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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

BakaGrappler




11th May 2018, 1:22 AM
"Tell a Story: What's the Call, GM?"

Player Characters are the puppets of two masters. The Players. And the Game Masters. And their destiny is to be toyed with by both. Sometimes... their fate is entirely up to the judgement of the Game Master, and the Player has to be prepared for the worst case scenario.

Share a story about when the player was completely powerless to affect the fate of their player character, and it was entirely in the hands of those diabolical monsters in human skin... the Game Masters.

Extra points if the GM was coy about revealing the character's fate, or used their poetic license with flair.

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Greencap




11th May 2018, 3:58 AM

Dow this count?

I tend to be a bit odd in my plans and thought process, so i took the 'common sense' ability in gurps. That's the one where the GM rolls to tell you if it's a bad idea or likely to have a bad outcome. asked if i could take it twice even.

After my character died, and i looked back over a stint that involved going publicly shopping for garman maps and translation books in wartime europe, put a game-breaking re-generator on OUR SIDE into a months-long coma so he could heal by accident and caused the destruction of most of the party and a small town by accidentally proposing to a Russian muscle-for hire (though to be fair, the deaths were pretty much caused by a friend 'helping' me. he likes to do that), i asked the GM what happened.

He told me i triggered it more times then he'd ever seen and he rolled not to tell me every time.

Really, the thought of forewarning just lulled me into complacency

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BackgroundNPC




11th May 2018, 5:46 PM

I've got one. I'm DM'ing a homebrew Kingdom Hearts game for some friends. Among other things being protagonists with keyblades allows them for resurrective immortality --if one of them goes down, their teammates can get them back up if they act fast enough.
For this particular arc, however, they wound up being pulled into the arcade game Hero's Duty from the movie Wreck-It Ralph, and promptly had their keyblades eaten by the local Cybug Queen. Stripped of all of their superpowers they had to get guns from the NPCs and go through with the adventure shooter-style... and I made sure they realized their inability to die permanently was tied to the keyblades they lost. They also no longer had any way to heal except for the sparse recovery items typical in an arcade shooter, so their hit points steadily marched downward the further they went.
Come the final boss fight against the Cybug Queen, one of the players was brought to her very last hit point, and one of the mooks with sniper-like high accuracy shots targeted her. The players all held their breaths, I rolled, showed her the high roll that spelled her doom... and then promptly ate the skittle representing the cybug that had been gunning for her. I put another mini on the board at the entrance to the room and added '1P Shooter' to the initiative order.
Best part is that it was perfectly justified, because 1) their keyblade master is a time wizard, 2) the gaming cabinet was in their home (they had returned to visit him), and 3) said master keeps tabs on them through a charm he put on their weapons, so of course he'd notice something amiss when they lost them.

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Kinrah




11th May 2018, 2:17 AM

I think either the roll wasn't actually high enough, and DM is just rewarding Phil for having the balls to go through with it, or there's some sort of feat that Phil's completely unaware of.

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Jeremiah




11th May 2018, 9:59 AM

I dunno, a big, immobile target would have AC 5 or less, and shot would reach weapon's max range before there's enough penalties to lower result of 19 or so that low.

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Departure_Dave




11th May 2018, 1:20 PM

Please excuse me if I get the math wrong.

An immobile object has a -5 penalty to AC, bringing it down from the starting value of 10 to 5. It looks to be approximately man-sized (medium). Ussop has a slingshot, which isn't a standard weapon, but we'll assume is a composite longbow. A c-longbow has a range of 110. If it's got a Distance enchantment on it that jumps to 220. If he has Range Weapon Mastery that jumps to 240. If he has far shot that's multiplied by 1.5 to 360. Without extra feats/features, the maximum range is 5x the range increment. 5x360 is 1300 ( which falls between the 1000 and 2000 ft that DM mentioned). There's a -8 penalty for surpassing the range increment four times. That would bring Ussop's roll down to 11, which would be enough to surpass AC 5.

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DragonTrainer

DragonTrainer




11th May 2018, 1:44 PM

Did you factor in his Dex modifier?

Also 5 x 360ft = 1800ft

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Departure_Dave




12th May 2018, 2:06 AM

Derp. 1800, right.

Also, no, I did not factor the dex mod. (going to assume +5). In addition, if the shot was using weapon mastery there'd be a +2 bonus. In any case, Ussop'd made the shot easily.

