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Average Rating: 5
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By the same author as Grand Line 3.5
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Baron Samedi




27th Apr 2018, 3:17 AM
"You may live, for I am a merciful PC"

What was a time that you or a party member spared the life of an enemy? Did anything ever come out of this.

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murphieschecker




27th Apr 2018, 6:50 AM

yeah, new quest to rescue the hostages being used to force them to follow orders, followed by my character borrowing a pin from the munitions store room

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KefkaesqueXIII




27th Apr 2018, 8:03 AM

5e campaign started with all the soon-to-be party members on a boat to the same city. Said boat gets attacked by some pirates. Most of them go down with their ship, but we spare the 4 that made it to ours.

Our bard decides to spend the remainder of the trip teaching 3 of them how to be bards as a new trade. Rolls a nat20, so they end up being innately talented at being a Stomp-esque percussion group.

Since then, we'll occasionally run into them performing at a tavern or hear rumors about how they're doing.

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Rastaba

Rastaba




27th Apr 2018, 12:03 PM

I am probably not the only one wondering this...I sure hope I’m not. But what happened to the fourth? You spared 4 but the bard only taught 3.

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KefkaesqueXIII




27th Apr 2018, 9:39 PM

The 4th one said some things that pissed the Bard off, so he got excluded from the lessons.

My character was able to convince that one to try at being a farm hand, but he was never brought up again after we arrived at port.

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Vanacan




27th Apr 2018, 8:07 AM
"GM of this particular story"

My group has a weird flip flop on mercy. The murdered an entire goblin village of mostly civilians by herding them into one area and then spewing fire to burn them all to death. And then a week or two later forcefully recruited what few goblins weren’t in that room at the time, to have them work with the kobolds they sorta betrayed earlier.
They haven’t seen them since, but the two groups are consolidating power in the forest, and might be useful later.

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Guest




27th Apr 2018, 9:39 AM

After murderizing through the front half of a dungeon, the decide to offer the last three goblins in a room the opportunity to surrender... and then offered them jobs.

From the then on, "defeat means employment" became a standard practice, leading to the need to form a mercenary company to send all these hirelings on their own missions.

Also, one of the three original goblins became our trial PC for drop in players, and eventually a regular party member.

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Valandar




27th Apr 2018, 10:20 AM

In one of the published 5e adventures, I think it was the one about the elemental princes, we found a 10 year old in a cultists' lair being horribly punished. On the one hand, it was tortuous punishment that bordered on sacrifice, but on the other he seemed to still love his father. We immediately stopped killing the cultists, and instead knocked them out when we could, tied them up, and brought them to the authorities. We didn't want to be the ones who killed a ten year old's beloved father, when many of the cultists were also showing signs of being under an enchantment / charm.

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Captain




27th Apr 2018, 1:44 PM

I once played a droid revolutionary in Star Wars who made it a matter of principle to avoid killing people. After all, a Droid going on a killing spree isn’t likely to endear much support for his goal of seeing droids recognized as full citizens with full rights by the Old Republic. Unfortunately we were effectively playing Black Lagoon in space, so nothing came of it other than my droid growing steadily more depressed, until I eventually just hijacked a Basilisk War Droid, flew to M4-78, deleted my mercy protocols, and turned the planet into a death world for organics. Because violence seems to be the only language you squishies understand

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Zilfallion

Zilfallion




27th Apr 2018, 6:52 PM
"I'm an NPC collector."

So once upon a time, I was playing a fairly OP character who really enjoyed the fighting itself. At some point or another in the campaign, we went on a bounty-mission to hunt down a Witch. My character enjoyed the semi-challenging fight, and after catching the witch that turned into a bird to flee, after the witch had baleful polymorphed me into a cat(turned out, a good chunk of my abilities still worked as a cat).

So, my character, obviously having enjoyed the fight, wanted to fight the Witch (that was wanted dead or alive by some foreign noble guy) AGAIN. So, I talked to the party about it(after they dispelled the polymorph on me), and people were on the fence, because we wouldn't get the bounty money. And then a whole-party boss-fight encounter the GM had planned showed up, so we started running away from the Huge-category slug-thing with arms wielding a spear and shield. So I bargained with the party: If I go kill that alone, I get to keep the witch. They agreed since we'd also seen a bounty mission for it earlier, so we'd still get money. Then like 12 combat rounds later of 1v1 combat, like a 200-foot radius section of forest on fire from it's weird flaming-goo cone attacks that left persistent flame hazards, it's core escaped by burrowing underground during one of the moments I had to retreat out of the fire during the fight, because that was honestly doing more damage to me over time than the boss was.

