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Average Rating: 5
Number of people who have voted: 3


By the same author as Grand Line 3.5
Comments:

Jake




6th Oct 2017, 1:34 AM
"Leave no combat un-roleplayed!"

Some players that love to RP at the table don't just leave the acting when it comes to conversation. Just as often as you'll see them ham it up when talking to the clerk at the potion shop or telling the villain how they will be defeated, they love to wax poetic about how their character acts on the battlefield just as often as they do in their downtime

Tell a story of a player that leaves no scene undescribed, be it big, small, or even in the middle of rolling the dice.

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Guest




6th Oct 2017, 2:32 AM

I have a really bad luck with this. I find that the more effort I put in to coming up a really awesome description of what i'm doing, the lower i'll roll.

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DeS_Tructive

DeS_Tructive




6th Oct 2017, 2:03 PM

To counteract cool descriptions being botched, I assign a style bonus to rolls. It's become so well-known in my group that they get more and more descriptive, the harder the roll is.

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Brainstorm




6th Oct 2017, 2:57 PM

That's pretty cool! Was there a sliding scale of how much "style" gets so much bonus?

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CrowMagnon




6th Oct 2017, 10:12 AM

My group plays by text, so we sometimes get into this. Usually it's either me or the DM who get into the really descriptive posts to add flavor to the battle, though this tendency waxes and wanes depending on how much time we have left in a session or how frustrated we might be with a specific encounter.

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BossArdkasul




6th Oct 2017, 12:04 PM
"Tally Ho!"

I played a blustering old soldier character in 5e. At one point I came up with a combo attack just to make combat interesting, the signal for which was the words "Tally Ho!" It involved my character running up another's back to get a jumping attack on the enemy, which my DM allowed as an attack with advantage if we both succeeded an Athletic check.

One time while battling at the top of a flight of stairs, I had the misfortune of rolling a 1 on my ATH roll, causing my 65 year old fighter to triumphantly overshoot his target and fall headlong down said stairs.

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Abarando




6th Oct 2017, 7:24 PM
"how did it turned out?"

Did it turned out well in the end? I mean, he is a fighter so he must be more resistent than any 65 years old, but rolling a 1 can have pretty nasty results.

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Guest




7th Oct 2017, 11:56 AM

He took a decent bit of fall damage, but he didn't break a hip or anything . My DM ran things more on rule of funny than rule of law, so he was fairly forgiving of stuff like that.

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Otaku

Otaku




6th Oct 2017, 12:17 PM

Gonna cheat by deviating from the "story time" guidelines a little. If you read these comments regularly, you probably know that I

1) Don't have much D&D experience
2) Play a lot of GURPS. XP

When D&D 3e released, the game was demonstrated on our college campus, including a single, simple encounter using pregen characters. I had enough time and enjoyed myself enough to go back and do it twice. The second time they were winding down, and everyone or almost everyone else were among the volunteers (and part of the same, local D&D group). So the DM decided to flesh out the encounter, and it was a lot of fun.

Relating to storytime, I decided to role-play a little when my cleric cast a healing spell. Just something like "[insert deity] aid thee!" while casting a healing spell on a fellow PC. Everyone kept waiting. And waiting. After a few seconds they said "Are you going to cast the spell?" because they were a stickler for making sure you said the verbal components and I was used to systems where that wasn't just saying the spell's name in English. XP A part of the issue was, as someone not familiar with D&D but with other systems, I actually brought my own dice and seemed like I knew more than I did. Until incidents like that one. XD

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Reeder




6th Oct 2017, 1:35 PM
"Loot the corpse!""

