The time you had to convince your GM about something. Bonus points if its reasons they should give you a magical item.
For me? It was the game itself... sort of. We were doing a Star Wars game post 6th movie and before we knew anything about the 7th movie on, and I wanted Thrawn to be in the game so badly I convinced the GM and the rest of the party to start a turf war with the new republic.
I'm betting on being able to make a Reflex (for the sword dropping out of the air), Fort (for the sword touching his skin but not harming him), and Will save (for exerting his dominance over it) in order to overcome the curse, all boosted by situational boosts he gives himself like stances and the like to ensure he beats them all.
Does that not make any sense? Maybe, but it would be REALLY COOL.
The sword isn't necessarily cursed, its just really picky and "fails" to do what it needs to do at cruical times. So, Zoro convinces the sword he's going to crack open all kinds of whup-ass if it behaves, and if it doesn't he's leaving it in the bin.
There's a numerus dichotomy in the first speech bubble. Either "Every swordsman has come to a tragic fate" or "All swordsmen have come to tragic fates".
Vanacan
7th Feb 2018, 12:10 AM"Tell a story about...."
The time you had to convince your GM about something. Bonus points if its reasons they should give you a magical item.
For me? It was the game itself... sort of. We were doing a Star Wars game post 6th movie and before we knew anything about the 7th movie on, and I wanted Thrawn to be in the game so badly I convinced the GM and the rest of the party to start a turf war with the new republic.
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Phantomdemon2
7th Feb 2018, 12:10 AM"It's time people!"
Place your bets!
Will he roll an absurdly high number through various bonuses he has, or will he Land on a Crit and get the sword that way?
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*Sigh*
7th Feb 2018, 2:04 AM
I'm betting on being able to make a Reflex (for the sword dropping out of the air), Fort (for the sword touching his skin but not harming him), and Will save (for exerting his dominance over it) in order to overcome the curse, all boosted by situational boosts he gives himself like stances and the like to ensure he beats them all.
Does that not make any sense? Maybe, but it would be REALLY COOL.
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The Old One
8th Feb 2018, 12:56 PM
Ego check.
The sword isn't necessarily cursed, its just really picky and "fails" to do what it needs to do at cruical times. So, Zoro convinces the sword he's going to crack open all kinds of whup-ass if it behaves, and if it doesn't he's leaving it in the bin.
Seems like a pretty easy choice.
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TheStevest
8th Feb 2018, 6:02 AM
My bet is that DM will let him have this so that he will be motivated to roleplay more.
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Spare Parts
7th Feb 2018, 1:24 AM
There's a numerus dichotomy in the first speech bubble. Either "Every swordsman has come to a tragic fate" or "All swordsmen have come to tragic fates".
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Joe the Rat
7th Feb 2018, 8:57 AM
...or each swordsman has suffered multiple tragic fates and/or deaths.
A good curse screws you over. A great one screws you over nine ways to Sunday, in impossible ways.
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Phantomdemon2
8th Feb 2018, 4:13 AM
It is a DnD game, someone casting revive on their party's tank only for the curse to hit again would be par the course.
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