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Average Rating: 5
Number of people who have voted: 3


By the same author as Grand Line 3.5
Author Notes:

DragonTrainer

DragonTrainer



15th Feb 2018, 11:17 PM

HAPPY CHINESE NEW YEARS, EVERYBODY!!! ^_^

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Comments:

Guest




16th Feb 2018, 12:30 AM

This is fantastic dialogue

And is totally how you get hardcore munchkins to roleplay

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Filkinraous




16th Feb 2018, 8:01 AM

Okay, so you want to build a badass? Don't just tell me, show me.

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Poker




16th Feb 2018, 8:35 AM

Well it won't talk, so it will not tell joke but it know to apreciate a good one when it ear it.
it is said that this sword have a very sharp sense of humor.

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Joe the Rat




16th Feb 2018, 9:02 AM

If you want knock knock jokes, you should get a hammer.

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TheStevest

TheStevest




16th Feb 2018, 9:24 AM

Get an intelligent spear for some piercing questions.

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Valandar




16th Feb 2018, 10:31 AM

Don't debate with an intelligent dagger, though, it cuts to the heart of your arguments.

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Brainstorm




16th Feb 2018, 12:48 PM

The last one I met was just a backstabber though...

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Gueist




16th Feb 2018, 7:38 PM

You can go for a bat, it make some striking observations.

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Tatsurou

Tatsurou




16th Feb 2018, 4:52 PM

The talk about the sword having emotions - and Luke constantly wondering if the sword talks - reminds me of my very first D&D experience that actually involved a table and dice and all that.
I wasn't really clear on the rules and all that, so making my own character was a bit beyond me...but the player who brought me to the table had just gotten a magic, talking sword. So he convinced the DM to let me participate by roleplaying the sword.
The DM gave me a bit of character direction. "Sassy. Scottish. Bloodthirsty. Otherwise,go nuts."
...and go nuts I did. I got full on into the character of the sword, and at some points combat - even the campaign as a whole - had to be put on hold while players (or even DM) struggled to get their breath after laughing too hard. To give me more sense of participation, the player whose sword I was convinced the DM to add a new slightly meta mechanic. If we were in combat and dialogue directed at the enemy made the DM laugh aloud, he and I would each roll a D20. If I rolled a higher roll, the enemy would be briefly 'stunned' from paroxysms of laughter. If I rolled a 20 (since no stats involved, considered a nat20), the enemy would 'die laughing'.
...I had the highest kill count that session. Pity I never got to go back to that table.

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Jarimor




16th Feb 2018, 5:27 PM

That is both amazing for a newbie and a great story.
i love the the table top rpg community.

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Gueist




16th Feb 2018, 7:26 PM

That's a nice way to bring someone in. and it make for one very fun session.

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Inuzuka




17th Feb 2018, 3:46 AM
"@Previous Page"

I love that scene, but I do remember it being poorly animated, with one frame having the sword pass in front of Zoro that would be impossible for the way it was falling.

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Super_Big_Mac

Super_Big_Mac




18th Feb 2018, 1:27 PM
"FOOL!"

I'm now imagining someone saying "Be glad this sword doesn't talk; remember the Excalibur from that one game?"

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