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Average Rating: 5
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By the same author as Grand Line 3.5
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Raxon

Raxon




12th Sep 2018, 12:44 AM

You know what? I wanna tell you a little story about a ship while I'm thinking about it. It is a ship that Davrel built. Mass levitation, plus a few dozen assistants make building things go quickly. With the power of a barrier spell and assistants with earth and fire magic, he forged it from highly advanced titanium alloys. The barrier acts as a mold, but everything inside is in a vacuum, so it's a super cheap way to forge titanium. The guts, both mechanical and electrical, are all magitech stuff. Outlets are basically small, self contained electrical generators. The propulsion is done via kinetic infusion magic.

It's furnished with carbon fiber, titanium, glass, and carbonan fabric furniture, via magitech largish scale 3D printer. This is done because these materials are easy to manufacture, and the materials extremely cheap to collect. Carbon, titanium, and silicon are abundant. Hell, there's a bigass trash island in the ocean. Lots of carbon in plastic.

This ship is a yacht, a triple hull pontoon style,four hundred meters long. It's a massive estate on the ocean. 95% of the cost went to consumer appliances and stuff. This gleaming red jewel on the sea is named... The Good Faith Effort. Legalese for "We tried." Between this, the skull fortress that weeps lava, and the flying 30 square mile castle, Davrel loves his megaprojects. (It's not actually lava. The Rosham ladies' association informed him that actual lava flows would violate the building code, so he designed elaborate, circuitous lava lamps instead.)

Well, Davrel has a trap for anyone who would try and sneak into the engine room and steal his secrets. Inside the engine room is something that, when shown to an engineer, warranted a night of binging on alcohol. Lining the walls, and across dozens of securely mounted shelves... Are hamsters on wheels turning conveyer belts, with something that looks a super futuristic plasma globe in the center. There's two big stacked crates labeled 'FEED' on the far end of the room. The side of the crates is the door to the real engine room. The hamsters are robotic with faux fur to look like real hamsters. "This room puts out forty kilohams per hour, allowing us to reach a cruising speed of forty knots."

Have I mentioned he's kind of a dick?

(Edit: Fixed ship length. It's really damn big.)

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Guest




12th Sep 2018, 2:46 AM

I think you mean loves his megaprojects, but he probably lives in them too.

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Raxon

Raxon




12th Sep 2018, 2:23 PM

Thanks for pointing out the typo. Fixed.

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Rudedog

Rudedog




12th Sep 2018, 6:26 AM

That reminds me of a mega-project in a game I played in. It was technically the NPC Mage Kings magnum opus, and thankfully it was never finished, but it shaped their whole nation for generations.

So picture this: A group of about a dozen planes-hopping epic wizards find a nice demiplane full of people and resources and decide to colonize it. After subjugating, driving away, or offing all the local "gods" they set up shop, building an empire shaped in their own image... only to find that ruling an empire is hard work! There are always problems and while wish spells can deal with almost anything they are XP expensive!

So epic wizards are lazy, they don't have time for this! There are too many epic spells to research to waste time and XP on kingdom building. They do have one advantage though. One of their number figured out a way to crystallize the "Memory of Power", IE XP. That's handy for a lot of reasons, but it also sets up their folly.

So they decide to delegate the day to day operations to vassals, and solve their XP problem at the same time while building up to the ultimate solution, the Throne of Infinite Wishes.

So there is a problem with this, obviously, multiple problems really but we'll get back to that. First, infinite wishes are EXPENSIVE. A device like that makes a single wish look like couch change. Without Crystal XP no entity could possibly have enough XP to build it. Thankfully that wasn't a problem, but still where to get the hundreds of thousands of XP and millions of gold needed to ignite such an artifact? The answer was adventurers.

Adventurers gain XP faster then anything else. They risk death daily and while their power grows logarithmicly, their XP total is geometric! For a few years it was great! Significant progress toward the unobtainable! Then they ran out of monsters and ancient ruins. Oops! Who knew loosing hundreds of overequipped adventurers on the wilderness would cause an ecological and archeological disaster!?

In the end, the Mage Kings had to settle for a much slower growth model with artificial challenges. It even became a game. One wizard makes a diabolical deathtrap dungeon and stocks it with lab grown monsters for another's pet party. If they beat it, bragging rights! If they die, same! If they get good enough they get to "retire into nobility in the Realms of Magic", ie they get squeezed for all their XP and disposed of. Somewhere in all this competition the whole point of the exercise got lost entirely. Who needs infinite wishes when you have quasi-gladiator deathmatch betting?

It's just as well really. If the Mage Kings ever actually finished the Throne of Infinite Wishes, who would actually sit upon it? The resulting civil war would probably level the demiplane at the very least.

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Guest




12th Sep 2018, 9:18 AM

I do love me some good ship porn. Probably the craziest ship I ever made is The Song of the Son. A battleship dating back to the time of the Great Crusade, 10 kilometers long and equipped with enough dakka to level a system. I’m talking macrocannons, plasma broadsides, bombardment cannons, torpedo tubes, defensive flak and laser grids, a multidirectional lance, and of course a nova cannon. And once you get inside you find storerooms filled with all the crap you’d need to support an entire regiment of Solar Auxiliaries. Everything from guns and armor to transport vehicles and boots. And since it’s Great Crusade stuff it’s all of the highest quality. Shipboard sensors ensure anyone in the bridge is aware of most everything going on both around the ship and on it, and cogitation connections long lost to the Mechanicus make it so everything runs efficiently.

And of course the whole thing is run by a tech priest who has been completely integrated into the system, effectively making the ship her giant body. Whether such a fact would cause a modern tech priest to REEE in in terror or joy is about a 50/50 shot.

