down.

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Guest




20th Sep 2018, 5:17 AM
"edit"

really, any combination of arcane eye (lv 4 spell, so this is where the money disappears since you need it permanent), wisper (a mere cantrip) should be enough.

and a way to remove curses, or just stone to flesh you. so say, an iteam with remove curse that is activated by a wisper aimed at you, if your mage/cleric goes down.

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Valandar




20th Sep 2018, 9:52 AM

As written, as a GM, it looks like the overall effect is you can determine WHICH Devil Fruit powers a given character recieves, no matter which FRUIT they eat.

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Heyoceama




19th Sep 2018, 5:47 PM

Doesn't Brook qualify for that last one?

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Deez Rodenutz




20th Sep 2018, 2:28 PM

That's what I was thinking as well.
Not quite, but very close, since his body did age.

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Raxon

Raxon




20th Sep 2018, 8:21 PM

Cannot age or be harmed after death...

Soo, I have an idea. Get a bunch of these fruits. Give them to 18 year old women, then poison them. I now have several 'sleeping' prostitutes and a guaranteed source of income.

I'd have to dress like a fancy sea captain, but in bright purple, with a big, brightly colored feather in my cap.

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murphieschecker




19th Sep 2018, 4:18 AM

minned health for maxing agility (and what basically amounted to shields), with a bazooka. My ability to dodge attacks was more than decent, so I only got down to losing health in the fight with the final boss, where I'd already been in combat just before. It took the final boss after a normal fight to get to health damage, and I still got his sword

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Capn_Boxers




19th Sep 2018, 6:32 AM

Not my character, but I helped the wizard in a Dresden Files RPG campaign build a Weapon: 11 Rote spell. And this is a system where most enemies wield weapons in the 2-4 range and bosses go up to 5-7. We had to bend a couple of rules to make it happen and a different DM might not have let us get away with it, but even if an enemy had a good defense they were still taking ~15 damage which is enough to one-shot 90% of the enemies in the game.

The downsides were he could only use it once per battle, and it required that he have his focus item, a Fate Point, and a consequence on the enemy.

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Rudedog

Rudedog




19th Sep 2018, 9:49 AM

Reminds me of custom race creation rules in BESM D20. That got out of hand fast.

On a related note: Never make a race of ninja enthusiasts with time stop as a racial spell-like ability.

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Raxon

Raxon




19th Sep 2018, 10:46 AM

I like my own personal race. They wear full body armor, have limited gravity control on themselves, and can create lightshows from their hands and feet. Oh, and they also have a slow-mo ability, only usable on themselves.

Kamen rider. I made a kamen rider.

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Halosty45

Halosty45




19th Sep 2018, 2:00 PM

Corollary 1:
Never make a race with spell like abilities above 1st level (with minor exceptions)

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Generic Greg




19th Sep 2018, 4:04 PM

Hey man. I had an idea for a Succubus variant which had a drain spell as a racial ability (basically inflict wounds). Idea was the logic of energy draining that succubi are known for, but more based on direct skin contact anywhere

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Generic Greg




19th Sep 2018, 4:06 PM

Honestly probably had an system of getting more powerful similarly to hell ish rebuke, but yaknow not s broken reaction nuke

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Guest




19th Sep 2018, 5:51 PM

i'm not very good with number and stuff. i have a good imagination, but when i think of a concept that seem fun, i usualy need someone's help to make it rule and number wise.

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Henshin




19th Sep 2018, 8:54 PM

That's *almost* the opposite of me. I'm a whiz when it comes to stat crunching, the almost is because while concepts aren't a glaring hole in my skill set, I do get stuck from time to time on what would be fun to actually play.

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AJTaiyou




20th Sep 2018, 7:02 PM

Oh gods I just realised something: Luke's first use of Diplomacy Fist was to slam the d20 on the 1 instead of rolling, and it was against Alvida; he slammed the die so hard it increased HER charisma

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Mysterio




20th Sep 2018, 8:18 PM

Holy Shit.

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HappyEevee




21st Sep 2018, 12:21 AM

That... makes so much sense.

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