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Average Rating: 5
Number of people who have voted: 3


By the same author as Grand Line 3.5
Comments:

Kaze Koichi




20th Apr 2018, 7:47 AM

Are they scheming to kill Usopp so Phil would make his own character?

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Otaku

Otaku




20th Apr 2018, 10:21 AM

Possibly. Are you not allowed to retire characters with Pathfinder? Even with GM approval and specific circumstances like allowing a newbie to learn the game with a pregen character?

I've only used a handful of RPG systems myself but retiring a character without needing someone to have killed the character first has either always been an option or there was a specific reason for that campaign as to why you couldn't. Granted, the latter included the one D&D game I participated in. XP Oh, and I'm betting it wasn't allowed in Hackmaster, but... that's the point in Hackmaster.

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Poker




20th Apr 2018, 12:01 PM

I usualy go for "as long as it make sense for that character to stop te adventuring for X reason, it's fine" but thinking of it, i don't know why the rules would prevent someone from retiring they character if they want to.

As for the comic, maybe they where going to kill him since they assumed Phil did'nt like the Character anyway so it did'nt really mattered. And then they had a change of mind, when seeing that he got used to him.

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Otaku

Otaku




20th Apr 2018, 12:21 PM

Poker, for me, as long as retiring a character isn't about gaming the system, or if real world circumstances make it a problem, it probably should be okay. Granted, I was a pretty terrible GM so that isn't saying much. XD

My big concern are systems that have you "roll up" a character. Yeah, I know that is considered the default but only two systems I've played (D&D plus Hackmaster, an AD&D clone) do that. Everything else is point buy, so the player can't spam characters until s/he gets lucky with her or his rolls.

Back to the comic, I too wonder if the plan was to "unburden" Phil from his character, and if they are rethinking that or this indicates they'll keep trying to kill Usopp. That, or if Sogeking (and later, God Usopp) will actually be treated as new characters, just in the "This is my old character, but better" trope applied.

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Departure_Dave




20th Apr 2018, 12:47 PM

As fare as I know, Pathfinder (and the DnD 3.5 that it's based off of) doesn't have much in the way of rules regarding character retirement. Granted if your character is dead they're not likely to be up and about adventuring (at least not without a healthy application of Raise Dead), but beyond that the only reason needed to stop playing a character is if both player and GM can agree things aren't working out.

It feels like the GM and DM are trying to "unburden" Phil (as you put it) from a training-wheels character that might stunt his creativity.

The character that the GM is showing in the last panels while talking about his first character is Renton Thurston, butt-monkey protagonist from the anime Eureka 7. The relevance is that Renton fits in poorly into his environment and gets ground down by allies, enemies and his own inadequacies alike, just like Ussop does in the early arcs of One Piece.

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Otaku

Otaku




20th Apr 2018, 4:57 PM

Ah... thanks. I've never watched Eureka 7. In fact, it turns out I didn't know what it was as I just looked it up and I was thinking of something different. XD

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Anvildude




20th Apr 2018, 8:29 PM

You should watch it. If you can get through the horrendously embarrasing bits.

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filkinraous




20th Apr 2018, 11:48 AM

Given how the story goes, I'd say they keep trying to kill him off with these overpowered enemies, but he builds around each challenge, eventually leading him to build the Sogeking, which I still say is Montebank prestige class.

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Darkening




20th Apr 2018, 10:22 AM

Man, eureka 7. Haven't thought of that show in a while. Good times back then, even if there's some horribly cringy social interactions occasionally lol.

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m2012e




20th Apr 2018, 3:20 PM
"New Characters"

I, too, enjoy rolling up new characters. When I got invited to join my first 5.0 campaign, I made a necromancer. Then got carried away and made a fighter, a rogue, a paladin, a bard, a barbarian, and a cleric. I did the same thing when my friends mentioned the possibility of a 3.5 campaign that never happened.

