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Average Rating: 5
Number of people who have voted: 1


By the same author as Grand Line 3.5
Comments:

Phantomdemon2




23rd Jul 2018, 12:07 AM
"They Know."

Alright then people, story time again.

Tell a time when you were planning something, whether as a GM to the Players, or as Players to the GM, or Players to NPC's.

And they KNEW~

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Vanacan




23rd Jul 2018, 6:46 AM

I’ll do one opposite. I was just recently running a game where the players decided to run for office/interfere with the election in general.

There were a few of them actually doing this, none of them working together. One guy got arrested and convinced the guard who arrested him AND her dad (who was in jail too) to run for office.
Another was befriending the local mob boss and helping them run for office.
A third was taking his pet chicken around town and running everywhere to convince people to vote for the chicken.

Now, I let people earn votes based on the connections they had plus how good they could convince people. So the guard got her fathers supporters to vote for her, plus the guards, plus people she convinced. The mob boss got his men and the people in the districts they controlled, plus convincing people.
The chicken had to run around talking to anyone who would listen.

Now, not only did the chicken fucking win, as I’m sure you all expect by now, but I made him roll the chickens persuasion for convincing people. I ruled they needed a 20 or higher to convince people to vote for the chicken, cause it’s 5e, and the chicken has a total of +2 on persuasion. Hell, convincing people to vote for the chicken is basically telling them to protest vote for Mickey Mouse. It makes sense for it to happen sometimes. So the player went around presenting his chicken, giving a well thought out reasons tailored for the npc in question for why the chicken was better than the other candidates or the incumbent mayor, and then consistently rolls over a 20 6 times in a row. The chicken not only won, the chicken absolutely crushed everyone else’s score until the players realized what was happening.
Once they realized that If the chicken won they’d have to leave him behind or be hunted down for kidnapping the mayor (the chicken got a few very very serious supporters in the farmers) they had him bow out, and walk away. His votes went to the guard who arrested another player, who ended up winning instead.

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Guest




23rd Jul 2018, 10:13 PM

The secret is knowing that your players know, and then using that knowledge against them. Players going on a derelict ship that they KNOW will be filled with all sorts of horrors, put absolutely nothing dangerous on there and have them jump at shadows. The party KNOWS it’s going to spend a session trying to convince an Inquisitor why they shouldn’t be executed for the ludicrous amounts of heresy they found themselves stuck with, so by the time they get to where the Inquisitor is they find the Inquisitor’s operation had already been wiped out by Tau. The guy whose character needs to pretty much have all his skin regrow KNOWS I’m going to turn his character black like that Punisher comic, so I make him albino instead. Hell, the one time where they really should have KNOWN better was when they let a hostile AI tamper with their ship’s gellar field, but I guess they really didn’t KNOW that I am the kind of crazy bastard who would kill all their crew and crash their ship on a planet with no humans

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Random Person




24th Jul 2018, 9:22 AM
"Well....."

"The party KNOWS it’s going to spend a session trying to convince an Inquisitor why they shouldn’t be executed for the ludicrous amounts of heresy they found themselves stuck with,"
That is how a GM I know recruits most characters.

Look at all this evidence I have to kill you on the spot. You are hired, here is your first payment and photos of all your loved ones made in the last five minutes. Welcome to the Inquisiton, Acolyth.

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Guest




24th Jul 2018, 12:32 PM

You need to understand just how fucked these guys were. They had, over the course of about a week and a half in game time, encountered Men of Iron, got their ship invaded by daemons, traded with multiple Xenos species, and now have a Necron Cryptek bumming a ride with them. Also their new ship is a pre Heresy era Lunar Wolves battlebarge controlled by an integrated tech priest whose first question after finding out she missed over ten thousand years of current event was “So what’s Lord Horus been up to?”. And did I mention all this took place in front of the Inquisitor’s apprentice? Honestly I’m kind of surprised they didn’t just kill the Interrogator and get the hell out of the Segementum.

I really love Rogue Trader

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TokraZeno




23rd Jul 2018, 3:42 AM

I get like this. I know it's necessary for a DM to hide some rolls to reduce metagaming, but whether for or against fudging the rolls always feels like cheating.

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Zilfallion

Zilfallion




23rd Jul 2018, 11:47 PM

I think it really just depends upon what kind of game you're running. For some it's all about the dice, for others it's the story and the dice just help you decide how things go.

For some groups, if you're the GM and a random mook in an unimportant encounter suddenly crits high enough to kill someone straight to dead, sometimes you don't want that character dead yet, so you take 3 points off the damage so they're only knocked out instead of dead.

But in the end, it really just depends what type of game you're playing. Running a group through something like Tomb of Horrors? Don't fudge a thing, if it kills people it kills people. Not every game is like that though.

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TokraZeno




24th Jul 2018, 7:13 AM

With the groups I usually play with the uses a House Rule to negate the "more than half health in a single strike kills" rule of Coup de Grace.

The amount of healing our parties could use necessitated enemies being quite a few levels higher than us.

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