It's a roleplaying game. You can do whatever you want as long as your GM's okay with it, and a good GM will be okay with it as long as it doesn't detract from the enjoyability of the game.
And in my experience Power Attacking with a mop has never detracted from the enjoyability of anything, so
not really, it's a pretty standard improvised polearm. or a decorative quarterstaff, if your mind is defective enough.
and if you couldn't power attack with it, how were you going to remove the stains from the dwarfs bozepart over at table 7? universal solvent isn't cheap, you know.
So is Deadpan Sal commenting just making a silly joke, commenting on game rules, or hinting a future storytime? XD
Based on the discussion, maybe the second one? As the guy who's d20 experience comes from a lone D&D 3e (not even 3.5!) campaign, where I not only wasn't able to finish the campaign (the rest of the group may have...) but even had to miss sessions quite often before I left, I've been surrised that D&D is pretty reasonable about this.
If ya recongize me at all, ya probably remember I'm a GURPS fanboy. While the system doesn't do things the same way, it can often approximate it. Using "improvised weapons" is part of the rules in Basic; like in D&D you have to eat a penalty to your rolls, but you can use anything fairly close to the weapon the skill actually calls for. There are also some weapons that can be used with more than one skill.
Why bring this up? I cracked up when I realized GURPS makes this easier for Zoro, not harder. The short version is that, unless the GM insists the mop-head unbalances things too much (in which case, removing it still fixes the problem), the rules from GURPS Basic Set would allow Zoro to wield the mop using Two-Handed Sword Skill (possibly even one, given his strength).
In Pathfinder, you can get the feat Catch Off-Guard to be proficient in improvised weapons. You can use power attack with said mop, and probably as a two handed weapon, so 1.5 strength bonus as well (and a similar bonus to power attack, I think). Plus there's at least one trait that gives a +2 to hit with improvised weapons.
So, if the mop wielder has enough character levels, he could do some real hurt, probably off the quarterstaff damage profile .
when we escaped from a prison, my alternative mental health dwarf once killed a guard with a shit bucket.
Look, it felt logical. if i am going to throw an improvised weapon, i am going to make it as heavy as i can so it hurts more, and slightly heavier things are a bit easier to hurl in real life, although the improvised damage and penalties are the same.
and having eaten more than my share of the drugged feast they served us... i had a way of making that bucket have a bit more poundage, you know. And hey, diseases are a not to be trifled with,
was voted most humiliating way we had killed anyone, having your skull crushed by a literal bucket of shit, and then pushing his head down under it's surface to make sure he was dead...
So is Deadpan Sal commenting just making a silly joke, commenting on game rules, or hinting a future storytime? XD
Based on the discussion, maybe the second one? As the guy who's d20 experience comes from a lone D&D 3e (not even 3.5!) campaign, where I not only wasn't able to finish the campaign (the rest of the group may have...) but even had to miss sessions quite often before I left, I've been surrised that D&D is pretty reasonable about this.
If ya recongize me at all, ya probably remember I'm a GURPS fanboy. While the system doesn't do things the same way, it can often approximate it. Using "improvised weapons" is part of the rules in Basic; like in D&D you have to eat a penalty to your rolls, but you can use anything fairly close to the weapon the skill actually calls for. There are also some weapons that can be used with more than one skill.
Why bring this up? I cracked up when I realized GURPS makes this easier for Zoro, not harder. The short version is that, unless the GM insists the mop-head unbalances things too much (in which case, removing it still fixes the problem), the rules from GURPS Basic Set would allow Zoro to wield the mop using Two-Handed Sword Skill (possibly even one, given his strength).
DeadpanSal
7th Nov 2017, 11:08 PM
Wait, I can power attack with a mop?
...that's a different story.
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Pablo360
8th Nov 2017, 12:16 AM
It's a roleplaying game. You can do whatever you want as long as your GM's okay with it, and a good GM will be okay with it as long as it doesn't detract from the enjoyability of the game.
And in my experience Power Attacking with a mop has never detracted from the enjoyability of anything, so
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Inbetweenaction
8th Nov 2017, 6:48 AM
not really, it's a pretty standard improvised polearm. or a decorative quarterstaff, if your mind is defective enough.
and if you couldn't power attack with it, how were you going to remove the stains from the dwarfs bozepart over at table 7? universal solvent isn't cheap, you know.
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fma dog-girl
8th Nov 2017, 6:55 AM
makes me want to create a dualwielding maid who uses mops instead of effective weapons.