I'm absolute rubbish at actually fleshing them out into anything more than numbers though, which I've been trying to work on in my latest campaign. What I have realized though is that if I ever run my own adventure, I can just have all the enemies be NPCs with class levels instead of monsters. Encounters are easier to balance, I get to make characters, and they can serve plot purposes as well as combat.

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Guest




20th Apr 2018, 4:53 PM

i'm the oposite. i can imagine the character what he is like, why he is like this, what his story is, his goals, aspirations. and then i try to make it work with the numbers and all, but it's not my forte.

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Otaku

Otaku




20th Apr 2018, 5:00 PM

Rolling up new characters can be bittersweet... I mean, if you roll really well, how do you prove it? ;)

Now, most systems I like don't involve dice rolls for building characters, so that isn't a problem. Thus I build characters pretty often. Sadly, they all go unused, and since I've had lost folders, even a hard drive crash or two, so too are those characters lost to time.

...

(As it turns out I'm not too good at making characters, it is a small loss XP)

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Greencap




21st Apr 2018, 1:18 AM

I've gotten something of a reputation for....... unusual character concepts. it's gotten to the point where if i begin with "now this might be a bit weird" it's immediately vetoed.

"okay, so dwarve have big beards"
"yeah"
"now, imagine if they had afros...."
"no"
"ON their beards, as in the beard was an afro"
"no"
"if i grow it long enough, could i get a hide bonus for ducking into my dwarven war-afro?"

they didn't like the idea, so i made an octo-dad level transparently disguise Lovecraft cultist druid-slash-jehovas witness instead. my fisrt words were "hello fellow humans!" i think maybe two of the party were human

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HenshinFanatic




21st Apr 2018, 9:13 PM

On the topic of crazy character concepts, one of my favourite 4E characters was based on being a gnome version of this guy https://en.wikipedia.org/wiki/Fray_Tormenta . Sadly I played him in a Tomb of Horrors campaign that had three near TPKs (the kind where more than half of the players have to re-roll characters). But between my zany characters (another one I used that campaign was a charming, sociable, outgoing undead that happened to be a firebender), and those of another player's (his first character was basically a Chinese doctor that would consult his ancestors for guidance) and we had some crazy good time despite never making it to the Tomb proper and giving up because we couldn't figure out how to get past an area.

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Deez Rodenutz




1st May 2018, 4:19 PM

After a string of heroic campaigns with me as the dark, borderline-evil rogue, our DM decided to run an evil/villain campaign.
The other members introduced their evil characters and when it came time for my turn....
"Hi!!! I'm Tobi!!!!!", in the most hilarious, outgoing, effeminate/gay voice.

Add to that the time our other DM started a new game and didn't give any details on what to expect/build based on, so I built a half-squirrel Berserker-Barbarian...
And playing as my half brother, my buddy built a squirrelfolk....
http://www.dandwiki.com/wiki/Squirrel_Folk_(3.5e_Race)

Or my favorite build, which was a rock throwing fighter, with cantrips and runecasting, so his rocks had effects on impact.
With a creative mind, those low level spells can be very useful. Plus, you know, "prestidigitation"...

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Super_Big_Mac




23rd Apr 2018, 4:44 AM
"Character (re?)Creation"

The group I'm in right now, hasn't had a single character die, yet, unless the Player was no longer in that campaign.

It's more fun working together and doing your damnedest to stay alive than just saying "oh well, I'll just reroll a new character over the break!" for me, anyways. Especially since I just can't wrap my head around overly complex character builds. I'm a nice and simple Rogue, but giving them different flavors each campaign is what I like to do. My first Rogue was almost like a Tuxedo Mask expy, but he quickly became a frontline fighter, as ridiculous as that may sound (our only Tank was liable to miss a game or three in a row at the time), while the next Rogue I had was more of a spy, using disguises over the usual sneaking, and my current one is all about Death from Above, Stealth, and has Poison Sneak Damage Dice. They're all just that little bit different that makes them interesting to play.

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