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Average Rating: 5
Number of people who have voted: 4


By the same author as Grand Line 3.5
Comments:

Rastaba

Rastaba




26th Feb 2018, 12:22 AM

...am I just paranoid or am not alone in feeling leaving your bags unsupervised, and letting your DM dictate that you must, is a bad idea? From thieves to planted items while you are away from it! Only thing worse than a lost bag, is a bag with a cursed item you don’t remember being there that wants to kill you! Or I might just be paranoid.

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Guest




26th Feb 2018, 3:15 AM

"I leave my gear outside" is right up there with "this advisor sounds trustworthy" or "I don't need to check for traps here" as one of those things you should never say as a player

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DeadpanSal




26th Feb 2018, 9:25 AM

Or "let's leave the briefcase with millions of dollars with our weakest party member while we shop".

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animalia

animalia




26th Feb 2018, 11:42 AM

@Deadpan Sal That was a little TOO specific too One Piece

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Poker




26th Feb 2018, 3:05 PM

Surprisingly...not that specific.
I remember a session where after getting our hand on a treasure that we could'nt imediately open, we gave it to the healer/non-fighting guy in the group, because
1) we where in non-hostile teritory so what could go wrong? (generaly not the best thing to say )
2)There was the symbol of the ancient temple revered by the local on the chest, so we assumed that the best thing to do was to give it to the most thrustworthy looking of us because giving it to the very-suspicious-looking rogue would be a good way to be suspected of temple profanation and theft.

the end-result was that when we get separated 1 second, and someone attacked him and took it.

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DeadpanSal




26th Feb 2018, 4:00 PM

A likely story. Check his mattress.

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Poker




26th Feb 2018, 7:06 PM

No, he was the honest guy of the bunch, not the kind to hog the loot for himself.
Now i did suspect the rogue of being the one who attacked him in the first place.
We eventually found the culprit, and beat them to take back what we had rightfully taken from some condemned ruins before they stole it.

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PlotVitalNPC




26th Feb 2018, 3:47 AM

Or, y'know, a bag of devouring.

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Phantomdemon2




26th Feb 2018, 7:18 AM

This is why you grab a Bag of Holding as quick as possible, or the Quiver of Elhonna for a Bow user.

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The Old One




26th Feb 2018, 3:21 PM

Heward's Handy Haversack.

The finest extradimensional space one can have until you need to carry a canoe. 120lbs of gear in a 5lb bag covers just about everything you need for most situations that don't require siege engines

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Kale

Kale




26th Feb 2018, 6:40 PM

Quiver is also useful if you aren't committed to a singular weapon. I mean, I know usually you pick your weapon and then you just keep upgrading it, but i am fond of the idea of packing javelins of lightning so that you can drop 5d6x(1+your BAB/5) lightning damage on a line of fools, a lance for mounted combat, a sword and shield, a giant hammer for skellie men, etc. then it's very good to have.

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Super_Big_Mac

Super_Big_Mac




28th Feb 2018, 7:26 PM

My current equipment on my Rogue is a Lightning Javelin named Blitspeer (for exactly your reason), a Solar sword that can deal Light damage to undead that I named Fuhrer's Fury, and a poisoned dagger that my Rogue can use as a Bonus Action for a secondary attack. Once I get my Second Attack feat, I'll be able to add my Dex score to the dagger, and I'll be even happier~

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Poker




26th Feb 2018, 3:09 PM

I had the GM telling me to leave my bag in a locker room, once. I left it there after trapping the hell out of every pocket and zipper of that bag.
when i returned to pick it up, i found it with three unconscious mook beside it.

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Rastaba

Rastaba




26th Feb 2018, 4:53 PM

So far your answer is my favorite. If the GM insists on something like that, always make sure they regret it.

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Super_Big_Mac

Super_Big_Mac




28th Feb 2018, 7:28 PM

I was rather annoyed when a group of enemies somehow managed to get out of some enchanted rope that should have required a Str check of DC 30 to break. That was back when our GM clung a little too hard to his Railroad, though, and nothing like it has happened since.

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DeadpanSal




26th Feb 2018, 11:10 PM

But was the sandwich still in the lunch bag when you got to it?

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Kale

Kale




26th Feb 2018, 6:34 PM

I mean, my curiosity and desire to see Gm shenanigans tends to overwhelm my desire for survival. So I will intentionally grab magic items that my instincts say are obviously cursed. Which is how I got a fist made of diamond one time, plus basically limitless diamonds. And on another occasion my guy got his eye stabbed by a telescope.

So I will often make that obviously poor decision of leaving my bag outside, like Usopp.

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MFG




26th Feb 2018, 7:00 PM

Curses just make the game more interesting, I say.

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Super_Big_Mac

Super_Big_Mac




28th Feb 2018, 7:32 PM

My favorite curse to date is one where my Rogue (having rolled a Nat 1 on Perception, was blinded by the light reflecting off the Sun Queen's temple) was cursed with the inability to swear. In our third session. For the ENTIRE rest of that game, I didn't swear once, not even OoC. When I mentioned this fact to the GM (he'd completely forgotten about the curse), he ended up elevating my character's "Post-saving-the-world reward" from simply getting a God-created miracle cure for my character's sick mother, to becoming the Head Priest for the demigod whose Ascension to true Goddesshood we'd helped with. That was a fun game.

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DeS_Tructive

DeS_Tructive




26th Feb 2018, 7:48 AM

Or you could just leave the stuff you won't immediately need in a safe location, like... I don't know... a ship?

Of course, what adventurer would risk leaving the one item they might need behind. Sure that six-foot-pole will come in handy, some time.

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Phantomdemon2




26th Feb 2018, 10:02 AM

You kidding?

I'd love to have a six foot pole at the ready. I'd be able to check to see if water is secretly acid, I'd be able to reach hidden switches, and I even bet I could use a Dex Check to use it as a vault pole to get over ledges.

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xenopersona819




26th Feb 2018, 11:18 PM

Additionally, you could argue the 6 foot pole is an oversized quarterstaff, giving it combat utility too.

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Guest




26th Feb 2018, 3:11 PM

climbing up on the escalation platform is going to make the straw-hat quite easy to spot.

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Detective Caillou




27th Feb 2018, 11:14 PM

Phil has gotten the hang of roleplaying pretty quick, which makes you forget that he isn’t experienced enough to be even remotely genre savvy.

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