Running the numbers, as long as the object was within 5 range increments and unarmoured (who would armour a weathervane?) then Ussop had only a 1/20 chance of failure. DM's going so delightfully soft. =3

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fellow

fellow




11th May 2018, 4:18 PM

Back in page 383 the slingshot had a range of 75 feet, with a base range of 50.

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Departure_Dave




12th May 2018, 2:07 AM

Hah, well scratch my bs then XD

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Gueist




11th May 2018, 3:10 PM

"kinda wish that was my attack roll". i know that feel. when you roll neatly, but at the moment where it is'nt that important.

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m2012e




11th May 2018, 4:30 PM

Me (a female rogue): "Can I fit through the chimney?"

DM: "Roll 3 D20s for your measurements." (bust/waist/hip ratio)

*rolls* 20, 8, 20

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Anvildude




11th May 2018, 5:23 PM

HOO boy. No brick-house here. 'course, if that was a Steampunk setting, you'd fit right in.

I feel like measurements like that ought to be, say, 5d4, rather than 1d20. Less chance of getting '1's in everything, and having to be 2-dimensional.

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Zilfallion

Zilfallion




12th May 2018, 4:04 AM

But imagine all the advantages of being 2-dimensional.

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Poker




13th May 2018, 1:37 PM

That would have some interesting potentiallity, but i can see some drawback to being 2 dimensional.
Also, some players would accuse your PC of being too much of a Flat Character.

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The Old One




11th May 2018, 5:37 PM

That just screams awesome

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The Old One




11th May 2018, 5:37 PM

That just screams awesome

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Snowtwo




12th May 2018, 7:11 AM

I actually remember seeing a chart specifically to give female characters measurements in a D&D game once. Not going to act like it wasn't the sort of thing only a perv would care about, but it exists. Sadly, since CHA and CON were the two important stats basically any Paladin/Bard/Warlock/Sorc was guaranteed to be stacked while everyone else was a crapshoot at best. Could probably come up with a better system if I *really* wanted to.

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Cloy552




12th May 2018, 2:53 PM

It should honestly be left up to the player during character creation.

They really should not have left "physical attractiveness as one of the points of Charisma. Force of personality should be enough. Especially since Intimidate is a Charisma skill.

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Snowtwo




12th May 2018, 2:58 PM

Nah. People would have associated sexiness with CHA just by having CHA existing. They could go so far as to define CHA as 'Soley your ability to square dance' and people would still associate it with bust size for female characters. As for why, sure, it should be left up to creation; but some people wanna wonder and some wanna justify it without it sounding pervy.

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Guest




13th May 2018, 10:20 AM

even if you admit that they associate Charisma with physical atractiveness, it still is lame to say that someone with higher CHA is more stacked. Without going into debate about conventional attractiveness, or subjectivity or what have you... It's possible for someone to not be particularly...endowed and still be considered conventionally atractive. They could have decided to leave it at "someone with High CHA is good-looking" but leaving the specification of good-looking in which way to the player.

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DragonTrainer

DragonTrainer




12th May 2018, 4:05 PM

I don’t remember where I heard this from, but I think it illustrates Charisma accurately: A physically attractive person with high CHA can command respect and attention. A physically attractive person with low CHA gets harrassed.

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BakaGrappler




12th May 2018, 6:33 PM

I once played a Lawful Evil Drow Sorceress that made her way through the over world by using her super high charisma to disguise herself as being a leper, covered in dirty bandages to completely hide her features, and alter her voice to make herself sound diseased. She still had super high charisma, but she did not LOOK attractive, and instead commanded respect through her voice, eloquence, and gestures. It was also real helpful for intimidation rolls, because, being tortured by a leper. Nuff said.

In my opinion, Charisma is a measurement of a person's ability to command respect. Not a measurement of their beauty.

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Cloy552




13th May 2018, 12:10 AM

And I agree with that. The first 5 or so sound like reasonable things to have a stat for, then they tacked on physical beauty and that's all some people pay attention to.

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Guest




13th May 2018, 1:39 PM

I remember this one being Spoofed in ''Donjon de Naheulbeuk". Elf have a high-charisma, and they learn female elve gain one cup size each time they level-up.

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EpicEclipse




16th May 2018, 12:29 PM

Like Nami every new arc? ;)

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