don't know if i had not already told that one, but there was one player in our group, who nearly always stayed in character while playing and described most thing in combat or after the battle. she most often informed the GM when what she was going to say was not in-character. So at some point, it was a tacit rule that we considered everything she said as in-character, which lead to some fun moments when she said something like "What?!You wear a mask because you're a monkey under it?!" (side note: was'nt the reason for the mask) out of surprise and we still took it as being said by her stoic, sorta ruthless assassin character. All fun 'till the moment when we accidentally killed a old mage, and since i was about to forgot taking the old man's stuff, and the others where on a balcony so they could'nt do it; so she exclamed "Wait ! loot the corpse !", The GM was kind enough to ask us "we take it in character?" and we all where stupid enough to say "yeah, it's fun"...
The mage's disciples came in just in time to ear that and see their master lying in the ground. had a Hard time clarifying that we did not killed the man on purpose to rob his residence, because two of them tried to do it by roling without much RPing and failed, the 3rd one did'nt even tried because his character sucked for everything diplomacy related, then the cleric tried roleplaying it and saved the day by improvising a clear, correct and very convincing explanation speach.

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Guest




7th Oct 2017, 4:26 PM

A good speech can really save you PC sometimes.
now i'm curious about that monkey thing, though.

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Guest




7th Oct 2017, 10:40 PM

now that you mention this, i wonder how she end up saying that.

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Reeder




9th Oct 2017, 10:29 AM

Maybe for another Story time...

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Poker




3rd Dec 2017, 7:36 PM

and from this day, you paid attention to never say yes when asked "are you sure about that?"
Until the moment when you are right, but "areyou sure about that?" is asked on purpose to lure you.

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Super_Big_Mac

Super_Big_Mac




6th Oct 2017, 2:09 PM

I was trying to barter with a merchant for lower prices on some items, and when I rolled somewhat low I offered to teach him how to dance (My character was a rogue whose wife was a Bard, so of course he could dance). The merchant politely but awkwardly turned me down, saying "No thank you, I'm already married."

Suffice it to say that I wasn't allowed inside the store by the other players after that.

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The Chessmaster

The Chessmaster




6th Oct 2017, 2:54 PM

One of my favorite characters has to be the drummer veteran who got struck with lightning, giving them clerical powers. Since they had a limp, I'd sometimes have them trip and stumble mid-battle. And, of course, their magic all involved them hitting their shield (which they used as a drum) and then electrifying something. So I ended up describing literally every move and action that character took in great detail.

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DeadpanSal




6th Oct 2017, 4:21 AM

We have a rule of thumb because of this. Flavor text AFTER the roll. "I channel the cosmos and unmake him and god high fives me" or whatever immediately leads to rolling a 1. Premature drama leads to failure every time!

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Reeder




6th Oct 2017, 10:21 AM

yeah, always roll first, then come up with something matching the roll.
And on the ocasions where you make a really good roll, you are justified in coming up with absolutely over the top naration.

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Super_Big_Mac

Super_Big_Mac




6th Oct 2017, 8:24 PM

This is what my GM does, too!

A ridiculous number of Perception Check Nat 1s are why all my characters end up being blind in one eye. Now that I think about it, I haven't rolled any perception checks since I had eye surgery IRL...

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Jack




6th Oct 2017, 1:30 PM

Heh.
Of the to biggest minmaxers, Luke learned to do roleplay from Nat.

Is Cory going to start doing combat-roleplay after he learns that he can get bonus xp for it?

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Jack




6th Oct 2017, 1:30 PM

Heh.
Of the to biggest minmaxers, Luke learned to do roleplay from Nat.

Is Cory going to start doing combat-roleplay after he learns that he can get bonus xp for it?

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Reeder




6th Oct 2017, 3:45 PM

Seriousely the face of that mook...

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Guest




6th Oct 2017, 5:54 PM

Yeah... there are some pretty ugly "humans" in One Piece. Several could have easily been mistaken for a snail, a corpse or a giant ambulatory squash.

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Halosty45

Halosty45




8th Oct 2017, 12:45 AM

Hey! That's very rude to the snails.
Also, the corpses and the giant ambulatory squash.

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Gueist




8th Oct 2017, 1:00 PM

Yeah. Oda probably do it so as to economise any cool design for when he want to make a cool characters. And because he is having fun with it, too.

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Ye Tims




8th Oct 2017, 1:48 PM
"Giant Ambulatory Squash"

Lemme guess, Gemma Moriah.
Don't know who you're talking about about the snail, though.

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