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Average Rating: 5
Number of people who have voted: 1


By the same author as Grand Line 3.5
Comments:

Phantomdemon2




31st Jan 2018, 2:50 AM

This is the equivalent of a Gm pulling out some rare monster or item in front of someone who's memorized that handbooks, isn't it.

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Rastaba

Rastaba




31st Jan 2018, 8:50 PM

Pretty much.

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DeadpanSal




31st Jan 2018, 2:54 AM

What's the craziest weapon you've ever designed in a game?

A player in a game I was running was an absolute monster with a blade. So I had a high ranking villain gift him a more than legendary sword. It was a strife drinker, basically. Every critical hit against you made the sword stronger and gave you stacking bonus dice that unleashed the next time you crit. I forget what he named it, but damn if that thing didn't start giving me nightmares.

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Phantomdemon2




31st Jan 2018, 6:50 AM

I designed a Magic Ring but never used it.

The idea was it was that the magic ring made all Weapons and Armor count as a weight class lower. So Heavy Armor would count as Medium, Medium as light and so on.

Two handed Weapons could be used as One-handed, and strength requirements for weapons were lowered.

So, a Barbarian could wear heavy armor, but only have the weight of Medium, and could duel wield Great swords without penalty.

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Filkinraous




31st Jan 2018, 7:56 AM

Sounds like Havel's ring from the Souls series.

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Darkening




31st Jan 2018, 8:12 AM

Give that to a goliath with the feat that lets you do basically the same thing and run around with weapons 3 size categories larger than them if you wanna get all jrpg.

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Otaku

Otaku




31st Jan 2018, 1:42 PM

The only one I personally designed was actually for a futuristic setting, using GURPS Ultra-Tech and GURPS Ultra Tech II for GURPS (Third Edition). A lot of areas had laws about more obvious weapons, and while everyone had adapted to the more mundane less-than-lethal or very-lethal-but-it-counts-as-a-tool options, I (as a player, not my character) proposed another such "Technically, its a tool" option to the GM. There were rules for combining devices of earlier tech levels together, and things had just advanced enough so that the four following were legal to merge into a single gauntlet:

1) Mechanical exoskeleton glove for when you needed more grip strength/protection for your hands.

2) Electrified glove for a subtle stunning weapon.

3) Superheated glove for burning fun.

4) Pain-inducing glove via some weird neural thingy.

And combined them all into one. The fourth one might have had a "pleasure" setting as well. It was designed to be a less illegal weapon, as it was marketed as the Quintessential Survival glove. Now, again, it was all about being a more subtle weapon, but you could justify the strength enhancement pretty easily for survival, the electric and pain-inducing settings for stunning creatures or other beings (sounds better than blasting them), the heat setting for starting fires and such, and the pleasure setting for coping with injuries. Of course, all settings were good for urban combat where the law didn't allow stuff like guns, vibroblades, etc. ;)

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The Old One




31st Jan 2018, 3:00 PM

Our rogue acquired a sword that rolled a backgammon die for damage. I think it was Palladium (great story, terrible mechanics) and on a crit he did multiples of damage.

Crazy bastard atomised a couple mooks on some really stellar rolls

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Amateur DM




31st Jan 2018, 5:51 PM
"Acceleration Blade"

The craziest weapon I ever designed... As above, it was named the Acceleration Blade. It was a longsword with the two-handed property. It dealt 1d8 slashing damage times the wielder's strength modifier (minimum 1) plus an additional amount equal to the STR mod for every 5 feet of movement taken toward the target of the attack.

Example: a creature with 16 STR (+3) that moved a full 30 feet would deal 3d8+21 damage (+3 for the STR mod, then plus 3*6 for the movement)

The drawback was that every time you used it, you suffered a level of exhaustion.

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DeadpanSal




31st Jan 2018, 5:57 PM

Jesus, I really love the flavor that text gives. You can feel the drag in the mechanics and the drawback. Like you're capable of doing great things but using it just more than once would probably tear your limbs off. And if you missed, you're exhausted for no reason!

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Quoz




1st Feb 2018, 10:16 AM

Playing a dragonblood in Exalted (so already completely over the top) and I used a martial arts style that let me summon custom artifacts. Among other things I got a sword that dealt damage to essence, which in DnD terms would be massive level loss. The GM really learned to regret that one I think.

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Poker




31st Jan 2018, 10:33 AM

Not JUST any other Katana. This one have a stilized Tsuba! It is important.

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Gueist




31st Jan 2018, 12:21 PM

It's always usefull to have a knowledgeable character around.

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Vanacan




1st Feb 2018, 8:26 AM

It wasn't a wacky blade no one heard of before, but I almost got into a 5e game with a sword that had 3 charges of Wish on it. We rolled for a starting magic item and the DM immediately regretted it. Thankfully I realized that the blade was less useful in the long run (besides wish it was barely a +1 sword, although the +1 to saves too) so I traded down for two different magic items on a lower tier. Got a +2 shield of blink, and a robe of 5th lvl magic missiles

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