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Page 1171 in LogueTown
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Page 1171


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Average Rating: 5
Number of people who have voted: 4


By the same author as Grand Line 3.5
Comments:

BakaGrappler




13th Jul 2018, 3:35 AM

Just like those two in panel two... this page is entrancing me.

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Lina

Lina




13th Jul 2018, 11:39 AM

Good writing there, DT...
For some reason, that hit me. Well written.

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Guest




13th Jul 2018, 12:39 PM

Everyone has their own strengths when running a game. For me it seems to be my ability to convince my party to try and kill eachother. All I have to do is put them in a stressful situation, imply one of them might be at fault for getting them into the situation, and they do the rest.

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g1darkhand14




13th Jul 2018, 8:07 PM

I think that says more about volatility of your party than your specific strengths as a DM

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DeadpanSal




13th Jul 2018, 8:29 PM

Dance, puppets! Dance!

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Raxon

Raxon




13th Jul 2018, 6:36 PM

What I'm good at is putting players in situations where there are many options, and it's not clear what option would be the best.

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Guest




14th Jul 2018, 12:09 AM

I've never DMed a game, but as a player my strength seems to be creating utterly ridiculous characters or concepts (though no where near the level of Raxon) and staying in character no matter how badly their decisions might go for us.

Awhile ago in a "mutants and masterminds" superhero campaign, I was playing an old grizzled hillbilly/survivalist/gun nut named "Shotgun Bill".
There had been some nighttime attacks in a wilderness area and I was sent to investigate.
A new player was introducing their character this session and despite knowing I was a crazy gun nut with super senses he thought it was a good idea to appear by way of hiding in a tree, behind me, in the park at night.
My super senses noticed him easily, so he dang near got a shotgun blast to the face.
With a gun pointed at him, he decided to still be sneaky with his answers explaining himself, and was not winning me over with his lies.
Then to make matters worse, my wife's character, a female gargoyle, saw the scene and went after him too....

And in case he didn't make enough mistakes, he later tried to use his shadow powers to sneak into my compound. First he met the guard dogs, then he met my personal pet bear, then he tried to pop out of MY shadow. I sensed him and without blinking I pulled my sidearm and pointed at him before he was barely more then his head out of my shadow.

This has basically been the dynamic between these characters every since then. Young upstart hero makes dumb mistakes that annoy the grizzled old man.

But yeah, depending on how he played it, I very well might have shot him on his first appearance, simply because he put me in a situation where that was in character to do.

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Generic Greg




14th Jul 2018, 12:09 AM

Ah yes, the real life scenario. A favorite of mine.

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Rudedog




14th Jul 2018, 3:48 PM

What I'm best at in DMing is setting up scenarios with multiple routes to victory, some violent and others nonviolent. I'm also good at coming up with a variety of counterplays to weaken munchkin PCs' OP specialties so that a succession of villains can be challenging without being carbon copies of each other. The number of builds I found to challenge a Sneak Attacking touch spell caster was impressive to even me.

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