This is a voluntary opt-in advertisement. Any profit generated goes to Comic Fury for hosting.
Page 1124 in LogueTown
first Latest
Page 1124


first Previous Next Latest
Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

Luminous Lead




28th Mar 2018, 12:34 AM

Ahhh, the slingshot. Works as a weapon, or a means to vastly increase the range of alchemist bombs. Truly a versatile tool.

edit delete reply

BakaGrappler




28th Mar 2018, 4:22 AM
"Tell a Story: Cheat Like Your Life Depend On It!"

There's nothing more classic than an appointed fight to the death in classic gaming! Except pissing all over the honor of the match to make sure you win it!

Share a story about when you made sure a particular fight went your way, with in, or vastly outside, of the rule set for that fight.

edit delete reply

Detective Caillou




28th Mar 2018, 8:52 AM

This isn’t my story, and it wasn’t intentional, more just a goof on the GM’s part.

My brother was running a game where the players were going after various people entailed on a magic list - they were on it too, but the crimes that got them put there are [REDACTED]; not even they know what they did.

One of the targets was a bloodsporting duelist that challenged people’s rightful ownership of various deeds, claiming them to be her own, and settling it in duels to the death. When the Party’s paladin challenged her using a fake deed, she went on bragging about the poison she wielded; one scratch, and you will surely perish. It’s probably how she won all her fights.

It was then that one of the players decided to point out that paladins are immune to poison.

edit delete reply

Halosty45

Halosty45




28th Mar 2018, 11:46 AM

Monks and druids are immune to poison- Paladins are immune to disease. But hey, if people think paladins are immune to poison, it means they probably won't try to use it against your paladin, making them immune, sorta.

edit delete reply

DeS_Tructive

DeS_Tructive




28th Mar 2018, 10:29 AM
"It's an honorless world..."

Less a story than a fact: In almost thirty years of roleplaying, icluding running a larp twice a week for up to 80 players for two years, and having at least one weekly P&P group for at least fifteen years, I've never witnessed an "honorable duel" (damn, I suddenly feel pretty old). Players and NPCs alike only agree to these things because they believe to have an unfair advantage.

I have literally dozens of tales about how duels have been sabotaged, from assassins shapeshifting over sniper rifles to zealots with poison. Some of my favorites were:

- Setting the arena on fire to exploit an immunity
- One player using a high ranked vampire power to fear his opponent in to submission, and the victim both activating true faith and shifting in to his werewolf war form.
- Two vampires both having such high resistance values that they literally couldn't harm each other. They switched from swords to red hot fire pokers to playing a game of chicken: Who would flee the arena first as the sun rises. Even though the one fleeing first was technically the loser, the other one didn't make it out of the sun in time.

edit delete reply

BakaGrappler




28th Mar 2018, 5:01 PM

We need more of these duels of yours. :D

edit delete reply

Guest




28th Mar 2018, 5:56 PM
"he is your grandfather, idiot."

The bit with the fire remind me of something.
One of the player was advantaged in fire, and so had a habit to fight in firy place or set place in fire to fight in them.
Before one difficult fight, he do just that, and burn the room where it was taking place, and condamn every escape way to make sure his oponent don't try to flee to a area more adventageous to him...
And all that just before letting me have the enemy make the "i am your grandfather" reveal and go back to his true form. Said grandfather was the reason the PC had fire power to begin with, and of course he was the one advantaged by this all this fire.

edit delete reply

Gueist




29th Mar 2018, 3:47 PM

I love that one about the vampires.

as for a story, i have one about absolutely completely following the rules to make sure the fight go our way.
We where in a conflict with a guy, a recurring cheating, lying, thiefing bastard, not the kind to play fair if there's any possible way for him to cheat. At some point, one of us provoke him in duel, they settle in advance where the duel will take place, at which hour, in which arena, the choice of weapons and all that. And they agree to NOT go to the Arena before the time of the duel, as per the tradition of the city we where in, a place really found of duel.
Then in the days before the duel, our guy talked about it everywhere so that all the lords, knights or other duel enthusiasts would come to watch it (his oponent did'nt knew that).
The duel come, and he come to Arena just as specified in the agreement, act strictly acording to the custom, rules and usage, etc...
Of course the guy against him had come to the Arena in secret and done his bit of sabotage to the field, made sure that our fighter sword was more fragile than his own, and a few others stuffs. Which was exactly our plan.

This was a place where Duel wheres very very serious buisness, and the local had absolutely no pardon for whoever insulted the sacred practice of the honorable fight, something the cheater did'nt knew. So all thoses guys who came to see the match? They grabbed their weapon and captured him to take him to a court.

edit delete reply

Reeder




28th Mar 2018, 12:47 PM

Not really about the rules, but i once made a barbarian who screamed a lot and was rather hammy, standard babarian stuffs. except he was slightly smarter than he let his oponent believes, and a favorite tactic was to scream the name of a attack when using it, then later scream the same name, and as the oponent prepare to dodge, throw a entirely different attack. or even, attack someone else.

edit delete reply

Guest




29th Mar 2018, 2:53 AM

"the secret to the honorable combat maneuver headcrusher smash, is that as you make your attack, you scream out the name HEADCRUSHER SMASH, and punch them in the dick."-barberian Olga the honorable

edit delete reply

CrowMagnon




29th Mar 2018, 4:57 PM
""May the odds be ever in your favor""

So my Pathfinder group faced a couple of Legion Archons with Aid cast on them in our last session. We were tasked with destroying a keep and they'd been guarding the self-destruct mechanism since a time long before the place got taken over by our enemy's faction. I'd rolled a 2 on my diplomacy check and couldn't convince them that it was necessary for them to let us do it.

Fortunately, they picked up on us being a generally good group, so they offered us mercy as long as we didn't step inside the room. We took the offer, but my character sat down right outside and started filibustering them on why we needed to destroy the keep.

Ten in-game minutes of talking later, after running out the clock on the Aid spell so they wouldn't have any temporary HP buffs, I signaled for our caster to put a Silence spell on the room. The rest of us rushed in and used a combination of Bane weapons, Mercy weapons, Align Weapon and cavalier's Challenge to circumvent or overpower their damage resistance. Our warpriest got in trouble because he got hit with a critical in the first round, but in the end we managed to knock them both unconscious and drag them out so we could blow the place with consciences intact.

edit delete reply

QuarianRogue




29th Mar 2018, 9:53 AM
"Exact Words"

Long story short, we were absolutely boned. No way we were winning the fight. But we were presenting enough of a problem, and killing enough dudes, that the big bad decided he only wanted us GONE. So he gave me an ultimatum. If we agreed to never speak of what happened here, leave and never return, he'd give us the McGuffin & let us go while he tried to salvage things.

So I played it for a little drama, dragged it out a bit, and then said: "Fine. Let my friends and I go and deliver the Orb, and you'll never see my face here again."

He didn't notice I tweaked the terms. The McGuffin was delivered the next morning to our camp before we left, and I'd already informed reinforcments by spamming the message spell to a trusted ally. Also, my character could shapeshift so we technically didn't even have to leave to fulfill my end of the bargain.

edit delete reply

Leave a Comment