The witch had actually been hunting the slug thing after it destroyed her village, so she was fine sticking with the party to finish hunting it down(and it's 2 friends we found it with later), and the bounty had been because she "stole" a revolver from the noble she won in a bet. She ended up sticking with the party for the rest of the campaign after we killed the slug things invading inland having come from the sea(The opening round was fantastic. I got to insta-gib a mini-boss level enemy before it got a turn).

Later the campaign, something similar happened with me sparing an enemy gunslinger(who honestly wasn't much of an enemy until other party members really started pissing her off), who then during downtime later-on hired my character to assassinate someone in a heavily guarded mansion-fortress place. Was fun infiltrating the place without the use of any magic since there were a lot of detection spells setup to find magic in a private session.

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Captain Bacon




28th Apr 2018, 12:34 AM

You fought a slug that spit napalm.

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Zilfallion

Zilfallion




28th Apr 2018, 1:05 AM

It was described as closer to exploding out of it's body than spitting. But yeah. Apparently all it's slime was super flammable as well, so anywhere it moved got set on fire after it initially erupted flames at me.

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Rathonje

Rathonje




27th Apr 2018, 8:40 PM

The first campaign I ever played in involved tracking down some monsters (the intelligent kind) that were preying on a town. Unfortunately, they were quite elusive, and the PCs never arrived at the scene of an attack until it was already littered with corpses. Then when the fight was over, the PCs would find some small, vague clue, and then be reduced to waiting for the next attack.

It took three such attacks, and many dead guards, before someone had the idea to take prisoners and use Detect Thoughts to interrogate them.

In my party's minds, subdual damage is simply not something you use when resolving conflicts... though the good-aligned ones might use it when escaping the police, or on fellow party members.

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BigRed




29th Apr 2018, 12:25 PM
"Beaky"

Ressurecting enemies isn’t a great idea. A few years ago the group I’m in was in a 4e Chaos Scar campaign. We started off following the published adventures, but when the DM and a player switched roles the story became more homebrew. The chaos crystals and shards could compel minds when in close proximity and would irradiate and mutate those who maintained exposure, usually causing the growth of purple tendrils. Relatively early on we fought the first of a group of fanatics that were irradiating themselves and fighting to corrupt the area. One was a halfling or gnome that was fighting while riding his pet griffin. We killed the griffin and everyone else and he broke down and started mourning his pet Beaky. We got him to surrender and tried to convince him to live an honest life in return for reviving his griffin. He agreed to let us cut off and cauterize the tendrils, including one that his arm had mutated into and our cleric got to casting resurrection. I want to say that it was originally the cleric’s idea and they covered the 500g component expense. He left on his pet not so happily. Turns out he didn’t take our advice and went back to the Crimson Robes thus allowing him fight us two more times until we finally killed them both in the next-to-last adventure of the campaign 8 levels later. Sadly that fight also ended with my character’s elderly NPC goblin companion dieing as we did not save him from bringing sacrificed in time after being goblin-napped while we were in the previous fight. Some party members kept parts of the griffin as trophies, and we still make jokes about spending gold to revive enemies.

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Poker




28th Apr 2018, 9:49 AM

i once had a character for which it was stantard practice for everything that was'nt really too evil. Instead of killing the NPC, i would give them a message of some sort and tell them to go and convey it to as many people as they could, until it spread far and wide, most of the time telling them to keep the identity of the one sending the message hidden, and telling thm to just say someone told it to them the same way they're telling it now.
messages like: "The ruler of that city in the south is plotting a coup to overthrown the king. Under his reign, non-human will suffer and adventurer will be hunted like game. Traveler pass this messages to you fellow travlers. Gather south, warriors! And be ready to battle. if you don't believe that message, check for yourself. conduct your own investigations on it and you'll see it for you own eyes". after all, there's is'nt a reason why we should be the only one to fight just because we're PC, what are the other adventurer on that world doing.
"Don't go to the shop of mister Doleron in that town, he his a jerk, and a crook, and i heard he eat little puppy and kitten alive." yes, that's petty just for a annoying NPC (who of course did'nt eat any pet), but it was a rather vindicative character.
"A swarm of magical metal-eating moth have been spotted in the mountains, do not go bring any if you go there." to try to reduce the concurrence for the object of plot importance in said mountain to a bunch of unarmed guy and squishy mages squishier than ever.

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