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Joe the Rat
8th Nov 2017, 8:22 AM
It's an improvised weapon, but if you can eat the non-proficiency penalty (or are proficient with improvised weapons), go for it.
Mops are two-handed, so there's a definite benefit.
(Mind you, I'd also apply a portion of that damage back to the mop itself - you can only do that so many times before you break the mop.)
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Poker
8th Nov 2017, 11:41 AM
he still have one sword left, too.
he can wield the Mop two-handed, and the sword in his mouth
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Otaku
9th Nov 2017, 11:16 AM
So is Deadpan Sal commenting just making a silly joke, commenting on game rules, or hinting a future storytime? XD
Based on the discussion, maybe the second one? As the guy who's d20 experience comes from a lone D&D 3e (not even 3.5!) campaign, where I not only wasn't able to finish the campaign (the rest of the group may have...) but even had to miss sessions quite often before I left, I've been surrised that D&D is pretty reasonable about this.
If ya recongize me at all, ya probably remember I'm a GURPS fanboy. While the system doesn't do things the same way, it can often approximate it. Using "improvised weapons" is part of the rules in Basic; like in D&D you have to eat a penalty to your rolls, but you can use anything fairly close to the weapon the skill actually calls for. There are also some weapons that can be used with more than one skill.
Why bring this up? I cracked up when I realized GURPS makes this easier for Zoro, not harder. The short version is that, unless the GM insists the mop-head unbalances things too much (in which case, removing it still fixes the problem), the rules from GURPS Basic Set would allow Zoro to wield the mop using Two-Handed Sword Skill (possibly even one, given his strength).
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XicoFelipe
8th Nov 2017, 10:24 AM
To prove a point, one of my friends once did a Power Attack with a toothpick.
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Halosty45
9th Nov 2017, 1:16 PM
Fun, but technically disallowed by 3.5 rules.
Unless it was a giant's toothpick.
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The Old One
8th Nov 2017, 12:58 PM
In Pathfinder, you can get the feat Catch Off-Guard to be proficient in improvised weapons. You can use power attack with said mop, and probably as a two handed weapon, so 1.5 strength bonus as well (and a similar bonus to power attack, I think). Plus there's at least one trait that gives a +2 to hit with improvised weapons.
So, if the mop wielder has enough character levels, he could do some real hurt, probably off the quarterstaff damage profile .
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Gueist
8th Nov 2017, 1:14 PM
Now the question is...would he be able to do something with the Bucket?
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Inbetweenaction
9th Nov 2017, 6:27 AM
when we escaped from a prison, my alternative mental health dwarf once killed a guard with a shit bucket.
Look, it felt logical. if i am going to throw an improvised weapon, i am going to make it as heavy as i can so it hurts more, and slightly heavier things are a bit easier to hurl in real life, although the improvised damage and penalties are the same.
and having eaten more than my share of the drugged feast they served us... i had a way of making that bucket have a bit more poundage, you know. And hey, diseases are a not to be trifled with,
was voted most humiliating way we had killed anyone, having your skull crushed by a literal bucket of shit, and then pushing his head down under it's surface to make sure he was dead...
edit delete reply
Gueist
9th Nov 2017, 5:16 PM
Seem legit. Now, that sure is te kind of idea i won't often get.
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Otaku
9th Nov 2017, 11:15 AM
So is Deadpan Sal commenting just making a silly joke, commenting on game rules, or hinting a future storytime? XD
Based on the discussion, maybe the second one? As the guy who's d20 experience comes from a lone D&D 3e (not even 3.5!) campaign, where I not only wasn't able to finish the campaign (the rest of the group may have...) but even had to miss sessions quite often before I left, I've been surrised that D&D is pretty reasonable about this.
If ya recongize me at all, ya probably remember I'm a GURPS fanboy. While the system doesn't do things the same way, it can often approximate it. Using "improvised weapons" is part of the rules in Basic; like in D&D you have to eat a penalty to your rolls, but you can use anything fairly close to the weapon the skill actually calls for. There are also some weapons that can be used with more than one skill.
Why bring this up? I cracked up when I realized GURPS makes this easier for Zoro, not harder. The short version is that, unless the GM insists the mop-head unbalances things too much (in which case, removing it still fixes the problem), the rules from GURPS Basic Set would allow Zoro to wield the mop using Two-Handed Sword Skill (possibly even one, given his strength).
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DeadpanSal
8th Nov 2017, 9:42 AM
But this is Zoro we're talking about. He can power attack with a spaghetti noodle. Point Blank Shot with Windex, Cleave with the featherduster.
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