Really the only thing that doesn’t work on the ship is the cold sleep quarters and stasis fields to keep the crew alive for long periods without resupply, but on the plus side, free servitor crew.

Needless to say when the party found this ship, they wanted it (and it totally didn’t have anything to do with the fact that their old ship was a smoking crater on the planet they just left). And GLADYS the integrated tech priest was glad to have them (spending a couple of millennia in the warp equivalent of a doldrum makes you very eager for company). Of course, since her information is about 10 thousand years out of date, she did have some catching up to do.

The party’s priest nearly had a heart attack when she asked how Lord Horus was doing.

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Halosty45

Halosty45




12th Sep 2018, 11:11 AM

I'm disappointed in you Raxon.
Don't you know squirrels provide much more power when running in hamster wheels than actual hamsters?

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Guest




12th Sep 2018, 11:37 AM

Personally I recommend gerbils. Not as much individual power, but you can fit a ton more into the same space, increasing net power gained

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Valandar




12th Sep 2018, 1:12 PM

No, no, no, capybaras! Not only are they longer-legged, they're also affectionate snugglers that can function as therapy animals for the crew!

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DeadpanSal




12th Sep 2018, 2:03 PM

Hedgehogs!

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Raxon

Raxon




12th Sep 2018, 2:55 PM

Less efficient, but Wonka did the room full of squirrels thing, and using hamsters is a tradition. Besides, hamsters also allow me to use those translucent plastic with some fancy lights on them.

The Good Faith effort is both a home and base of operations, with space for over 1800 Rosham ladies who purportedly serve Master Davrel, but when they say no to something, Davrel listens.

I can talk about the Rosham some other time. Those and the Teddies are staples of Davrel stories. The Rosham are a product of one of Davrel's projects. One of those things that is technically not illegal, but only because nobody has ever passed any laws regarding it.

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Guest




12th Sep 2018, 11:43 PM

Army of clones/robot ladies/cyborgs you built in your spare time? I remember the fun I had with clones. An entrepreneur with more money than god and his pet mad scientist decided they want to grow themselves an army, using the entrepreneur’s bodyguard as the template. Given how said bodyguard regularly punched out demons and suplexed tanks, he figured having more around would be a good investment. They managed to get through about four generations of development by the time plot kicked in.

Generation 1: the failed generation. The first batch of clones did not turn out well. Most of them died in utero or quickly after birth, while the survivors were either too mentally or physically deformed to be of much use. The handful that actually came out in fighting shape rapidly deteriorated, with the oldest living to the age of three, and most of that was spent in a hospital bed.

Generation 2: after gen 1’s failure, gen 2 succeeded in creating viable soldier candidates. These clones had physical capabilities to match their progenitor as well as their progenitor’s talent for combat. The problem was every one of the 2s had individual personalities that didn’t take well to attempts at indoctrination. They had to be purged after a bunch of them escaped.

Generation 3: finally we hit paydirt. While individually a gen 3 wasn’t quite as powerful as a gen 2, perfection of the cloning and indoctrination processes made them dirt cheap to manufacture and incredibly loyal. A side effect of the indoctrination process also made it so they were absurdly good at working together, which is something you want in your army. Generation 3 became the backbone of our cloned super soldier industry.

Generation 4: not so much an official generation, and more just a bunch of experiments done for SCIENCE AND PROFIT! These included altering indoctrination to attempt to create specialist clones (it worked too well, those clones became fixated on their assigned role to the exclusion of everything else up to and including basic care), attempts to recreate the power of the 2’s with the 3’s controllablity (mixed results, while physically superior to gen 3’s, they lacked the mentality that caused the 2s to try to exceed their limits), and drunk science stuff like robot limbs and superpowers (VERY mixed results. Shit got weird).

And that’s where the players come in, Gen 4 clones in a testing facility. Have fun breaking out

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Raxon

Raxon




13th Sep 2018, 1:31 PM

Magitech androids with access to magic, except instead of programming them, he used an imprint of his mind and a facet of his personality, then let them grow into full fledged individuals.

So every single one of them is every bit as intelligent and powerful as he, with unique personalities and free will.

In case you didn't think he was crazy enough already.

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Fallendemon13




13th Sep 2018, 9:30 PM
"Crazy Druid Ships"

So I have a story about a ship I designed when playing as a druid.

This was a 3.5 homebrew where pretty much anything goes, so long as the GM gave his okay. He... pretty much okayed everything, so things understandably got hectic. Within the first session, the GM had thrown the party forward through time so that we ended up in a MagiTech future, where ships capable of flying across continents in a couple hours were expensive but not unheard of. My being a druid from 4000 years in the past didn't trust them, and was immediately suspicious of the first flying ship he stepped on for it's force field floor. Refused to leave the hangar so he didn't have to step on the clear field.

Flash forward two weeks in game time, and my character has seen how the ships are useful, and indeed necessary for us to be able to complete our quest (requiring us to destroy several towers all over the world in a short period of time). So... He grows one. High copper content moss made the wiring, leaves grew all along the walls, an entire self sustaining ecosystem was contained within the walls of the ship, and it flew by osmosis, but with air pressure. No joke, it would sap the air pressure in front of it, compress it, and send it backwards as further propulsion, all while filtering the CO2 it needed to survive. All it needed was a jump start with a catapult and it would never need to land. (Getting in and out was a hassle, but worth it)

Then: my character awakened it. Yep. The ship could think for itself, and even gained some druid levels of it's own, so it could repair itself, feed itself sunlight, or blast enemies apart with spells. Called me daddy. How's that for a mad ship building story? x3

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